It used to be based on the framebuffer which isn't quite right.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
db.DepthBufferObjectControlState = GENX(MOCS),
db.SurfacePitch = image->depth_surface.isl.row_pitch - 1;
- db.Height = fb->height - 1;
- db.Width = fb->width - 1;
- db.LOD = 0;
- db.Depth = 1 - 1;
- db.MinimumArrayElement = 0;
+ db.Height = image->extent.height - 1;
+ db.Width = image->extent.width - 1;
+ db.LOD = iview->base_mip;
+ db.Depth = image->array_size - 1; /* FIXME: 3-D */
+ db.MinimumArrayElement = iview->base_layer;
#if GEN_GEN >= 8
db.SurfaceQPitch =