st/mesa: throttle texture uploads if their memory usage goes beyond a limit
authorMarek Olšák <marek.olsak@amd.com>
Sat, 1 Sep 2018 00:58:10 +0000 (20:58 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 7 Sep 2018 21:59:02 +0000 (17:59 -0400)
This prevents radeonsi from running out of memory. It also increases
texture upload performance by being nice to the kernel memory manager.

src/gallium/auxiliary/util/u_helpers.c
src/gallium/auxiliary/util/u_helpers.h
src/mesa/state_tracker/st_cb_texture.c
src/mesa/state_tracker/st_context.c
src/mesa/state_tracker/st_context.h

index 7d45b2f06db5461ec1eb7cec3b4d23e04da7e382..f773360adde30e7b3befb0a642f11af7c9799962 100644 (file)
@@ -221,3 +221,123 @@ util_wait_for_idle(struct pipe_context *ctx)
    ctx->flush(ctx, &fence, 0);
    ctx->screen->fence_finish(ctx->screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
 }
+
+void
+util_throttle_init(struct util_throttle *t, uint64_t max_mem_usage)
+{
+   t->max_mem_usage = max_mem_usage;
+}
+
+void
+util_throttle_deinit(struct pipe_screen *screen, struct util_throttle *t)
+{
+   for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++)
+      screen->fence_reference(screen, &t->ring[i].fence, NULL);
+}
+
+static uint64_t
+util_get_throttle_total_memory_usage(struct util_throttle *t)
+{
+   uint64_t total_usage = 0;
+
+   for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++)
+      total_usage += t->ring[i].mem_usage;
+   return total_usage;
+}
+
+static void util_dump_throttle_ring(struct util_throttle *t)
+{
+   printf("Throttle:\n");
+   for (unsigned i = 0; i < ARRAY_SIZE(t->ring); i++) {
+      printf("  ring[%u]: fence = %s, mem_usage = %"PRIu64"%s%s\n",
+             i, t->ring[i].fence ? "yes" : " no",
+             t->ring[i].mem_usage,
+             t->flush_index == i ? " [flush]" : "",
+             t->wait_index == i ? " [wait]" : "");
+   }
+}
+
+/**
+ * Notify util_throttle that the next operation allocates memory.
+ * util_throttle tracks memory usage and waits for fences until its tracked
+ * memory usage decreases.
+ *
+ * Example:
+ *   util_throttle_memory_usage(..., w*h*d*Bpp);
+ *   TexSubImage(..., w, h, d, ...);
+ *
+ * This means that TexSubImage can't allocate more memory its maximum limit
+ * set during initialization.
+ */
+void
+util_throttle_memory_usage(struct pipe_context *pipe,
+                           struct util_throttle *t, uint64_t memory_size)
+{
+   (void)util_dump_throttle_ring; /* silence warning */
+
+   if (!t->max_mem_usage)
+      return;
+
+   struct pipe_screen *screen = pipe->screen;
+   struct pipe_fence_handle **fence = NULL;
+   unsigned ring_size = ARRAY_SIZE(t->ring);
+   uint64_t total = util_get_throttle_total_memory_usage(t);
+
+   /* If there is not enough memory, walk the list of fences and find
+    * the latest one that we need to wait for.
+    */
+   while (t->wait_index != t->flush_index &&
+          total && total + memory_size > t->max_mem_usage) {
+      assert(t->ring[t->wait_index].fence);
+
+      /* Release an older fence if we need to wait for a newer one. */
+      if (fence)
+         screen->fence_reference(screen, fence, NULL);
+
+      fence = &t->ring[t->wait_index].fence;
+      t->ring[t->wait_index].mem_usage = 0;
+      t->wait_index = (t->wait_index + 1) % ring_size;
+
+      total = util_get_throttle_total_memory_usage(t);
+   }
+
+   /* Wait for the fence to decrease memory usage. */
+   if (fence) {
+      screen->fence_finish(screen, pipe, *fence, PIPE_TIMEOUT_INFINITE);
+      screen->fence_reference(screen, fence, NULL);
+   }
+
+   /* Flush and get a fence if we've exhausted memory usage for the current
+    * slot.
+    */
+   if (t->ring[t->flush_index].mem_usage &&
+       t->ring[t->flush_index].mem_usage + memory_size >
+       t->max_mem_usage / (ring_size / 2)) {
+      struct pipe_fence_handle **fence =
+         &t->ring[t->flush_index].fence;
+
+      /* Expect that the current flush slot doesn't have a fence yet. */
+      assert(!*fence);
+
+      pipe->flush(pipe, fence, PIPE_FLUSH_ASYNC);
+      t->flush_index = (t->flush_index + 1) % ring_size;
+
+      /* Vacate the next slot if it's occupied. This should be rare. */
+      if (t->flush_index == t->wait_index) {
+         struct pipe_fence_handle **fence =
+            &t->ring[t->wait_index].fence;
+
+         t->ring[t->wait_index].mem_usage = 0;
+         t->wait_index = (t->wait_index + 1) % ring_size;
+
+         assert(*fence);
+         screen->fence_finish(screen, pipe, *fence, PIPE_TIMEOUT_INFINITE);
+         screen->fence_reference(screen, fence, NULL);
+      }
+
+      assert(!t->ring[t->flush_index].mem_usage);
+      assert(!t->ring[t->flush_index].fence);
+   }
+
+   t->ring[t->flush_index].mem_usage += memory_size;
+}
index f00436e3b1182289dd2e1b693138a80e143dc7fb..38c47c1cc98e6cc0fb644816fe434367a4450951 100644 (file)
@@ -64,6 +64,23 @@ util_end_pipestat_query(struct pipe_context *ctx, struct pipe_query *q,
 void
 util_wait_for_idle(struct pipe_context *ctx);
 
