radeonsi: move all shader-related functions to a new file si_state_shaders.c
authorMarek Olšák <marek.olsak@amd.com>
Sun, 7 Dec 2014 16:53:56 +0000 (17:53 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 10 Dec 2014 20:59:37 +0000 (21:59 +0100)
This huge amount of code deserves its own file.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
src/gallium/drivers/radeonsi/Makefile.sources
src/gallium/drivers/radeonsi/si_pipe.c
src/gallium/drivers/radeonsi/si_state.c
src/gallium/drivers/radeonsi/si_state.h
src/gallium/drivers/radeonsi/si_state_draw.c
src/gallium/drivers/radeonsi/si_state_shaders.c [new file with mode: 0644]

index 0c998f45e8bc4016798af3368f3a7df43f7ee717..774dc2285c01db18b7de4f8a9d9af9a95739c3c3 100644 (file)
@@ -15,5 +15,6 @@ C_SOURCES := \
        si_shader.h \
        si_state.c \
        si_state_draw.c \
+       si_state_shaders.c \
        si_state.h \
        si_uvd.c
index 19ad75ae04ef7a9541e2943ce9f770ee64d85570..8fc5c19dfd766d076fe03a778eeddf32f2b20079 100644 (file)
@@ -114,6 +114,7 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, void *
        case SI:
        case CIK:
                si_init_state_functions(sctx);
+               si_init_shader_functions(sctx);
                si_init_config(sctx);
                break;
        default:
index f24c28e92209c971bd2bb86a727563309604e62d..6eb00062e549be03653d1b7604a8ee227d321f51 100644 (file)
 #include "sid.h"
 #include "radeon/r600_cs.h"
 
-#include "tgsi/tgsi_parse.h"
 #include "util/u_format.h"
 #include "util/u_format_s3tc.h"
-#include "util/u_framebuffer.h"
-#include "util/u_helpers.h"
 #include "util/u_memory.h"
-#include "util/u_simple_shaders.h"
 
 static void si_init_atom(struct r600_atom *atom, struct r600_atom **list_elem,
                         void (*emit)(struct si_context *ctx, struct r600_atom *state),
@@ -2182,281 +2178,6 @@ static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
                sctx->msaa_config.dirty = true;
 }
 
-/*
- * shaders
- */
-
-/* Compute the key for the hw shader variant */
-static INLINE void si_shader_selector_key(struct pipe_context *ctx,
-                                         struct si_shader_selector *sel,
-                                         union si_shader_key *key)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       memset(key, 0, sizeof(*key));
-
-       if (sel->type == PIPE_SHADER_VERTEX) {
-               unsigned i;
-               if (!sctx->vertex_elements)
-                       return;
-
-               for (i = 0; i < sctx->vertex_elements->count; ++i)
-                       key->vs.instance_divisors[i] = sctx->vertex_elements->elements[i].instance_divisor;
-
-               if (sctx->gs_shader) {
-                       key->vs.as_es = 1;
-                       key->vs.gs_used_inputs = sctx->gs_shader->gs_used_inputs;
-               }
-       } else if (sel->type == PIPE_SHADER_FRAGMENT) {
-               if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
-                       key->ps.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
-               key->ps.export_16bpc = sctx->framebuffer.export_16bpc;
-
-               if (sctx->queued.named.rasterizer) {
-                       key->ps.color_two_side = sctx->queued.named.rasterizer->two_side;
-                       key->ps.flatshade = sctx->queued.named.rasterizer->flatshade;
-
-                       if (sctx->queued.named.blend) {
-                               key->ps.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
-                                                      sctx->queued.named.rasterizer->multisample_enable &&
-                                                      !sctx->framebuffer.cb0_is_integer;
-                       }
-               }
-               if (sctx->queued.named.dsa) {
-                       key->ps.alpha_func = sctx->queued.named.dsa->alpha_func;
-
-                       /* Alpha-test should be disabled if colorbuffer 0 is integer. */
-                       if (sctx->framebuffer.cb0_is_integer)
-                               key->ps.alpha_func = PIPE_FUNC_ALWAYS;
-               } else {
-                       key->ps.alpha_func = PIPE_FUNC_ALWAYS;
-               }
-       }
-}
-
-/* Select the hw shader variant depending on the current state. */
-int si_shader_select(struct pipe_context *ctx,
-                    struct si_shader_selector *sel)
-{
-       union si_shader_key key;
-       struct si_shader * shader = NULL;
-       int r;
-
-       si_shader_selector_key(ctx, sel, &key);
-
-       /* Check if we don't need to change anything.
-        * This path is also used for most shaders that don't need multiple
-        * variants, it will cost just a computation of the key and this
-        * test. */
-       if (likely(sel->current && memcmp(&sel->current->key, &key, sizeof(key)) == 0)) {
-               return 0;
-       }
-
-       /* lookup if we have other variants in the list */
-       if (sel->num_shaders > 1) {
-               struct si_shader *p = sel->current, *c = p->next_variant;
-
-               while (c && memcmp(&c->key, &key, sizeof(key)) != 0) {
-                       p = c;
-                       c = c->next_variant;
-               }
-
-               if (c) {
-                       p->next_variant = c->next_variant;
-                       shader = c;
-               }
-       }
-
-       if (shader) {
-               shader->next_variant = sel->current;
-               sel->current = shader;
-       } else {
-               shader = CALLOC(1, sizeof(struct si_shader));
-               shader->selector = sel;
-               shader->key = key;
-
-               shader->next_variant = sel->current;
-               sel->current = shader;
-               r = si_shader_create((struct si_screen*)ctx->screen, shader);
-               if (unlikely(r)) {
-                       R600_ERR("Failed to build shader variant (type=%u) %d\n",
-                                sel->type, r);
-                       sel->current = NULL;
-                       FREE(shader);
-                       return r;
-               }
-               si_shader_init_pm4_state(shader);
-               sel->num_shaders++;
-       }
-
-       return 0;
-}
-
-static void *si_create_shader_state(struct pipe_context *ctx,
-                                   const struct pipe_shader_state *state,
-                                   unsigned pipe_shader_type)
-{
-       struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
-       int i;
-
-       sel->type = pipe_shader_type;
-       sel->tokens = tgsi_dup_tokens(state->tokens);
-       sel->so = state->stream_output;
-       tgsi_scan_shader(state->tokens, &sel->info);
-
-       switch (pipe_shader_type) {
-       case PIPE_SHADER_GEOMETRY:
-               sel->gs_output_prim =
-                       sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
-               sel->gs_max_out_vertices =
-                       sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
-
-               for (i = 0; i < sel->info.num_inputs; i++) {
-                       unsigned name = sel->info.input_semantic_name[i];
-                       unsigned index = sel->info.input_semantic_index[i];
-
-                       switch (name) {
-                       case TGSI_SEMANTIC_PRIMID:
-                               break;
-                       default:
-                               sel->gs_used_inputs |=
-                                       1llu << si_shader_io_get_unique_index(name, index);
-                       }
-               }
-       }
-
-       return sel;
-}
-
-static void *si_create_fs_state(struct pipe_context *ctx,
-                               const struct pipe_shader_state *state)
-{
-       return si_create_shader_state(ctx, state, PIPE_SHADER_FRAGMENT);
-}
-
-static void *si_create_gs_state(struct pipe_context *ctx,
-                               const struct pipe_shader_state *state)
-{
-       return si_create_shader_state(ctx, state, PIPE_SHADER_GEOMETRY);
-}
-
-static void *si_create_vs_state(struct pipe_context *ctx,
-                               const struct pipe_shader_state *state)
-{
-       return si_create_shader_state(ctx, state, PIPE_SHADER_VERTEX);
-}
-
-static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader_selector *sel = state;
-
