#include "fxdrv.h"
#include "main/enums.h"
+#include "main/formats.h"
#include "main/image.h"
#include "main/teximage.h"
#include "main/texstore.h"
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
assert(texImage->TexFormat);
- texelBytes = texImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
/*if (!fxMesa->HaveTexFmt) assert(texelBytes == 1 || texelBytes == 2);*/
mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat);
assert(texImage->Data); /* must have an existing texture image! */
assert(texImage->_BaseFormat);
- texelBytes = texImage->TexFormat->TexelBytes;
+ texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
if (texImage->IsCompressed) {
dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, mml->width);
} else {
#include "fxdrv.h"
#include "main/enums.h"
+#include "main/formats.h"
#include "main/texstore.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
GLint _w, _h, maxSize = 1 << fxMesa->textureMaxLod;
if ((mml->width > maxSize) || (mml->height > maxSize)) {
/* need to rescale */
- GLint texelBytes = texImage->TexFormat->TexelBytes;
+ GLint texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
GLvoid *texImage_Data = texImage->Data;
_w = MIN2(texImage->Width, maxSize);
_h = MIN2(texImage->Height, maxSize);