+/* A utility for throttling execution based on memory usage. */
+struct util_throttle {
+   struct {
+      struct pipe_fence_handle *fence;
+      uint64_t mem_usage;
+   } ring[10];
+
+   unsigned flush_index;
+   unsigned wait_index;
+   uint64_t max_mem_usage;
+};
+
+void util_throttle_init(struct util_throttle *t, uint64_t max_mem_usage);
+void util_throttle_deinit(struct pipe_screen *screen, struct util_throttle *t);
+void util_throttle_memory_usage(struct pipe_context *pipe,
+                                struct util_throttle *t, uint64_t memory_size);
+
 #ifdef __cplusplus
 }
 #endif
index 5406d0247c5319864a7d9eeb5f3c51cd91d6a3d1..e6e27a852f51d84bccd9c136fc2ce431e4ea6ae9 100644 (file)
@@ -1392,6 +1392,7 @@ try_pbo_upload(struct gl_context *ctx, GLuint dims,
    return success;
 }
 
+
 static void
 st_TexSubImage(struct gl_context *ctx, GLuint dims,
                struct gl_texture_image *texImage,
@@ -1417,6 +1418,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
    GLubyte *map;
    unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
    unsigned dst_level = 0;
+   bool throttled = false;
 
    st_flush_bitmap_cache(st);
    st_invalidate_readpix_cache(st);
@@ -1456,6 +1458,10 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
          layer_stride = stride;
       }
 
+      util_throttle_memory_usage(pipe, &st->throttle,
+                                 width * height * depth *
+                                 util_format_get_blocksize(dst->format));
+
       u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
       pipe->texture_subdata(pipe, dst, dst_level, 0,
                             &box, data, stride, layer_stride);
@@ -1561,6 +1567,11 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
       goto fallback;
    }
 
+   util_throttle_memory_usage(pipe, &st->throttle,
+                              width * height * depth *
+                              util_format_get_blocksize(src_templ.format));
+   throttled = true;
+
    /* Create the source texture. */
    src = screen->resource_create(screen, &src_templ);
    if (!src) {
@@ -1651,6 +1662,11 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
    return;
 
 fallback:
+   if (!throttled) {
+      util_throttle_memory_usage(pipe, &st->throttle,
+                                 width * height * depth *
+                                 _mesa_get_format_bytes(texImage->TexFormat));
+   }
    _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
                            width, height, depth, format, type, pixels,
                            unpack);
index 146d9c629abc371afa07dc127a566d4134d3ab34..354876746f44da066339f798652df9ab3f178dc3 100644 (file)
@@ -275,6 +275,7 @@ st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
 
    /* free glReadPixels cache data */
    st_invalidate_readpix_cache(st);
+   util_throttle_deinit(st->pipe->screen, &st->throttle);
 
    cso_destroy_context(st->cso_context);
 
@@ -467,6 +468,10 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
                                PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS)
       ? true : false;
 
+   util_throttle_init(&st->throttle,
+                      screen->get_param(screen,
+                                        PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET));
+
    /* GL limits and extensions */
    st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions, ctx->API);
    st_init_extensions(pipe->screen, &ctx->Const,
index 6b1b5633ecc342d08ee24f374b39bfa9cb69c373..14b9b018809f8821394a6288164504a776b7917f 100644 (file)
@@ -32,6 +32,7 @@
 #include "state_tracker/st_api.h"
 #include "main/fbobject.h"
 #include "state_tracker/st_atom.h"
+#include "util/u_helpers.h"
 #include "util/u_inlines.h"
 #include "util/list.h"
 #include "vbo/vbo.h"
@@ -302,6 +303,12 @@ struct st_context
 
    /* Winsys buffers */
    struct list_head winsys_buffers;
+
+   /* Throttling for texture uploads and similar operations to limit memory
+    * usage by limiting the number of in-flight operations based on
+    * the estimated allocated size needed to execute those operations.
+    */
+   struct util_throttle throttle;
 };