-       if (sctx->vs_shader == sel || !sel)
-               return;
-
-       sctx->vs_shader = sel;
-}
-
-static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader_selector *sel = state;
-
-       if (sctx->gs_shader == sel)
-               return;
-
-       sctx->gs_shader = sel;
-}
-
-void si_make_dummy_ps(struct si_context *sctx)
-{
-       if (!sctx->dummy_pixel_shader) {
-               sctx->dummy_pixel_shader =
-                       util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
-                                                            TGSI_SEMANTIC_GENERIC,
-                                                            TGSI_INTERPOLATE_CONSTANT);
-       }
-}
-
-static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader_selector *sel = state;
-
-       /* skip if supplied shader is one already in use */
-       if (sctx->ps_shader == sel)
-               return;
-
-       /* use a dummy shader if binding a NULL shader */
-       if (!sel) {
-               si_make_dummy_ps(sctx);
-               sel = sctx->dummy_pixel_shader;
-       }
-
-       sctx->ps_shader = sel;
-}
-
-static void si_delete_shader_selector(struct pipe_context *ctx,
-                                     struct si_shader_selector *sel)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader *p = sel->current, *c;
-
-       while (p) {
-               c = p->next_variant;
-               if (sel->type == PIPE_SHADER_GEOMETRY) {
-                       si_pm4_delete_state(sctx, gs, p->pm4);
-                       si_pm4_delete_state(sctx, vs, p->gs_copy_shader->pm4);
-               } else if (sel->type == PIPE_SHADER_FRAGMENT)
-                       si_pm4_delete_state(sctx, ps, p->pm4);
-               else if (p->key.vs.as_es)
-                       si_pm4_delete_state(sctx, es, p->pm4);
-               else
-                       si_pm4_delete_state(sctx, vs, p->pm4);
-               si_shader_destroy(ctx, p);
-               free(p);
-               p = c;
-       }
-
-       free(sel->tokens);
-       free(sel);
-}
-
-static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
-       if (sctx->vs_shader == sel) {
-               sctx->vs_shader = NULL;
-       }
-
-       si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_gs_shader(struct pipe_context *ctx, void *state)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
-       if (sctx->gs_shader == sel) {
-               sctx->gs_shader = NULL;
-       }
-
-       si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_ps_shader(struct pipe_context *ctx, void *state)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
-       if (sctx->ps_shader == sel) {
-               sctx->ps_shader = NULL;
-       }
-
-       si_delete_shader_selector(ctx, sel);
-}
-
 /*
  * Samplers
  */
@@ -3044,17 +2765,6 @@ void si_init_state_functions(struct si_context *sctx)
        sctx->b.b.set_framebuffer_state = si_set_framebuffer_state;
        sctx->b.b.get_sample_position = cayman_get_sample_position;
 
-       sctx->b.b.create_vs_state = si_create_vs_state;
-       sctx->b.b.create_fs_state = si_create_fs_state;
-       sctx->b.b.bind_vs_state = si_bind_vs_shader;
-       sctx->b.b.bind_fs_state = si_bind_ps_shader;
-       sctx->b.b.delete_vs_state = si_delete_vs_shader;
-       sctx->b.b.delete_fs_state = si_delete_ps_shader;
-
-       sctx->b.b.create_gs_state = si_create_gs_state;
-       sctx->b.b.bind_gs_state = si_bind_gs_shader;
-       sctx->b.b.delete_gs_state = si_delete_gs_shader;
-
        sctx->b.b.create_sampler_state = si_create_sampler_state;
        sctx->b.b.bind_sampler_states = si_bind_sampler_states;
        sctx->b.b.delete_sampler_state = si_delete_sampler_state;
index 2726c03896d7248b5e3ebbe5947d9286326a832f..0e067670c17f82dcba1285e743f2041425931373 100644 (file)
@@ -253,9 +253,6 @@ boolean si_is_format_supported(struct pipe_screen *screen,
                                enum pipe_texture_target target,
                                unsigned sample_count,
                                unsigned usage);
-int si_shader_select(struct pipe_context *ctx,
-                    struct si_shader_selector *sel);
-void si_make_dummy_ps(struct si_context *sctx);
 void si_init_state_functions(struct si_context *sctx);
 void si_init_config(struct si_context *sctx);
 unsigned cik_bank_wh(unsigned bankwh);
@@ -265,10 +262,13 @@ unsigned cik_tile_split(unsigned tile_split);
 uint32_t si_num_banks(struct si_screen *sscreen, struct r600_texture *tex);
 unsigned si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil);
 
+/* si_state_shader.c */
+void si_update_shaders(struct si_context *sctx);
+void si_init_shader_functions(struct si_context *sctx);
+
 /* si_state_draw.c */
 extern const struct r600_atom si_atom_cache_flush;
 extern const struct r600_atom si_atom_msaa_config;
-void si_shader_init_pm4_state(struct si_shader *shader);
 void si_emit_cache_flush(struct r600_common_context *sctx, struct r600_atom *atom);
 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
 
index a7944331489955a8ddda64d4e11d8608fb6675bb..57c651fdd49097d8daa4fd4c0bbdf4e77e0a8739 100644 (file)
 #include "radeon/r600_cs.h"
 #include "sid.h"
 
-#include "util/u_format.h"
 #include "util/u_index_modify.h"
-#include "util/u_memory.h"
-#include "util/u_prim.h"
 #include "util/u_upload_mgr.h"
 
-/*
- * Shaders
- */
-
-static void si_shader_es(struct si_shader *shader)
-{
-       struct si_pm4_state *pm4;
-       unsigned num_sgprs, num_user_sgprs;
-       unsigned vgpr_comp_cnt;
-       uint64_t va;
-
-       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
-
-       if (pm4 == NULL)
-               return;
-
-       va = shader->bo->gpu_address;
-       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
-
-       vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
-
-       num_user_sgprs = SI_VS_NUM_USER_SGPR;
-       num_sgprs = shader->num_sgprs;
-       /* One SGPR after user SGPRs is pre-loaded with es2gs_offset */
-       if ((num_user_sgprs + 1) > num_sgprs) {
-               /* Last 2 reserved SGPRs are used for VCC */
-               num_sgprs = num_user_sgprs + 1 + 2;
-       }
-       assert(num_sgprs <= 104);
-
-       si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
-       si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
-       si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
-                      S_00B328_VGPRS((shader->num_vgprs - 1) / 4) |
-                      S_00B328_SGPRS((num_sgprs - 1) / 8) |
-                      S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt));
-       si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
-                      S_00B32C_USER_SGPR(num_user_sgprs));
-}
-
-static void si_shader_gs(struct si_shader *shader)
+static void si_decompress_textures(struct si_context *sctx)
 {
-       unsigned gs_vert_itemsize = shader->selector->info.num_outputs * (16 >> 2);
-       unsigned gs_max_vert_out = shader->selector->gs_max_out_vertices;
-       unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out;
-       unsigned cut_mode;
-       struct si_pm4_state *pm4;
-       unsigned num_sgprs, num_user_sgprs;
-       uint64_t va;
-
-       /* The GSVS_RING_ITEMSIZE register takes 15 bits */
-       assert(gsvs_itemsize < (1 << 15));
-
-       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
-
-       if (pm4 == NULL)
-               return;
-
-       if (gs_max_vert_out <= 128) {
-               cut_mode = V_028A40_GS_CUT_128;
-       } else if (gs_max_vert_out <= 256) {
-               cut_mode = V_028A40_GS_CUT_256;
-       } else if (gs_max_vert_out <= 512) {
-               cut_mode = V_028A40_GS_CUT_512;
-       } else {
-               assert(gs_max_vert_out <= 1024);
-               cut_mode = V_028A40_GS_CUT_1024;
-       }
-
-       si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
-                      S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
-                      S_028A40_CUT_MODE(cut_mode)|
-                      S_028A40_ES_WRITE_OPTIMIZE(1) |
-                      S_028A40_GS_WRITE_OPTIMIZE(1));
-
-       si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
-       si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize);
-       si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize);
-
-       si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
