const int vector_elements =
ir->coordinate ? ir->coordinate->type->vector_elements : 0;
- if (ir->offset) {
- /* The offsets set up by the ir_texture visitor are in the
- * m1 header, so we can't go headerless.
+ if (ir->offset != NULL && ir->op == ir_txf) {
+ /* It appears that the ld instruction used for txf does its
+ * address bounds check before adding in the offset. To work
+ * around this, just add the integer offset to the integer texel
+ * coordinate, and don't put the offset in the header.
*/
- header_present = true;
- mlen++;
- base_mrf--;
- }
+ ir_constant *offset = ir->offset->as_constant();
+ for (int i = 0; i < vector_elements; i++) {
+ emit(BRW_OPCODE_ADD,
+ fs_reg(MRF, base_mrf + mlen + i * reg_width, coordinate.type),
+ coordinate,
+ offset->value.i[i]);
+ coordinate.reg_offset++;
+ }
+ } else {
+ if (ir->offset) {
+ /* The offsets set up by the ir_texture visitor are in the
+ * m1 header, so we can't go headerless.
+ */
+ header_present = true;
+ mlen++;
+ base_mrf--;
+ }
- for (int i = 0; i < vector_elements; i++) {
- emit(BRW_OPCODE_MOV,
- fs_reg(MRF, base_mrf + mlen + i * reg_width, coordinate.type),
- coordinate);
- coordinate.reg_offset++;
+ for (int i = 0; i < vector_elements; i++) {
+ emit(BRW_OPCODE_MOV,
+ fs_reg(MRF, base_mrf + mlen + i * reg_width, coordinate.type),
+ coordinate);
+ coordinate.reg_offset++;
+ }
}
mlen += vector_elements * reg_width;