{
LLVMValueRef shuffle;
+ if (type.length == 2 && type.width == 128 && util_cpu_caps.has_avx) {
+ /*
+ * XXX: This is a workaround for llvm code generation deficiency. Strangely
+ * enough, while this needs vinsertf128/vextractf128 instructions (hence
+ * a natural match when using 2x128bit vectors) the "normal" unpack shuffle
+ * generates code ranging from atrocious (llvm 3.1) to terrible (llvm 3.2, 3.3).
+ * So use some different shuffles instead (the exact shuffles don't seem to
+ * matter, as long as not using 128bit wide vectors, works with 8x32 or 4x64).
+ */
+ struct lp_type tmp_type = type;
+ LLVMValueRef srchalf[2], tmpdst;
+ tmp_type.length = 4;
+ tmp_type.width = 64;
+ a = LLVMBuildBitCast(gallivm->builder, a, lp_build_vec_type(gallivm, tmp_type), "");
+ b = LLVMBuildBitCast(gallivm->builder, b, lp_build_vec_type(gallivm, tmp_type), "");
+ srchalf[0] = lp_build_extract_range(gallivm, a, lo_hi * 2, 2);
+ srchalf[1] = lp_build_extract_range(gallivm, b, lo_hi * 2, 2);
+ tmp_type.length = 2;
+ tmpdst = lp_build_concat(gallivm, srchalf, tmp_type, 2);
+ return LLVMBuildBitCast(gallivm->builder, tmpdst, lp_build_vec_type(gallivm, type), "");
+ }
+
shuffle = lp_build_const_unpack_shuffle(gallivm, type.length, lo_hi);
return LLVMBuildShuffleVector(gallivm->builder, a, b, shuffle, "");