-                      util_bitcount64(shader->selector->gs_used_inputs) * (16 >> 2));
-       si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
-
-       si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out);
-
-       si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize);
-
-       va = shader->bo->gpu_address;
-       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
-       si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
-       si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
-
-       num_user_sgprs = SI_GS_NUM_USER_SGPR;
-       num_sgprs = shader->num_sgprs;
-       /* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */
-       if ((num_user_sgprs + 2) > num_sgprs) {
-               /* Last 2 reserved SGPRs are used for VCC */
-               num_sgprs = num_user_sgprs + 2 + 2;
-       }
-       assert(num_sgprs <= 104);
-
-       si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
-                      S_00B228_VGPRS((shader->num_vgprs - 1) / 4) |
-                      S_00B228_SGPRS((num_sgprs - 1) / 8));
-       si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
-                      S_00B22C_USER_SGPR(num_user_sgprs));
-}
-
-static void si_shader_vs(struct si_shader *shader)
-{
-       struct tgsi_shader_info *info = &shader->selector->info;
-       struct si_pm4_state *pm4;
-       unsigned num_sgprs, num_user_sgprs;
-       unsigned nparams, i, vgpr_comp_cnt;
-       uint64_t va;
-       unsigned window_space =
-          shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
-
-       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
-
-       if (pm4 == NULL)
-               return;
-
-       va = shader->bo->gpu_address;
-       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
-
-       vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
-
-       if (shader->is_gs_copy_shader)
-               num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
-       else
-               num_user_sgprs = SI_VS_NUM_USER_SGPR;
-
-       num_sgprs = shader->num_sgprs;
-       if (num_user_sgprs > num_sgprs) {
-               /* Last 2 reserved SGPRs are used for VCC */
-               num_sgprs = num_user_sgprs + 2;
-       }
-       assert(num_sgprs <= 104);
-
-       /* Certain attributes (position, psize, etc.) don't count as params.
-        * VS is required to export at least one param and r600_shader_from_tgsi()
-        * takes care of adding a dummy export.
-        */
-       for (nparams = 0, i = 0 ; i < info->num_outputs; i++) {
-               switch (info->output_semantic_name[i]) {
-               case TGSI_SEMANTIC_CLIPVERTEX:
-               case TGSI_SEMANTIC_POSITION:
-               case TGSI_SEMANTIC_PSIZE:
-                       break;
-               default:
-                       nparams++;
-               }
-       }
-       if (nparams < 1)
-               nparams = 1;
-
-       si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
-                      S_0286C4_VS_EXPORT_COUNT(nparams - 1));
-
-       si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
-                      S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
-                      S_02870C_POS1_EXPORT_FORMAT(shader->nr_pos_exports > 1 ?
-                                                  V_02870C_SPI_SHADER_4COMP :
-                                                  V_02870C_SPI_SHADER_NONE) |
-                      S_02870C_POS2_EXPORT_FORMAT(shader->nr_pos_exports > 2 ?
-                                                  V_02870C_SPI_SHADER_4COMP :
-                                                  V_02870C_SPI_SHADER_NONE) |
-                      S_02870C_POS3_EXPORT_FORMAT(shader->nr_pos_exports > 3 ?
-                                                  V_02870C_SPI_SHADER_4COMP :
-                                                  V_02870C_SPI_SHADER_NONE));
-
-       si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
-       si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
-       si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
-                      S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
-                      S_00B128_SGPRS((num_sgprs - 1) / 8) |
-                      S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt));
-       si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
-                      S_00B12C_USER_SGPR(num_user_sgprs) |
-                      S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
-                      S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
-                      S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
-                      S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
-                      S_00B12C_SO_EN(!!shader->selector->so.num_outputs));
-       if (window_space)
-               si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
-                              S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
-       else
-               si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
-                              S_028818_VTX_W0_FMT(1) |
-                              S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
-                              S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
-                              S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
-}
-
-static void si_shader_ps(struct si_shader *shader)
-{
-       struct tgsi_shader_info *info = &shader->selector->info;
-       struct si_pm4_state *pm4;
-       unsigned i, spi_ps_in_control;
-       unsigned num_sgprs, num_user_sgprs;
-       unsigned spi_baryc_cntl = 0, spi_ps_input_ena;
-       uint64_t va;
-
-       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
-
-       if (pm4 == NULL)
-               return;
-
-       for (i = 0; i < info->num_inputs; i++) {
-               switch (info->input_semantic_name[i]) {
-               case TGSI_SEMANTIC_POSITION:
-                       /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
-                        * Possible vaules:
-                        * 0 -> Position = pixel center (default)
-                        * 1 -> Position = pixel centroid
-                        * 2 -> Position = at sample position
-                        */
-                       switch (info->input_interpolate_loc[i]) {
-                       case TGSI_INTERPOLATE_LOC_CENTROID:
-                               spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1);
-                               break;
-                       case TGSI_INTERPOLATE_LOC_SAMPLE:
-                               spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
-                               break;
+       if (!sctx->blitter->running) {
+               /* Flush depth textures which need to be flushed. */
+               for (int i = 0; i < SI_NUM_SHADERS; i++) {
+                       if (sctx->samplers[i].depth_texture_mask) {
+                               si_flush_depth_textures(sctx, &sctx->samplers[i]);
+                       }
+                       if (sctx->samplers[i].compressed_colortex_mask) {
+                               si_decompress_color_textures(sctx, &sctx->samplers[i]);
                        }
-
-                       if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] ==
-                           TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
-                               spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
-                       break;
                }
        }
-
-       spi_ps_in_control = S_0286D8_NUM_INTERP(shader->nparam) |
-               S_0286D8_BC_OPTIMIZE_DISABLE(1);
-
-       si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
-       spi_ps_input_ena = shader->spi_ps_input_ena;
-       /* we need to enable at least one of them, otherwise we hang the GPU */
-       assert(G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena) ||
-           G_0286CC_PERSP_CENTER_ENA(spi_ps_input_ena) ||
-           G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena) ||
-           G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena) ||
-           G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena) ||
-           G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena) ||
