#include "i915_state.h"
#include "pipe/p_defines.h"
#include "main/imports.h"
+#include "main/macros.h"
struct i915_surface
};
+/**
+ * Note: this is exactly like a8r8g8b8_get_tile() in sp_surface.c
+ * Share it someday.
+ */
static void
i915_get_tile(struct pipe_surface *ps,
GLuint x, GLuint y, GLuint w, GLuint h, GLfloat *p)
{
- /* any need to get tiles from i915 surfaces? */
- /* Yes, for glReadPixels (for a while at least). */
- assert(0);
+ const GLuint *src
+ = ((const GLuint *) (ps->region->map + ps->offset))
+ + y * ps->region->pitch + x;
+ GLuint i, j;
+ GLuint w0 = w;
+
+ assert(ps->format == PIPE_FORMAT_U_A8_R8_G8_B8);
+
+#if 0
+ assert(x + w <= ps->width);
+ assert(y + h <= ps->height);
+#else
+ /* temp clipping hack */
+ if (x + w > ps->width)
+ w = ps->width - x;
+ if (y + h > ps->height)
+ h = ps->height -y;
+#endif
+ for (i = 0; i < h; i++) {
+ GLfloat *pRow = p;
+ for (j = 0; j < w; j++) {
+ const GLuint pixel = src[j];
+ pRow[0] = UBYTE_TO_FLOAT((pixel >> 16) & 0xff);
+ pRow[1] = UBYTE_TO_FLOAT((pixel >> 8) & 0xff);
+ pRow[2] = UBYTE_TO_FLOAT((pixel >> 0) & 0xff);
+ pRow[3] = UBYTE_TO_FLOAT((pixel >> 24) & 0xff);
+ pRow += 4;
+ }
+ src += ps->region->pitch;
+ p += w0 * 4;
+ }
}