PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
st->has_time_elapsed =
screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
+ st->has_half_float_packing =
+ screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
/* GL limits and extensions */
st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
boolean prefer_blit_based_texture_transfer;
boolean force_persample_in_shader;
boolean has_shareable_shaders;
+ boolean has_half_float_packing;
/**
* If a shader can be created when we get its source.
}
break;
+ case ir_unop_pack_half_2x16:
+ emit_asm(ir, TGSI_OPCODE_PK2H, result_dst, op[0]);
+ break;
+ case ir_unop_unpack_half_2x16:
+ emit_asm(ir, TGSI_OPCODE_UP2H, result_dst, op[0]);
+ break;
+
case ir_unop_pack_snorm_2x16:
case ir_unop_pack_unorm_2x16:
- case ir_unop_pack_half_2x16:
case ir_unop_pack_snorm_4x8:
case ir_unop_pack_unorm_4x8:
case ir_unop_unpack_snorm_2x16:
case ir_unop_unpack_unorm_2x16:
- case ir_unop_unpack_half_2x16:
case ir_unop_unpack_half_2x16_split_x:
case ir_unop_unpack_half_2x16_split_y:
case ir_unop_unpack_snorm_4x8:
LOWER_PACK_SNORM_4x8 |
LOWER_UNPACK_SNORM_4x8 |
LOWER_UNPACK_UNORM_4x8 |
- LOWER_PACK_UNORM_4x8 |
- LOWER_PACK_HALF_2x16 |
- LOWER_UNPACK_HALF_2x16;
+ LOWER_PACK_UNORM_4x8;
if (ctx->Extensions.ARB_gpu_shader5)
lower_inst |= LOWER_PACK_USE_BFI |
LOWER_PACK_USE_BFE;
+ if (!ctx->st->has_half_float_packing)
+ lower_inst |= LOWER_PACK_HALF_2x16 |
+ LOWER_UNPACK_HALF_2x16;
lower_packing_builtins(ir, lower_inst);
}