-           G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena) ||
-           G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena));
-
-       si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
-       si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
-       si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
-
-       si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, shader->spi_shader_z_format);
-       si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
-                      shader->spi_shader_col_format);
-       si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask);
-
-       va = shader->bo->gpu_address;
-       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
-       si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
-       si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
-
-       num_user_sgprs = SI_PS_NUM_USER_SGPR;
-       num_sgprs = shader->num_sgprs;
-       /* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */
-       if ((num_user_sgprs + 1) > num_sgprs) {
-               /* Last 2 reserved SGPRs are used for VCC */
-               num_sgprs = num_user_sgprs + 1 + 2;
-       }
-       assert(num_sgprs <= 104);
-
-       si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
-                      S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
-                      S_00B028_SGPRS((num_sgprs - 1) / 8));
-       si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
-                      S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
-                      S_00B02C_USER_SGPR(num_user_sgprs));
-}
-
-void si_shader_init_pm4_state(struct si_shader *shader)
-{
-       switch (shader->selector->type) {
-       case PIPE_SHADER_VERTEX:
-               if (shader->key.vs.as_es)
-                       si_shader_es(shader);
-               else
-                       si_shader_vs(shader);
-               break;
-       case PIPE_SHADER_GEOMETRY:
-               si_shader_gs(shader);
-               si_shader_vs(shader->gs_copy_shader);
-               break;
-       case PIPE_SHADER_FRAGMENT:
-               si_shader_ps(shader);
-               break;
-       default:
-               assert(0);
-       }
 }
 
-/*
- * Drawing
- */
-
 static unsigned si_conv_pipe_prim(unsigned mode)
 {
         static const unsigned prim_conv[] = {
@@ -443,193 +149,6 @@ static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
                S_028AA8_WD_SWITCH_ON_EOP(sctx->b.chip_class >= CIK ? wd_switch_on_eop : 0);
 }
 
-static void si_update_spi_map(struct si_context *sctx)
-{
-       struct si_shader *ps = sctx->ps_shader->current;
-       struct si_shader *vs = si_get_vs_state(sctx);
-       struct tgsi_shader_info *psinfo = &ps->selector->info;
-       struct tgsi_shader_info *vsinfo = &vs->selector->info;
-       struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
-       unsigned i, j, tmp;
-
-       for (i = 0; i < psinfo->num_inputs; i++) {
-               unsigned name = psinfo->input_semantic_name[i];
-               unsigned index = psinfo->input_semantic_index[i];
-               unsigned interpolate = psinfo->input_interpolate[i];
-               unsigned param_offset = ps->ps_input_param_offset[i];
-
-               if (name == TGSI_SEMANTIC_POSITION)
-                       /* Read from preloaded VGPRs, not parameters */
-                       continue;
-
-bcolor:
-               tmp = 0;
-
-               if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
-                   (interpolate == TGSI_INTERPOLATE_COLOR &&
-                    ps->key.ps.flatshade)) {
-                       tmp |= S_028644_FLAT_SHADE(1);
-               }
-
-               if (name == TGSI_SEMANTIC_GENERIC &&
-                   sctx->sprite_coord_enable & (1 << index)) {
-                       tmp |= S_028644_PT_SPRITE_TEX(1);
-               }
-
-               for (j = 0; j < vsinfo->num_outputs; j++) {
-                       if (name == vsinfo->output_semantic_name[j] &&
-                           index == vsinfo->output_semantic_index[j]) {
-                               tmp |= S_028644_OFFSET(vs->vs_output_param_offset[j]);
-                               break;
-                       }
-               }
-
-               if (j == vsinfo->num_outputs) {
-                       /* No corresponding output found, load defaults into input */
-                       tmp |= S_028644_OFFSET(0x20);
-               }
-
-               si_pm4_set_reg(pm4,
-                              R_028644_SPI_PS_INPUT_CNTL_0 + param_offset * 4,
-                              tmp);
-
-               if (name == TGSI_SEMANTIC_COLOR &&
-                   ps->key.ps.color_two_side) {
-                       name = TGSI_SEMANTIC_BCOLOR;
-                       param_offset++;
-                       goto bcolor;
-               }
-       }
-
-       si_pm4_set_state(sctx, spi, pm4);
-}
-
-/* Initialize state related to ESGS / GSVS ring buffers */
-static void si_init_gs_rings(struct si_context *sctx)
-{
-       unsigned esgs_ring_size = 128 * 1024;
-       unsigned gsvs_ring_size = 64 * 1024 * 1024;
-
-       assert(!sctx->gs_rings);
-       sctx->gs_rings = CALLOC_STRUCT(si_pm4_state);
-
-       sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
-                                      PIPE_USAGE_DEFAULT, esgs_ring_size);
-
-       sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
-                                            PIPE_USAGE_DEFAULT, gsvs_ring_size);
-
-       if (sctx->b.chip_class >= CIK) {
-               si_pm4_set_reg(sctx->gs_rings, R_030900_VGT_ESGS_RING_SIZE,
-                              esgs_ring_size / 256);
-               si_pm4_set_reg(sctx->gs_rings, R_030904_VGT_GSVS_RING_SIZE,
-                              gsvs_ring_size / 256);
-       } else {
-               si_pm4_set_reg(sctx->gs_rings, R_0088C8_VGT_ESGS_RING_SIZE,
-                              esgs_ring_size / 256);
-               si_pm4_set_reg(sctx->gs_rings, R_0088CC_VGT_GSVS_RING_SIZE,
-                              gsvs_ring_size / 256);
-       }
-
-       si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS,
-                          sctx->esgs_ring, 0, esgs_ring_size,
-                          true, true, 4, 64);
-       si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS,
-                          sctx->esgs_ring, 0, esgs_ring_size,
-                          false, false, 0, 0);
-       si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS,
-                          sctx->gsvs_ring, 0, gsvs_ring_size,
-                          false, false, 0, 0);
-}
-
-static void si_update_derived_state(struct si_context *sctx)
-{
-       struct pipe_context * ctx = (struct pipe_context*)sctx;
-
-       if (!sctx->blitter->running) {
-               /* Flush depth textures which need to be flushed. */
-               for (int i = 0; i < SI_NUM_SHADERS; i++) {
-                       if (sctx->samplers[i].depth_texture_mask) {
-                               si_flush_depth_textures(sctx, &sctx->samplers[i]);
-                       }
-                       if (sctx->samplers[i].compressed_colortex_mask) {
-                               si_decompress_color_textures(sctx, &sctx->samplers[i]);
-                       }
-               }
-       }
-
-       if (sctx->gs_shader) {
-               si_shader_select(ctx, sctx->gs_shader);
-               si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
-               si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4);
-
-               sctx->b.streamout.stride_in_dw = sctx->gs_shader->so.stride;
-
-               si_shader_select(ctx, sctx->vs_shader);
-               si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
-
-               if (!sctx->gs_rings)
-                       si_init_gs_rings(sctx);
-               if (sctx->emitted.named.gs_rings != sctx->gs_rings)
-                       sctx->b.flags |= R600_CONTEXT_VGT_FLUSH;
-               si_pm4_bind_state(sctx, gs_rings, sctx->gs_rings);
-
-               si_set_ring_buffer(ctx, PIPE_SHADER_GEOMETRY, SI_RING_GSVS,
-                                  sctx->gsvs_ring,
-                                  sctx->gs_shader->gs_max_out_vertices *
-                                  sctx->gs_shader->info.num_outputs * 16,
-                                  64, true, true, 4, 16);
