*/
brw_MOV(p, get_element_ud(c->reg.header, 5),
get_element_ud(c->reg.SVBI, 0));
+
+ /* Make sure that the buffers have enough room for all the vertices. */
+ brw_ADD(p, get_element_ud(c->reg.temp, 0),
+ get_element_ud(c->reg.SVBI, 0), brw_imm_ud(num_verts));
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_LE,
+ get_element_ud(c->reg.temp, 0),
+ get_element_ud(c->reg.SVBI, 4));
+ brw_IF(p, BRW_EXECUTE_1);
+
/* For each vertex, generate code to output each varying using the
* appropriate binding table entry.
*/
get_element_ud(c->reg.header, 5), brw_imm_ud(1));
}
}
+ brw_ENDIF(p);
/* Now, reinitialize the header register from R0 to restore the parts of
* the register that we overwrote while streaming out transform feedback
* Code to initialize the binding table entries used by transform feedback.
*/
+#include "main/macros.h"
#include "brw_context.h"
#include "intel_batchbuffer.h"
#include "brw_defines.h"
.emit = gen6_update_sol_surfaces,
};
+void
+brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
+ struct gl_transform_feedback_object *obj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ const struct gl_shader_program *vs_prog =
+ ctx->Shader.CurrentVertexProgram;
+ const struct gl_transform_feedback_info *linked_xfb_info =
+ &vs_prog->LinkedTransformFeedback;
+ struct gl_transform_feedback_object *xfb_obj =
+ ctx->TransformFeedback.CurrentObject;
+
+ unsigned max_index = 0xffffffff;
+
+ /* Compute the maximum number of vertices that we can write without
+ * overflowing any of the buffers currently being used for feedback.
+ */
+ for (int i = 0; i < BRW_MAX_SOL_BUFFERS; ++i) {
+ unsigned stride = linked_xfb_info->BufferStride[i];
+
+ /* Skip any inactive buffers, which have a stride of 0. */
+ if (stride == 0)
+ continue;
+
+ unsigned max_for_this_buffer = xfb_obj->Size[i] / (4 * stride);
+ max_index = MIN2(max_index, max_for_this_buffer);
+ }
+
+ /* Initialize the SVBI 0 register to zero and set the maximum index. */
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
+ OUT_BATCH(0); /* SVBI 0 */
+ OUT_BATCH(0);
+ OUT_BATCH(max_index);
+ ADVANCE_BATCH();
+}
+
void
brw_end_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)