EXT(EXT_texture_shadow_lod),
EXT(INTEL_conservative_rasterization),
EXT(INTEL_shader_atomic_float_minmax),
+ EXT(INTEL_shader_integer_functions2),
EXT(MESA_shader_integer_functions),
EXT(NV_compute_shader_derivatives),
EXT(NV_fragment_shader_interlock),
bool INTEL_conservative_rasterization_warn;
bool INTEL_shader_atomic_float_minmax_enable;
bool INTEL_shader_atomic_float_minmax_warn;
+ bool INTEL_shader_integer_functions2_enable;
+ bool INTEL_shader_integer_functions2_warn;
bool MESA_shader_integer_functions_enable;
bool MESA_shader_integer_functions_warn;
bool NV_compute_shader_derivatives_enable;
EXT(INTEL_conservative_rasterization , INTEL_conservative_rasterization , x , GLC, x , 31, 2013)
EXT(INTEL_performance_query , INTEL_performance_query , GLL, GLC, x , ES2, 2013)
EXT(INTEL_shader_atomic_float_minmax , INTEL_shader_atomic_float_minmax , GLL, GLC, x , x , 2018)
+EXT(INTEL_shader_integer_functions2 , INTEL_shader_integer_functions2 , GLL, GLC, x , x , 2018)
EXT(KHR_blend_equation_advanced , KHR_blend_equation_advanced , GLL, GLC, x , ES2, 2014)
EXT(KHR_blend_equation_advanced_coherent , KHR_blend_equation_advanced_coherent , GLL, GLC, x , ES2, 2014)
GLboolean INTEL_conservative_rasterization;
GLboolean INTEL_performance_query;
GLboolean INTEL_shader_atomic_float_minmax;
+ GLboolean INTEL_shader_integer_functions2;
GLboolean KHR_blend_equation_advanced;
GLboolean KHR_blend_equation_advanced_coherent;
GLboolean KHR_robustness;