-
-               if (!sctx->gs_on) {
-                       sctx->gs_on = CALLOC_STRUCT(si_pm4_state);
-
-                       si_pm4_set_reg(sctx->gs_on, R_028B54_VGT_SHADER_STAGES_EN,
-                                      S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
-                                      S_028B54_GS_EN(1) |
-                                      S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER));
-               }
-               si_pm4_bind_state(sctx, gs_onoff, sctx->gs_on);
-       } else {
-               si_shader_select(ctx, sctx->vs_shader);
-               si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
-
-               sctx->b.streamout.stride_in_dw = sctx->vs_shader->so.stride;
-
-               if (!sctx->gs_off) {
-                       sctx->gs_off = CALLOC_STRUCT(si_pm4_state);
-
-                       si_pm4_set_reg(sctx->gs_off, R_028A40_VGT_GS_MODE, 0);
-                       si_pm4_set_reg(sctx->gs_off, R_028B54_VGT_SHADER_STAGES_EN, 0);
-               }
-               si_pm4_bind_state(sctx, gs_onoff, sctx->gs_off);
-               si_pm4_bind_state(sctx, gs_rings, NULL);
-               si_pm4_bind_state(sctx, gs, NULL);
-               si_pm4_bind_state(sctx, es, NULL);
-       }
-
-       si_shader_select(ctx, sctx->ps_shader);
-
-       if (!sctx->ps_shader->current) {
-               struct si_shader_selector *sel;
-
-               /* use a dummy shader if compiling the shader (variant) failed */
-               si_make_dummy_ps(sctx);
-               sel = sctx->dummy_pixel_shader;
-               si_shader_select(ctx, sel);
-               sctx->ps_shader->current = sel->current;
-       }
-
-       si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
-
-       if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs))
-               si_update_spi_map(sctx);
-
-       if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {
-               sctx->ps_db_shader_control = sctx->ps_shader->current->db_shader_control;
-               sctx->db_render_state.dirty = true;
-       }
-}
-
 static void si_emit_clip_state(struct si_context *sctx)
 {
        struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
@@ -956,7 +475,8 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
        if (!sctx->ps_shader || !sctx->vs_shader)
                return;
 
-       si_update_derived_state(sctx);
+       si_decompress_textures(sctx);
+       si_update_shaders(sctx);
 
        if (sctx->vertex_buffers_dirty) {
                si_update_vertex_buffers(sctx);
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
new file mode 100644 (file)
index 0000000..22a736c
--- /dev/null
@@ -0,0 +1,793 @@
+/*
+ * Copyright 2012 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *      Christian König <christian.koenig@amd.com>
+ *      Marek Olšák <maraeo@gmail.com>
+ */
+
+#include "si_pipe.h"
+#include "si_shader.h"
+#include "sid.h"
+
+#include "tgsi/tgsi_parse.h"
+#include "util/u_memory.h"
+#include "util/u_simple_shaders.h"
+
+static void si_shader_es(struct si_shader *shader)
+{
+       struct si_pm4_state *pm4;
+       unsigned num_sgprs, num_user_sgprs;
+       unsigned vgpr_comp_cnt;
+       uint64_t va;
+
+       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+
+       if (pm4 == NULL)
+               return;
+
+       va = shader->bo->gpu_address;
+       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
+
+       vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
+
+       num_user_sgprs = SI_VS_NUM_USER_SGPR;
+       num_sgprs = shader->num_sgprs;
+       /* One SGPR after user SGPRs is pre-loaded with es2gs_offset */
+       if ((num_user_sgprs + 1) > num_sgprs) {
+               /* Last 2 reserved SGPRs are used for VCC */
+               num_sgprs = num_user_sgprs + 1 + 2;
+       }
+       assert(num_sgprs <= 104);
+
+       si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
+       si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
+       si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
+                      S_00B328_VGPRS((shader->num_vgprs - 1) / 4) |
+                      S_00B328_SGPRS((num_sgprs - 1) / 8) |
+                      S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt));
+       si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
+                      S_00B32C_USER_SGPR(num_user_sgprs));
+}
+
+static void si_shader_gs(struct si_shader *shader)
+{
+       unsigned gs_vert_itemsize = shader->selector->info.num_outputs * (16 >> 2);
+       unsigned gs_max_vert_out = shader->selector->gs_max_out_vertices;
+       unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out;
+       unsigned cut_mode;
+       struct si_pm4_state *pm4;
+       unsigned num_sgprs, num_user_sgprs;
+       uint64_t va;
+
+       /* The GSVS_RING_ITEMSIZE register takes 15 bits */
+       assert(gsvs_itemsize < (1 << 15));
+
+       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+
+       if (pm4 == NULL)
+               return;
+
+       if (gs_max_vert_out <= 128) {
+               cut_mode = V_028A40_GS_CUT_128;
+       } else if (gs_max_vert_out <= 256) {
+               cut_mode = V_028A40_GS_CUT_256;
+       } else if (gs_max_vert_out <= 512) {
+               cut_mode = V_028A40_GS_CUT_512;
+       } else {
+               assert(gs_max_vert_out <= 1024);
+               cut_mode = V_028A40_GS_CUT_1024;
+       }
+
+       si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
+                      S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
+                      S_028A40_CUT_MODE(cut_mode)|
+                      S_028A40_ES_WRITE_OPTIMIZE(1) |
+                      S_028A40_GS_WRITE_OPTIMIZE(1));
+
+       si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
+       si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize);
+       si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize);
+
+       si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
+                      util_bitcount64(shader->selector->gs_used_inputs) * (16 >> 2));
+       si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
+
+       si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out);
+
+       si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize);
+
+       va = shader->bo->gpu_address;
+       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
+       si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
+       si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
+
+       num_user_sgprs = SI_GS_NUM_USER_SGPR;
+       num_sgprs = shader->num_sgprs;
+       /* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */
+       if ((num_user_sgprs + 2) > num_sgprs) {
+               /* Last 2 reserved SGPRs are used for VCC */
+               num_sgprs = num_user_sgprs + 2 + 2;
+       }
+       assert(num_sgprs <= 104);
+
+       si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
+                      S_00B228_VGPRS((shader->num_vgprs - 1) / 4) |
+                      S_00B228_SGPRS((num_sgprs - 1) / 8));
+       si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
+                      S_00B22C_USER_SGPR(num_user_sgprs));
+}
+
+static void si_shader_vs(struct si_shader *shader)
+{
+       struct tgsi_shader_info *info = &shader->selector->info;
+       struct si_pm4_state *pm4;
+       unsigned num_sgprs, num_user_sgprs;
+       unsigned nparams, i, vgpr_comp_cnt;
+       uint64_t va;
+       unsigned window_space =
+          shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+
+       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+
+       if (pm4 == NULL)
+               return;
+
+       va = shader->bo->gpu_address;
+       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
+
+       vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
+
+       if (shader->is_gs_copy_shader)
+               num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
+       else
+               num_user_sgprs = SI_VS_NUM_USER_SGPR;
+
+       num_sgprs = shader->num_sgprs;
+       if (num_user_sgprs > num_sgprs) {
+               /* Last 2 reserved SGPRs are used for VCC */
+               num_sgprs = num_user_sgprs + 2;
+       }
+       assert(num_sgprs <= 104);
+
+       /* Certain attributes (position, psize, etc.) don't count as params.
