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mesa: add an ASSERTED
author
Eric Engestrom
<eric.engestrom@intel.com>
Sat, 22 Jun 2019 18:39:09 +0000
(19:39 +0100)
committer
Eric Engestrom
<eric.engestrom@intel.com>
Wed, 31 Jul 2019 08:41:05 +0000
(09:41 +0100)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/main/uniforms.c
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diff --git
a/src/mesa/main/uniforms.c
b/src/mesa/main/uniforms.c
index 3cbc7ada445e321d2beb207194538e4c65b98038..ba87d3900aff45ef4c30f3d1137ffc4a4776c76c 100644
(file)
--- a/
src/mesa/main/uniforms.c
+++ b/
src/mesa/main/uniforms.c
@@
-101,7
+101,7
@@
_mesa_update_shader_textures_used(struct gl_shader_program *shProg,
struct gl_program *prog)
{
GLbitfield mask = prog->SamplersUsed;
- gl_shader_stage prog_stage =
+
ASSERTED
gl_shader_stage prog_stage =
_mesa_program_enum_to_shader_stage(prog->Target);
GLuint s;