static void
emit_ds_state(struct anv_pipeline *pipeline,
- const VkPipelineDepthStencilStateCreateInfo *info,
+ const VkPipelineDepthStencilStateCreateInfo *pCreateInfo,
const struct anv_render_pass *pass,
const struct anv_subpass *subpass)
{
# define depth_stencil_dw pipeline->gen9.wm_depth_stencil
#endif
- if (info == NULL) {
+ if (pCreateInfo == NULL) {
/* We're going to OR this together with the dynamic state. We need
* to make sure it's initialized to something useful.
*/
return;
}
+ VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo;
+
/* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
- pipeline->writes_stencil = info->stencilTestEnable;
+ pipeline->writes_stencil = info.stencilTestEnable;
#if GEN_GEN <= 7
struct GENX(DEPTH_STENCIL_STATE) depth_stencil = {
#else
struct GENX(3DSTATE_WM_DEPTH_STENCIL) depth_stencil = {
#endif
- .DepthTestEnable = info->depthTestEnable,
- .DepthBufferWriteEnable = info->depthWriteEnable,
- .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
+ .DepthTestEnable = info.depthTestEnable,
+ .DepthBufferWriteEnable = info.depthWriteEnable,
+ .DepthTestFunction = vk_to_gen_compare_op[info.depthCompareOp],
.DoubleSidedStencilEnable = true,
- .StencilTestEnable = info->stencilTestEnable,
- .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
- .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
- .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
- .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
- .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
- .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
- .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.depthFailOp],
- .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
+ .StencilTestEnable = info.stencilTestEnable,
+ .StencilFailOp = vk_to_gen_stencil_op[info.front.failOp],
+ .StencilPassDepthPassOp = vk_to_gen_stencil_op[info.front.passOp],
+ .StencilPassDepthFailOp = vk_to_gen_stencil_op[info.front.depthFailOp],
+ .StencilTestFunction = vk_to_gen_compare_op[info.front.compareOp],
+ .BackfaceStencilFailOp = vk_to_gen_stencil_op[info.back.failOp],
+ .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info.back.passOp],
+ .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info.back.depthFailOp],
+ .BackfaceStencilTestFunction = vk_to_gen_compare_op[info.back.compareOp],
};
VkImageAspectFlags aspects = 0;
* "If Depth_Test_Enable = 1 AND Depth_Test_func = EQUAL, the
* Depth_Write_Enable must be set to 0."
*/
- if (info->depthTestEnable && info->depthCompareOp == VK_COMPARE_OP_EQUAL)
+ if (info.depthTestEnable && info.depthCompareOp == VK_COMPARE_OP_EQUAL)
depth_stencil.DepthBufferWriteEnable = false;
pipeline->writes_depth = depth_stencil.DepthBufferWriteEnable;