From the ARB_geometry_shader4 spec (section Geometry Shader outputs):
"The built-in special variable gl_Position is intended to hold the
homogeneous vertex position. Writing gl_Position is optional."
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
}
}
- assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
-
/* find max output slot referenced to compute gs_num_outputs */
for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)