#include "vbo.h"
#include "vbo_context.h"
-#define NR_MAT_ATTRIBS 12
static GLuint check_size( const GLfloat *attr )
{
&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
GLuint i;
- assert(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX);
-
- memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS);
+ memset(arrays, 0, sizeof(*arrays) * MAT_ATTRIB_MAX);
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
- for (i = 0; i < NR_MAT_ATTRIBS; i++) {
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
struct gl_client_array *cl = &arrays[i];
/* Size is fixed for the material attributes, for others will
for (i = 0; i < ARRAY_SIZE(vbo->map_vp_none); i++)
vbo->map_vp_none[i] = i;
/* map material attribs to generic slots */
- for (i = 0; i < NR_MAT_ATTRIBS; i++)
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
vbo->map_vp_none[VERT_ATTRIB_GENERIC(i)]
= VBO_ATTRIB_MAT_FRONT_AMBIENT + i;