}
+static void
+framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint layer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* Get the framebuffer object */
+ struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
+
+ /* Get the texture object */
+ struct gl_texture_object *texObj =
+ get_texture_for_framebuffer(ctx, texture);
+
+ struct gl_renderbuffer_attachment *att =
+ get_attachment(ctx, fb, attachment, NULL);
+
+ _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
+ level, layer, GL_FALSE);
+}
+
+
static void
framebuffer_texture_with_dims(int dims, GLenum target,
GLenum attachment, GLenum textarget,