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output texcoord in vertex program
author
Brian
<brian@nostromo.localnet.net>
Sun, 25 Feb 2007 19:46:56 +0000
(12:46 -0700)
committer
Brian
<brian@nostromo.localnet.net>
Sun, 25 Feb 2007 19:46:56 +0000
(12:46 -0700)
progs/glsl/noise.c
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diff --git
a/progs/glsl/noise.c
b/progs/glsl/noise.c
index e115da3b1230bb937ad978783dfd7429f2f76816..a26a8059449506b20d271ba7a400f49efec41677 100644
(file)
--- a/
progs/glsl/noise.c
+++ b/
progs/glsl/noise.c
@@
-17,6
+17,7
@@
static const char *VertShaderText =
"void main() {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
+ " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
"}\n";
static const char *FragShaderText =