ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
}
- static const nir_shader_compiler_options gen4_nir_options = {
- .native_integers = true,
- .lower_ffma = true,
- };
-
- static const nir_shader_compiler_options gen6_nir_options = {
+ static const nir_shader_compiler_options nir_options = {
.native_integers = true,
/* In order to help allow for better CSE at the NIR level we tell NIR
* to split all ffma instructions during opt_algebraic and we then
(i == MESA_SHADER_FRAGMENT);
ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
- if (brw->gen >= 6)
- ctx->Const.ShaderCompilerOptions[i].NirOptions = &gen6_nir_options;
- else
- ctx->Const.ShaderCompilerOptions[i].NirOptions = &gen4_nir_options;
+ ctx->Const.ShaderCompilerOptions[i].NirOptions = &nir_options;
}
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;