if (_eglIsCurrentThreadDummy())
return _eglError(EGL_BAD_ALLOC, "eglBindAPI");
+ if (!_eglIsApiValid(api))
+ return _eglError(EGL_BAD_PARAMETER, "eglBindAPI");
+
switch (api) {
#ifdef EGL_VERSION_1_4
case EGL_OPENGL_API:
if (_eglGlobal.ClientAPIsMask & EGL_OPENGL_BIT) {
- t->CurrentAPI = api;
+ t->CurrentAPIIndex = _eglConvertApiToIndex(api);
return EGL_TRUE;
}
_eglError(EGL_BAD_PARAMETER, "eglBindAPI");
#endif
case EGL_OPENGL_ES_API:
if (_eglGlobal.ClientAPIsMask & (EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT)) {
- t->CurrentAPI = api;
+ t->CurrentAPIIndex = _eglConvertApiToIndex(api);
return EGL_TRUE;
}
_eglError(EGL_BAD_PARAMETER, "eglBindAPI");
return EGL_FALSE;
case EGL_OPENVG_API:
if (_eglGlobal.ClientAPIsMask & EGL_OPENVG_BIT) {
- t->CurrentAPI = api;
+ t->CurrentAPIIndex = _eglConvertApiToIndex(api);
return EGL_TRUE;
}
_eglError(EGL_BAD_PARAMETER, "eglBindAPI");
{
/* returns one of EGL_OPENGL_API, EGL_OPENGL_ES_API or EGL_OPENVG_API */
_EGLThreadInfo *t = _eglGetCurrentThread();
- return t->CurrentAPI;
+ return _eglConvertApiFromIndex(t->CurrentAPIIndex);
}
_EGLContext *ctx = _eglLookupContext(context);
_EGLSurface *draw = _eglLookupSurface(d);
_EGLSurface *read = _eglLookupSurface(r);
-
- _EGLContext *oldContext = _eglGetCurrentContext();
- _EGLSurface *oldDrawSurface = _eglGetCurrentSurface(EGL_DRAW);
- _EGLSurface *oldReadSurface = _eglGetCurrentSurface(EGL_READ);
+ _EGLContext *oldContext = NULL;
+ _EGLSurface *oldDrawSurface = NULL;
+ _EGLSurface *oldReadSurface = NULL;
+ EGLint apiIndex;
if (_eglIsCurrentThreadDummy())
return _eglError(EGL_BAD_ALLOC, "eglMakeCurrent");
_eglError(EGL_BAD_MATCH, "eglMakeCurrent");
return EGL_FALSE;
}
+
+#ifdef EGL_VERSION_1_4
+ /* OpenGL and OpenGL ES are conflicting */
+ switch (ctx->ClientAPI) {
+ case EGL_OPENGL_ES_API:
+ if (t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_API)])
+ return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
+ break;
+ case EGL_OPENGL_API:
+ if (t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_ES_API)])
+ return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
+ break;
+ default:
+ break;
+ }
+#endif
+ apiIndex = _eglConvertApiToIndex(ctx->ClientAPI);
+ }
+ else {
+ apiIndex = t->CurrentAPIIndex;
+ }
+
+ oldContext = t->CurrentContexts[apiIndex];
+ if (oldContext) {
+ oldDrawSurface = oldContext->DrawSurface;
+ oldReadSurface = oldContext->ReadSurface;
}
/*
ctx->IsBound = EGL_TRUE;
draw->IsBound = EGL_TRUE;
read->IsBound = EGL_TRUE;
+ t->CurrentContexts[apiIndex] = ctx;
+ }
+ else {
+ t->CurrentContexts[apiIndex] = NULL;
}
-
- t->CurrentContext = ctx;
return EGL_TRUE;
}