* which inputs are centroid-sampled, invariant, etc.
*/
static GLboolean
-link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
+link_varying_vars(GLcontext *ctx,
+ struct gl_shader_program *shProg, struct gl_program *prog)
{
GLuint *map, i, firstVarying, newFile;
GLbitfield *inOutFlags;
var->Flags);
}
+ if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) {
+ link_error(shProg, "Too many varying variables");
+ return GL_FALSE;
+ }
+
/* Map varying[i] to varying[j].
- * Plus, set prog->Input/OutputFlags[] as described above.
* Note: the loop here takes care of arrays or large (sz>4) vars.
*/
{
/* link varying vars */
if (shProg->VertexProgram) {
- if (!link_varying_vars(shProg, &shProg->VertexProgram->Base))
+ if (!link_varying_vars(ctx, shProg, &shProg->VertexProgram->Base))
return;
}
if (shProg->FragmentProgram) {
- if (!link_varying_vars(shProg, &shProg->FragmentProgram->Base))
+ if (!link_varying_vars(ctx, shProg, &shProg->FragmentProgram->Base))
return;
}