+        * VS is required to export at least one param and r600_shader_from_tgsi()
+        * takes care of adding a dummy export.
+        */
+       for (nparams = 0, i = 0 ; i < info->num_outputs; i++) {
+               switch (info->output_semantic_name[i]) {
+               case TGSI_SEMANTIC_CLIPVERTEX:
+               case TGSI_SEMANTIC_POSITION:
+               case TGSI_SEMANTIC_PSIZE:
+                       break;
+               default:
+                       nparams++;
+               }
+       }
+       if (nparams < 1)
+               nparams = 1;
+
+       si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
+                      S_0286C4_VS_EXPORT_COUNT(nparams - 1));
+
+       si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
+                      S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
+                      S_02870C_POS1_EXPORT_FORMAT(shader->nr_pos_exports > 1 ?
+                                                  V_02870C_SPI_SHADER_4COMP :
+                                                  V_02870C_SPI_SHADER_NONE) |
+                      S_02870C_POS2_EXPORT_FORMAT(shader->nr_pos_exports > 2 ?
+                                                  V_02870C_SPI_SHADER_4COMP :
+                                                  V_02870C_SPI_SHADER_NONE) |
+                      S_02870C_POS3_EXPORT_FORMAT(shader->nr_pos_exports > 3 ?
+                                                  V_02870C_SPI_SHADER_4COMP :
+                                                  V_02870C_SPI_SHADER_NONE));
+
+       si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
+       si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
+       si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
+                      S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
+                      S_00B128_SGPRS((num_sgprs - 1) / 8) |
+                      S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt));
+       si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
+                      S_00B12C_USER_SGPR(num_user_sgprs) |
+                      S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
+                      S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
+                      S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
+                      S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
+                      S_00B12C_SO_EN(!!shader->selector->so.num_outputs));
+       if (window_space)
+               si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
+                              S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
+       else
+               si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
+                              S_028818_VTX_W0_FMT(1) |
+                              S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
+                              S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
+                              S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
+}
+
+static void si_shader_ps(struct si_shader *shader)
+{
+       struct tgsi_shader_info *info = &shader->selector->info;
+       struct si_pm4_state *pm4;
+       unsigned i, spi_ps_in_control;
+       unsigned num_sgprs, num_user_sgprs;
+       unsigned spi_baryc_cntl = 0, spi_ps_input_ena;
+       uint64_t va;
+
+       pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
+
+       if (pm4 == NULL)
+               return;
+
+       for (i = 0; i < info->num_inputs; i++) {
+               switch (info->input_semantic_name[i]) {
+               case TGSI_SEMANTIC_POSITION:
+                       /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
+                        * Possible vaules:
+                        * 0 -> Position = pixel center (default)
+                        * 1 -> Position = pixel centroid
+                        * 2 -> Position = at sample position
+                        */
+                       switch (info->input_interpolate_loc[i]) {
+                       case TGSI_INTERPOLATE_LOC_CENTROID:
+                               spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1);
+                               break;
+                       case TGSI_INTERPOLATE_LOC_SAMPLE:
+                               spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
+                               break;
+                       }
+
+                       if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] ==
+                           TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
+                               spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
+                       break;
+               }
+       }
+
+       spi_ps_in_control = S_0286D8_NUM_INTERP(shader->nparam) |
+               S_0286D8_BC_OPTIMIZE_DISABLE(1);
+
+       si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
+       spi_ps_input_ena = shader->spi_ps_input_ena;
+       /* we need to enable at least one of them, otherwise we hang the GPU */
+       assert(G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena) ||
+           G_0286CC_PERSP_CENTER_ENA(spi_ps_input_ena) ||
+           G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena) ||
+           G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena) ||
+           G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena) ||
+           G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena) ||
+           G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena) ||
+           G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena));
+
+       si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
+       si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
+       si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
+
+       si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, shader->spi_shader_z_format);
+       si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
+                      shader->spi_shader_col_format);
+       si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask);
+
+       va = shader->bo->gpu_address;
+       si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
+       si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
+       si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
+
+       num_user_sgprs = SI_PS_NUM_USER_SGPR;
+       num_sgprs = shader->num_sgprs;
+       /* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */
+       if ((num_user_sgprs + 1) > num_sgprs) {
+               /* Last 2 reserved SGPRs are used for VCC */
+               num_sgprs = num_user_sgprs + 1 + 2;
+       }
+       assert(num_sgprs <= 104);
+
+       si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
+                      S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
+                      S_00B028_SGPRS((num_sgprs - 1) / 8));
+       si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
+                      S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
+                      S_00B02C_USER_SGPR(num_user_sgprs));
+}
+
+static void si_shader_init_pm4_state(struct si_shader *shader)
+{
+       switch (shader->selector->type) {
+       case PIPE_SHADER_VERTEX:
+               if (shader->key.vs.as_es)
+                       si_shader_es(shader);
+               else
+                       si_shader_vs(shader);
+               break;
+       case PIPE_SHADER_GEOMETRY:
+               si_shader_gs(shader);
+               si_shader_vs(shader->gs_copy_shader);
+               break;
+       case PIPE_SHADER_FRAGMENT:
+               si_shader_ps(shader);
+               break;
+       default:
+               assert(0);
+       }
+}
+
+/* Compute the key for the hw shader variant */
+static INLINE void si_shader_selector_key(struct pipe_context *ctx,
+                                         struct si_shader_selector *sel,
+                                         union si_shader_key *key)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       memset(key, 0, sizeof(*key));
+
+       if (sel->type == PIPE_SHADER_VERTEX) {
+               unsigned i;
+               if (!sctx->vertex_elements)
+                       return;
+
+               for (i = 0; i < sctx->vertex_elements->count; ++i)
+                       key->vs.instance_divisors[i] = sctx->vertex_elements->elements[i].instance_divisor;
+
+               if (sctx->gs_shader) {
+                       key->vs.as_es = 1;
+                       key->vs.gs_used_inputs = sctx->gs_shader->gs_used_inputs;
+               }
+       } else if (sel->type == PIPE_SHADER_FRAGMENT) {
+               if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
+                       key->ps.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
+               key->ps.export_16bpc = sctx->framebuffer.export_16bpc;
+
+               if (sctx->queued.named.rasterizer) {
+                       key->ps.color_two_side = sctx->queued.named.rasterizer->two_side;
+                       key->ps.flatshade = sctx->queued.named.rasterizer->flatshade;
+
+                       if (sctx->queued.named.blend) {
+                               key->ps.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
+                                                      sctx->queued.named.rasterizer->multisample_enable &&
+                                                      !sctx->framebuffer.cb0_is_integer;
+                       }
+               }
+               if (sctx->queued.named.dsa) {
+                       key->ps.alpha_func = sctx->queued.named.dsa->alpha_func;
+
+                       /* Alpha-test should be disabled if colorbuffer 0 is integer. */
+                       if (sctx->framebuffer.cb0_is_integer)
+                               key->ps.alpha_func = PIPE_FUNC_ALWAYS;
+               } else {
+                       key->ps.alpha_func = PIPE_FUNC_ALWAYS;
+               }
+       }
+}
+
+/* Select the hw shader variant depending on the current state. */
+static int si_shader_select(struct pipe_context *ctx,
+                           struct si_shader_selector *sel)
+{
+       union si_shader_key key;
+       struct si_shader * shader = NULL;
+       int r;
+
+       si_shader_selector_key(ctx, sel, &key);
+
+       /* Check if we don't need to change anything.
