ctx->flush(ctx, &fence, 0);
ctx->screen->fence_finish(ctx->screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
}
+
+void
+util_throttle_init(struct util_throttle *t, uint64_t max_mem_usage)
+{
+ t->max_mem_usage = max_mem_usage;
+}
+
+void
+util_throttle_deinit(struct pipe_screen *screen, struct util_throttle *t)
+{
+ for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++)
+ screen->fence_reference(screen, &t->ring[i].fence, NULL);
+}
+
+static uint64_t
+util_get_throttle_total_memory_usage(struct util_throttle *t)
+{
+ uint64_t total_usage = 0;
+
+ for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++)
+ total_usage += t->ring[i].mem_usage;
+ return total_usage;
+}
+
+static void util_dump_throttle_ring(struct util_throttle *t)
+{
+ printf("Throttle:\n");
+ for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++) {
+ printf(" ring[%u]: fence = %s, mem_usage = %"PRIu64"%s%s\n",
+ i, t->ring[i].fence ? "yes" : " no",
+ t->ring[i].mem_usage,
+ t->flush_index == i ? " [flush]" : "",
+ t->wait_index == i ? " [wait]" : "");
+ }
+}
+
+/**
+ * Notify util_throttle that the next operation allocates memory.
+ * util_throttle tracks memory usage and waits for fences until its tracked
+ * memory usage decreases.
+ *
+ * Example:
+ * util_throttle_memory_usage(..., w*h*d*Bpp);
+ * TexSubImage(..., w, h, d, ...);
+ *
+ * This means that TexSubImage can't allocate more memory its maximum limit
+ * set during initialization.
+ */
+void
+util_throttle_memory_usage(struct pipe_context *pipe,
+ struct util_throttle *t, uint64_t memory_size)
+{
+ (void)util_dump_throttle_ring; /* silence warning */
+
+ if (!t->max_mem_usage)
+ return;
+
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_fence_handle **fence = NULL;
+ unsigned ring_size = ARRAY_SIZE(t->ring);
+ uint64_t total = util_get_throttle_total_memory_usage(t);
+
+ /* If there is not enough memory, walk the list of fences and find
+ * the latest one that we need to wait for.
+ */
+ while (t->wait_index != t->flush_index &&
+ total && total + memory_size > t->max_mem_usage) {
+ assert(t->ring[t->wait_index].fence);
+
+ /* Release an older fence if we need to wait for a newer one. */
+ if (fence)
+ screen->fence_reference(screen, fence, NULL);
+
+ fence = &t->ring[t->wait_index].fence;
+ t->ring[t->wait_index].mem_usage = 0;
+ t->wait_index = (t->wait_index + 1) % ring_size;
+
+ total = util_get_throttle_total_memory_usage(t);
+ }
+
+ /* Wait for the fence to decrease memory usage. */
+ if (fence) {
+ screen->fence_finish(screen, pipe, *fence, PIPE_TIMEOUT_INFINITE);
+ screen->fence_reference(screen, fence, NULL);
+ }
+
+ /* Flush and get a fence if we've exhausted memory usage for the current
+ * slot.
+ */
+ if (t->ring[t->flush_index].mem_usage &&
+ t->ring[t->flush_index].mem_usage + memory_size >
+ t->max_mem_usage / (ring_size / 2)) {
+ struct pipe_fence_handle **fence =
+ &t->ring[t->flush_index].fence;
+
+ /* Expect that the current flush slot doesn't have a fence yet. */
+ assert(!*fence);
+
+ pipe->flush(pipe, fence, PIPE_FLUSH_ASYNC);
+ t->flush_index = (t->flush_index + 1) % ring_size;
+
+ /* Vacate the next slot if it's occupied. This should be rare. */
+ if (t->flush_index == t->wait_index) {
+ struct pipe_fence_handle **fence =
+ &t->ring[t->wait_index].fence;
+
+ t->ring[t->wait_index].mem_usage = 0;
+ t->wait_index = (t->wait_index + 1) % ring_size;
+
+ assert(*fence);
+ screen->fence_finish(screen, pipe, *fence, PIPE_TIMEOUT_INFINITE);
+ screen->fence_reference(screen, fence, NULL);
+ }
+
+ assert(!t->ring[t->flush_index].mem_usage);
+ assert(!t->ring[t->flush_index].fence);
+ }
+
+ t->ring[t->flush_index].mem_usage += memory_size;
+}
return success;
}
+
static void
st_TexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLubyte *map;
unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
unsigned dst_level = 0;
+ bool throttled = false;
st_flush_bitmap_cache(st);
st_invalidate_readpix_cache(st);
layer_stride = stride;
}
+ util_throttle_memory_usage(pipe, &st->throttle,
+ width * height * depth *
+ util_format_get_blocksize(dst->format));
+
u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
pipe->texture_subdata(pipe, dst, dst_level, 0,
&box, data, stride, layer_stride);
goto fallback;
}
+ util_throttle_memory_usage(pipe, &st->throttle,
+ width * height * depth *
+ util_format_get_blocksize(src_templ.format));
+ throttled = true;
+
/* Create the source texture. */
src = screen->resource_create(screen, &src_templ);
if (!src) {
return;
fallback:
+ if (!throttled) {
+ util_throttle_memory_usage(pipe, &st->throttle,
+ width * height * depth *
+ _mesa_get_format_bytes(texImage->TexFormat));
+ }
_mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels,
unpack);