nir: Make nir_deref_instr_build/get_const_offset actually use size_align.
authorEric Anholt <eric@anholt.net>
Sat, 5 Jan 2019 00:52:32 +0000 (16:52 -0800)
committerEric Anholt <eric@anholt.net>
Tue, 8 Jan 2019 23:40:53 +0000 (15:40 -0800)
I think this was copy-and-paste mistake -- nir_opt_large_constants was
passing in glsl_get_natural_size_align_bytes() given brw_nir.c's arguments
to the opt pass.

I wanted to reuse this function for handling constant offsets of arrays of
images in V3D.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
src/compiler/nir/nir_deref.c

index a2d46208dd218260a5cbe1435d9d6713512ebaa6..947888a5e20280defaa84a2f0e2489ec42f7273d 100644 (file)
@@ -143,7 +143,7 @@ type_get_array_stride(const struct glsl_type *elem_type,
                       glsl_type_size_align_func size_align)
 {
    unsigned elem_size, elem_align;
-   glsl_get_natural_size_align_bytes(elem_type, &elem_size, &elem_align);
+   size_align(elem_type, &elem_size, &elem_align);
    return ALIGN_POT(elem_size, elem_align);
 }
 
@@ -156,8 +156,7 @@ struct_type_get_field_offset(const struct glsl_type *struct_type,
    unsigned offset = 0;
    for (unsigned i = 0; i <= field_idx; i++) {
       unsigned elem_size, elem_align;
-      glsl_get_natural_size_align_bytes(glsl_get_struct_field(struct_type, i),
-                                        &elem_size, &elem_align);
+      size_align(glsl_get_struct_field(struct_type, i), &elem_size, &elem_align);
       offset = ALIGN_POT(offset, elem_align);
       if (i < field_idx)
          offset += elem_size;