uint32_t stencil_ref_bf; /* R300_ZB_STENCILREFMASK_BF: 0x4fd4 */
};
-struct r300_scissor_state {
- uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
- uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
-};
-
#define R300_NEW_BLEND 0x1
#define R300_NEW_DSA 0x2
#define R300_NEW_SCISSOR 0x4
/* Depth, stencil, and alpha state. */
struct r300_dsa_state* dsa_state;
/* Scissor state. */
- struct r300_scissor_state* scissor_state;
+ struct pipe_scissor_state* scissor_state;
/* Bitmask of dirty state objects. */
uint32_t dirty_state;
}
/* Context initialization. */
+void r300_init_state_functions(struct r300_context* r300);
void r300_init_surface_functions(struct r300_context* r300);
struct pipe_context* r300_create_context(struct pipe_screen* screen,
*
* This encompasses alpha blending, logic/raster ops, and blend dithering. */
static void* r300_create_blend_state(struct pipe_context* pipe,
- struct pipe_blend_state* state)
+ const struct pipe_blend_state* state)
{
struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
FREE(state);
}
-/* Create a new scissor state based on the CSO scissor state.
- *
- * This is only for the fragment scissors. */
-static void* r300_create_scissor_state(struct pipe_context* pipe,
- struct pipe_scissor_state* state)
-{
- uint32_t left, top, right, bottom;
- struct r300_scissor_state* scissor = CALLOC_STRUCT(r300_scissor_state);
-
- /* So, a bit of info. The scissors are offset by R300_SCISSORS_OFFSET in
- * both directions for all values, and can only be 13 bits wide. Why?
- * We may never know. */
- left = (state->minx + R300_SCISSORS_OFFSET) & 0x1fff;
- top = (state->miny + R300_SCISSORS_OFFSET) & 0x1fff;
- right = (state->maxx + R300_SCISSORS_OFFSET) & 0x1fff;
- bottom = (state->maxy + R300_SCISSORS_OFFSET) & 0x1fff;
-
- scissor->scissor_top_left = (left << R300_SCISSORS_X_SHIFT) |
- (top << R300_SCISSORS_Y_SHIFT);
- scissor->scissor_bottom_right = (right << R300_SCISSORS_X_SHIFT) |
- (bottom << R300_SCISSORS_Y_SHIFT);
-
- return (void*)scissor;
-}
-
-/* Bind scissor state.*/
-static void r300_bind_scissor_state(struct pipe_context* pipe,
- void* state)
+static void r300_set_scissor_state(struct pipe_context* pipe,
+ struct pipe_scissor_state* state)
{
struct r300_context* r300 = r300_context(pipe);
+ draw_flush(r300->draw);
- r300->scissor_state = (struct r300_scissor_state*)state;
+ /* XXX figure out how this memory doesn't get lost in space
+ memcpy(r300->scissor, scissor, sizeof(struct pipe_scissor_state)); */
r300->dirty_state |= R300_NEW_SCISSOR;
}
-/* Delete scissor state. */
-static void r300_delete_scissor_state(struct pipe_context* pipe,
- void* state)
-{
- FREE(state);
-}
-
static void* r300_create_vs_state(struct pipe_context* pipe,
struct pipe_shader_state* state)
{
struct r300_context* context = r300_context(pipe);
/* XXX handing this off to Draw for now */
draw_delete_vertex_shader(context->draw, (struct draw_vertex_shader*)state);
+}
+
+void r300_init_state_functions(struct r300_context* r300) {
+
+ r300->context.create_blend_state = r300_create_blend_state;
+ r300->context.bind_blend_state = r300_bind_blend_state;
+ r300->context.delete_blend_state = r300_delete_blend_state;
+
+ r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
+ r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
+ r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
+
+ r300->context.set_scissor_state = r300_set_scissor_state;
+
+ r300->context.create_vs_state = r300_create_vs_state;
+ r300->context.bind_vs_state = r300_bind_vs_state;
+ r300->context.delete_vs_state = r300_delete_vs_state;
}
\ No newline at end of file