i965: Implement bounds checking for transform feedback output.
authorKenneth Graunke <kenneth@whitecape.org>
Wed, 14 Dec 2011 06:53:53 +0000 (22:53 -0800)
committerPaul Berry <stereotype441@gmail.com>
Tue, 20 Dec 2011 23:17:23 +0000 (15:17 -0800)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/mesa/drivers/dri/i965/brw_context.c
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_gs_emit.c
src/mesa/drivers/dri/i965/gen6_sol.c

index 2096be9f86cb0e5228ec229f74782aa4a0b0d790..f5c9d7aa3985158bc5112dee43c6263de55b0ad5 100644 (file)
@@ -117,6 +117,7 @@ static void brwInitDriverFunctions( struct dd_function_table *functions )
    brw_init_queryobj_functions(functions);
 
    functions->PrepareExecBegin = brwPrepareExecBegin;
+   functions->BeginTransformFeedback = brw_begin_transform_feedback;
    functions->EndTransformFeedback = brw_end_transform_feedback;
 }
 
index 6fa71a3c14e940d4a78370e756ae9d5911e2eb6b..e8ebea80d1742db170d029a6758aa468fc5dd2a0 100644 (file)
@@ -1078,6 +1078,9 @@ brw_fprog_uses_noperspective(const struct gl_fragment_program *fprog);
 
 /* gen6_sol.c */
 void
+brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
+                            struct gl_transform_feedback_object *obj);
+void
 brw_end_transform_feedback(struct gl_context *ctx,
                            struct gl_transform_feedback_object *obj);
 
index 3062c3312b27b5dbd43703b4add6309351cd5e23..269a49559a5d293cc1e511cdf5c420ca2f9f73bd 100644 (file)
@@ -337,6 +337,15 @@ gen6_sol_program(struct brw_gs_compile *c, struct brw_gs_prog_key *key,
        */
       brw_MOV(p, get_element_ud(c->reg.header, 5),
               get_element_ud(c->reg.SVBI, 0));
+
+      /* Make sure that the buffers have enough room for all the vertices. */
+      brw_ADD(p, get_element_ud(c->reg.temp, 0),
+                get_element_ud(c->reg.SVBI, 0), brw_imm_ud(num_verts));
+      brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_LE,
+                get_element_ud(c->reg.temp, 0),
+                get_element_ud(c->reg.SVBI, 4));
+      brw_IF(p, BRW_EXECUTE_1);
+
       /* For each vertex, generate code to output each varying using the
        * appropriate binding table entry.
        */
@@ -377,6 +386,7 @@ gen6_sol_program(struct brw_gs_compile *c, struct brw_gs_prog_key *key,
                     get_element_ud(c->reg.header, 5), brw_imm_ud(1));
          }
       }
+      brw_ENDIF(p);
 
       /* Now, reinitialize the header register from R0 to restore the parts of
        * the register that we overwrote while streaming out transform feedback
index 38aedcc4297899278d633040fdab90b867abb869..2f2051bc6138f6caf88c3b38cdddb422975f873a 100644 (file)
@@ -26,6 +26,7 @@
  * Code to initialize the binding table entries used by transform feedback.
  */
 
+#include "main/macros.h"
 #include "brw_context.h"
 #include "intel_batchbuffer.h"
 #include "brw_defines.h"
@@ -71,6 +72,43 @@ const struct brw_tracked_state gen6_sol_surface = {
    .emit = gen6_update_sol_surfaces,
 };
 
+void
+brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
+                            struct gl_transform_feedback_object *obj)
+{
+   struct intel_context *intel = intel_context(ctx);
+   const struct gl_shader_program *vs_prog =
+      ctx->Shader.CurrentVertexProgram;
+   const struct gl_transform_feedback_info *linked_xfb_info =
+      &vs_prog->LinkedTransformFeedback;
+   struct gl_transform_feedback_object *xfb_obj =
+      ctx->TransformFeedback.CurrentObject;
+
+   unsigned max_index = 0xffffffff;
+
+   /* Compute the maximum number of vertices that we can write without
+    * overflowing any of the buffers currently being used for feedback.
+    */
+   for (int i = 0; i < BRW_MAX_SOL_BUFFERS; ++i) {
+      unsigned stride = linked_xfb_info->BufferStride[i];
+
+      /* Skip any inactive buffers, which have a stride of 0. */
+      if (stride == 0)
+        continue;
+
+      unsigned max_for_this_buffer = xfb_obj->Size[i] / (4 * stride);
+      max_index = MIN2(max_index, max_for_this_buffer);
+   }
+
+   /* Initialize the SVBI 0 register to zero and set the maximum index. */
+   BEGIN_BATCH(4);
+   OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+   OUT_BATCH(0); /* SVBI 0 */
+   OUT_BATCH(0);
+   OUT_BATCH(max_index);
+   ADVANCE_BATCH();
+}
+
 void
 brw_end_transform_feedback(struct gl_context *ctx,
                            struct gl_transform_feedback_object *obj)