+        * This path is also used for most shaders that don't need multiple
+        * variants, it will cost just a computation of the key and this
+        * test. */
+       if (likely(sel->current && memcmp(&sel->current->key, &key, sizeof(key)) == 0)) {
+               return 0;
+       }
+
+       /* lookup if we have other variants in the list */
+       if (sel->num_shaders > 1) {
+               struct si_shader *p = sel->current, *c = p->next_variant;
+
+               while (c && memcmp(&c->key, &key, sizeof(key)) != 0) {
+                       p = c;
+                       c = c->next_variant;
+               }
+
+               if (c) {
+                       p->next_variant = c->next_variant;
+                       shader = c;
+               }
+       }
+
+       if (shader) {
+               shader->next_variant = sel->current;
+               sel->current = shader;
+       } else {
+               shader = CALLOC(1, sizeof(struct si_shader));
+               shader->selector = sel;
+               shader->key = key;
+
+               shader->next_variant = sel->current;
+               sel->current = shader;
+               r = si_shader_create((struct si_screen*)ctx->screen, shader);
+               if (unlikely(r)) {
+                       R600_ERR("Failed to build shader variant (type=%u) %d\n",
+                                sel->type, r);
+                       sel->current = NULL;
+                       FREE(shader);
+                       return r;
+               }
+               si_shader_init_pm4_state(shader);
+               sel->num_shaders++;
+       }
+
+       return 0;
+}
+
+static void *si_create_shader_state(struct pipe_context *ctx,
+                                   const struct pipe_shader_state *state,
+                                   unsigned pipe_shader_type)
+{
+       struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
+       int i;
+
+       sel->type = pipe_shader_type;
+       sel->tokens = tgsi_dup_tokens(state->tokens);
+       sel->so = state->stream_output;
+       tgsi_scan_shader(state->tokens, &sel->info);
+
+       switch (pipe_shader_type) {
+       case PIPE_SHADER_GEOMETRY:
+               sel->gs_output_prim =
+                       sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
+               sel->gs_max_out_vertices =
+                       sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
+
+               for (i = 0; i < sel->info.num_inputs; i++) {
+                       unsigned name = sel->info.input_semantic_name[i];
+                       unsigned index = sel->info.input_semantic_index[i];
+
+                       switch (name) {
+                       case TGSI_SEMANTIC_PRIMID:
+                               break;
+                       default:
+                               sel->gs_used_inputs |=
+                                       1llu << si_shader_io_get_unique_index(name, index);
+                       }
+               }
+       }
+
+       return sel;
+}
+
+static void *si_create_fs_state(struct pipe_context *ctx,
+                               const struct pipe_shader_state *state)
+{
+       return si_create_shader_state(ctx, state, PIPE_SHADER_FRAGMENT);
+}
+
+static void *si_create_gs_state(struct pipe_context *ctx,
+                               const struct pipe_shader_state *state)
+{
+       return si_create_shader_state(ctx, state, PIPE_SHADER_GEOMETRY);
+}
+
+static void *si_create_vs_state(struct pipe_context *ctx,
+                               const struct pipe_shader_state *state)
+{
+       return si_create_shader_state(ctx, state, PIPE_SHADER_VERTEX);
+}
+
+static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *sel = state;
+
+       if (sctx->vs_shader == sel || !sel)
+               return;
+
+       sctx->vs_shader = sel;
+}
+
+static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *sel = state;
+
+       if (sctx->gs_shader == sel)
+               return;
+
+       sctx->gs_shader = sel;
+}
+
+static void si_make_dummy_ps(struct si_context *sctx)
+{
+       if (!sctx->dummy_pixel_shader) {
+               sctx->dummy_pixel_shader =
+                       util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
+                                                            TGSI_SEMANTIC_GENERIC,
+                                                            TGSI_INTERPOLATE_CONSTANT);
+       }
+}
+
+static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *sel = state;
+
+       /* skip if supplied shader is one already in use */
+       if (sctx->ps_shader == sel)
+               return;
+
+       /* use a dummy shader if binding a NULL shader */
+       if (!sel) {
+               si_make_dummy_ps(sctx);
+               sel = sctx->dummy_pixel_shader;
+       }
+
+       sctx->ps_shader = sel;
+}
+
+static void si_delete_shader_selector(struct pipe_context *ctx,
+                                     struct si_shader_selector *sel)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader *p = sel->current, *c;
+
+       while (p) {
+               c = p->next_variant;
+               if (sel->type == PIPE_SHADER_GEOMETRY) {
+                       si_pm4_delete_state(sctx, gs, p->pm4);
+                       si_pm4_delete_state(sctx, vs, p->gs_copy_shader->pm4);
+               } else if (sel->type == PIPE_SHADER_FRAGMENT)
+                       si_pm4_delete_state(sctx, ps, p->pm4);
+               else if (p->key.vs.as_es)
+                       si_pm4_delete_state(sctx, es, p->pm4);
+               else
+                       si_pm4_delete_state(sctx, vs, p->pm4);
+               si_shader_destroy(ctx, p);
+               free(p);
+               p = c;
+       }
+
+       free(sel->tokens);
+       free(sel);
+}
+
+static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *sel = (struct si_shader_selector *)state;
+
+       if (sctx->vs_shader == sel) {
+               sctx->vs_shader = NULL;
+       }
+
+       si_delete_shader_selector(ctx, sel);
+}
+
+static void si_delete_gs_shader(struct pipe_context *ctx, void *state)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *sel = (struct si_shader_selector *)state;
+
+       if (sctx->gs_shader == sel) {
+               sctx->gs_shader = NULL;
+       }
+
+       si_delete_shader_selector(ctx, sel);
+}
+
+static void si_delete_ps_shader(struct pipe_context *ctx, void *state)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *sel = (struct si_shader_selector *)state;
+
+       if (sctx->ps_shader == sel) {
+               sctx->ps_shader = NULL;
+       }
+
+       si_delete_shader_selector(ctx, sel);
+}
+
+static void si_update_spi_map(struct si_context *sctx)
+{
+       struct si_shader *ps = sctx->ps_shader->current;
+       struct si_shader *vs = si_get_vs_state(sctx);
+       struct tgsi_shader_info *psinfo = &ps->selector->info;
+       struct tgsi_shader_info *vsinfo = &vs->selector->info;
+       struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
+       unsigned i, j, tmp;
+
+       for (i = 0; i < psinfo->num_inputs; i++) {
+               unsigned name = psinfo->input_semantic_name[i];
+               unsigned index = psinfo->input_semantic_index[i];
+               unsigned interpolate = psinfo->input_interpolate[i];
