if (nir_op_infos[compare_instr->op].num_inputs > 1)
src1 = ntq_get_alu_src(c, compare_instr, 1);
bool cond_invert = false;
+ struct qreg nop = vir_reg(QFILE_NULL, 0);
switch (compare_instr->op) {
case nir_op_feq32:
case nir_op_seq:
- vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHZ);
+ vir_set_pf(vir_FCMP_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHZ);
break;
case nir_op_ieq32:
- vir_PF(c, vir_XOR(c, src0, src1), V3D_QPU_PF_PUSHZ);
+ vir_set_pf(vir_XOR_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHZ);
break;
case nir_op_fne32:
case nir_op_sne:
- vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHZ);
+ vir_set_pf(vir_FCMP_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHZ);
cond_invert = true;
break;
case nir_op_ine32:
- vir_PF(c, vir_XOR(c, src0, src1), V3D_QPU_PF_PUSHZ);
+ vir_set_pf(vir_XOR_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHZ);
cond_invert = true;
break;
case nir_op_fge32:
case nir_op_sge:
- vir_PF(c, vir_FCMP(c, src1, src0), V3D_QPU_PF_PUSHC);
+ vir_set_pf(vir_FCMP_dest(c, nop, src1, src0), V3D_QPU_PF_PUSHC);
break;
case nir_op_ige32:
- vir_PF(c, vir_MIN(c, src1, src0), V3D_QPU_PF_PUSHC);
+ vir_set_pf(vir_MIN_dest(c, nop, src1, src0), V3D_QPU_PF_PUSHC);
cond_invert = true;
break;
case nir_op_uge32:
- vir_PF(c, vir_SUB(c, src0, src1), V3D_QPU_PF_PUSHC);
+ vir_set_pf(vir_SUB_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHC);
cond_invert = true;
break;
case nir_op_slt:
case nir_op_flt32:
- vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHN);
+ vir_set_pf(vir_FCMP_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHN);
break;
case nir_op_ilt32:
- vir_PF(c, vir_MIN(c, src1, src0), V3D_QPU_PF_PUSHC);
+ vir_set_pf(vir_MIN_dest(c, nop, src1, src0), V3D_QPU_PF_PUSHC);
break;
case nir_op_ult32:
- vir_PF(c, vir_SUB(c, src0, src1), V3D_QPU_PF_PUSHC);
+ vir_set_pf(vir_SUB_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHC);
break;
default:
static void
ntq_activate_execute_for_block(struct v3d_compile *c)
{
- vir_PF(c, vir_XOR(c, c->execute, vir_uniform_ui(c, c->cur_block->index)),
- V3D_QPU_PF_PUSHZ);
+ vir_set_pf(vir_XOR_dest(c, vir_reg(QFILE_NULL, 0),
+ c->execute, vir_uniform_ui(c, c->cur_block->index)),
+ V3D_QPU_PF_PUSHZ);
vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute, vir_uniform_ui(c, 0));
}