* Michel Dänzer <michel@tungstengraphics.com>
*/
-#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "pipe/internal/p_winsys_screen.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_state.h"
#include "sp_texture.h"
-#include "sp_tile_cache.h"
#include "sp_screen.h"
#include "sp_winsys.h"
-/* Simple, maximally packed layout.
- */
-
-
/**
* Conventional allocation path for non-display textures:
+ * Use a simple, maximally packed layout.
*/
static boolean
softpipe_texture_layout(struct pipe_screen *screen,