+               unsigned param_offset = ps->ps_input_param_offset[i];
+
+               if (name == TGSI_SEMANTIC_POSITION)
+                       /* Read from preloaded VGPRs, not parameters */
+                       continue;
+
+bcolor:
+               tmp = 0;
+
+               if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
+                   (interpolate == TGSI_INTERPOLATE_COLOR &&
+                    ps->key.ps.flatshade)) {
+                       tmp |= S_028644_FLAT_SHADE(1);
+               }
+
+               if (name == TGSI_SEMANTIC_GENERIC &&
+                   sctx->sprite_coord_enable & (1 << index)) {
+                       tmp |= S_028644_PT_SPRITE_TEX(1);
+               }
+
+               for (j = 0; j < vsinfo->num_outputs; j++) {
+                       if (name == vsinfo->output_semantic_name[j] &&
+                           index == vsinfo->output_semantic_index[j]) {
+                               tmp |= S_028644_OFFSET(vs->vs_output_param_offset[j]);
+                               break;
+                       }
+               }
+
+               if (j == vsinfo->num_outputs) {
+                       /* No corresponding output found, load defaults into input */
+                       tmp |= S_028644_OFFSET(0x20);
+               }
+
+               si_pm4_set_reg(pm4,
+                              R_028644_SPI_PS_INPUT_CNTL_0 + param_offset * 4,
+                              tmp);
+
+               if (name == TGSI_SEMANTIC_COLOR &&
+                   ps->key.ps.color_two_side) {
+                       name = TGSI_SEMANTIC_BCOLOR;
+                       param_offset++;
+                       goto bcolor;
+               }
+       }
+
+       si_pm4_set_state(sctx, spi, pm4);
+}
+
+/* Initialize state related to ESGS / GSVS ring buffers */
+static void si_init_gs_rings(struct si_context *sctx)
+{
+       unsigned esgs_ring_size = 128 * 1024;
+       unsigned gsvs_ring_size = 64 * 1024 * 1024;
+
+       assert(!sctx->gs_rings);
+       sctx->gs_rings = CALLOC_STRUCT(si_pm4_state);
+
+       sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
+                                      PIPE_USAGE_DEFAULT, esgs_ring_size);
+
+       sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
+                                            PIPE_USAGE_DEFAULT, gsvs_ring_size);
+
+       if (sctx->b.chip_class >= CIK) {
+               si_pm4_set_reg(sctx->gs_rings, R_030900_VGT_ESGS_RING_SIZE,
+                              esgs_ring_size / 256);
+               si_pm4_set_reg(sctx->gs_rings, R_030904_VGT_GSVS_RING_SIZE,
+                              gsvs_ring_size / 256);
+       } else {
+               si_pm4_set_reg(sctx->gs_rings, R_0088C8_VGT_ESGS_RING_SIZE,
+                              esgs_ring_size / 256);
+               si_pm4_set_reg(sctx->gs_rings, R_0088CC_VGT_GSVS_RING_SIZE,
+                              gsvs_ring_size / 256);
+       }
+
+       si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS,
+                          sctx->esgs_ring, 0, esgs_ring_size,
+                          true, true, 4, 64);
+       si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS,
+                          sctx->esgs_ring, 0, esgs_ring_size,
+                          false, false, 0, 0);
+       si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS,
+                          sctx->gsvs_ring, 0, gsvs_ring_size,
+                          false, false, 0, 0);
+}
+
+void si_update_shaders(struct si_context *sctx)
+{
+       struct pipe_context *ctx = (struct pipe_context*)sctx;
+
+       if (sctx->gs_shader) {
+               si_shader_select(ctx, sctx->gs_shader);
+               si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
+               si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4);
+
+               sctx->b.streamout.stride_in_dw = sctx->gs_shader->so.stride;
+
+               si_shader_select(ctx, sctx->vs_shader);
+               si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
+
+               if (!sctx->gs_rings)
+                       si_init_gs_rings(sctx);
+               if (sctx->emitted.named.gs_rings != sctx->gs_rings)
+                       sctx->b.flags |= R600_CONTEXT_VGT_FLUSH;
+               si_pm4_bind_state(sctx, gs_rings, sctx->gs_rings);
+
+               si_set_ring_buffer(ctx, PIPE_SHADER_GEOMETRY, SI_RING_GSVS,
+                                  sctx->gsvs_ring,
+                                  sctx->gs_shader->gs_max_out_vertices *
+                                  sctx->gs_shader->info.num_outputs * 16,
+                                  64, true, true, 4, 16);
+
+               if (!sctx->gs_on) {
+                       sctx->gs_on = CALLOC_STRUCT(si_pm4_state);
+
+                       si_pm4_set_reg(sctx->gs_on, R_028B54_VGT_SHADER_STAGES_EN,
+                                      S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
+                                      S_028B54_GS_EN(1) |
+                                      S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER));
+               }
+               si_pm4_bind_state(sctx, gs_onoff, sctx->gs_on);
+       } else {
+               si_shader_select(ctx, sctx->vs_shader);
+               si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
+
+               sctx->b.streamout.stride_in_dw = sctx->vs_shader->so.stride;
+
+               if (!sctx->gs_off) {
+                       sctx->gs_off = CALLOC_STRUCT(si_pm4_state);
+
+                       si_pm4_set_reg(sctx->gs_off, R_028A40_VGT_GS_MODE, 0);
+                       si_pm4_set_reg(sctx->gs_off, R_028B54_VGT_SHADER_STAGES_EN, 0);
+               }
+               si_pm4_bind_state(sctx, gs_onoff, sctx->gs_off);
+               si_pm4_bind_state(sctx, gs_rings, NULL);
+               si_pm4_bind_state(sctx, gs, NULL);
+               si_pm4_bind_state(sctx, es, NULL);
+       }
+
+       si_shader_select(ctx, sctx->ps_shader);
+
+       if (!sctx->ps_shader->current) {
+               struct si_shader_selector *sel;
+
+               /* use a dummy shader if compiling the shader (variant) failed */
+               si_make_dummy_ps(sctx);
+               sel = sctx->dummy_pixel_shader;
+               si_shader_select(ctx, sel);
+               sctx->ps_shader->current = sel->current;
+       }
+
+       si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
+
+       if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs))
+               si_update_spi_map(sctx);
+
+       if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {
+               sctx->ps_db_shader_control = sctx->ps_shader->current->db_shader_control;
+               sctx->db_render_state.dirty = true;
+       }
+}
+
+void si_init_shader_functions(struct si_context *sctx)
+{
+       sctx->b.b.create_vs_state = si_create_vs_state;
+       sctx->b.b.create_gs_state = si_create_gs_state;
+       sctx->b.b.create_fs_state = si_create_fs_state;
+
+       sctx->b.b.bind_vs_state = si_bind_vs_shader;
+       sctx->b.b.bind_gs_state = si_bind_gs_shader;
+       sctx->b.b.bind_fs_state = si_bind_ps_shader;
+
+       sctx->b.b.delete_vs_state = si_delete_vs_shader;
+       sctx->b.b.delete_gs_state = si_delete_gs_shader;
+       sctx->b.b.delete_fs_state = si_delete_ps_shader;
+}