#include "lp_jit.h"
-/* Initially create and program a single rasterizer directly. Later
- * will want multiple of these, one or two per core. At that stage
- * will probably pass command buffers into the rasterizers rather than
- * individual function calls like this.
- */
struct lp_rasterizer;
struct lp_bins;
struct lp_bins_queue;
struct cmd_bin;
struct pipe_screen;
+/** For sub-pixel positioning */
#define FIXED_ORDER 4
#define FIXED_ONE (1<<FIXED_ORDER)
* to by commands in the per-tile bins.
*/
struct lp_rast_state {
- /* State for the shader:
+ /* State for the shader. This also contains state which feeds into
+ * the fragment shader, such as blend color and alpha ref value.
*/
struct lp_jit_context jit_context;