they can now apply to vertex programs.
GLuint NumParameters;
GLuint NumAttributes;
GLuint NumAddressRegs;
+ GLuint NumAluInstructions;
+ GLuint NumTexInstructions;
+ GLuint NumTexIndirections;
/*@}*/
/** Native, actual h/w counts */
/*@{*/
GLuint NumNativeParameters;
GLuint NumNativeAttributes;
GLuint NumNativeAddressRegs;
+ GLuint NumNativeAluInstructions;
+ GLuint NumNativeTexInstructions;
+ GLuint NumNativeTexIndirections;
/*@}*/
};
struct gl_fragment_program
{
struct gl_program Base; /**< base class */
- GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
- GLuint NumTexInstructions;
- GLuint NumTexIndirections;
- GLuint NumNativeAluInstructions; /**< GL_ARB_fragment_program */
- GLuint NumNativeTexInstructions;
- GLuint NumNativeTexIndirections;
GLenum FogOption;
GLboolean UsesKill;
};
if (dest.file == PROGRAM_TEMPORARY)
p->alu_temps |= 1 << dest.idx;
- p->program->NumAluInstructions++;
+ p->program->Base.NumAluInstructions++;
return dest;
}
inst->TexSrcTarget = tex_idx;
inst->TexSrcUnit = tex_unit;
- p->program->NumTexInstructions++;
+ p->program->Base.NumTexInstructions++;
/* Is this a texture indirection?
*/
(p->temps_output & (1<<coord.idx))) ||
(dest.file == PROGRAM_TEMPORARY &&
(p->alu_temps & (1<<dest.idx)))) {
- p->program->NumTexIndirections++;
+ p->program->Base.NumTexIndirections++;
p->temps_output = 1<<coord.idx;
p->alu_temps = 0;
assert(0); /* KW: texture env crossbar */
*/
p.program->Base.Instructions = instBuffer;
p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
- p.program->NumTexIndirections = 1; /* correct? */
- p.program->NumTexInstructions = 0;
- p.program->NumAluInstructions = 0;
+ p.program->Base.NumTexIndirections = 1; /* correct? */
+ p.program->Base.NumTexInstructions = 0;
+ p.program->Base.NumAluInstructions = 0;
p.program->Base.String = 0;
p.program->Base.NumInstructions =
p.program->Base.NumTemporaries =
} else
p.program->FogOption = GL_NONE;
- if (p.program->NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
+ if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
program_error(&p, "Exceeded max nr indirect texture lookups");
- if (p.program->NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
+ if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
program_error(&p, "Exceeded max TEX instructions");
- if (p.program->NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
+ if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
program_error(&p, "Exceeded max ALU instructions");
ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
program->Base.NumNativeParameters = ap.Base.NumNativeParameters;
program->Base.NumNativeAttributes = ap.Base.NumNativeAttributes;
program->Base.NumNativeAddressRegs = ap.Base.NumNativeAddressRegs;
- program->NumAluInstructions = ap.NumAluInstructions;
- program->NumTexInstructions = ap.NumTexInstructions;
- program->NumTexIndirections = ap.NumTexIndirections;
- program->NumNativeAluInstructions = ap.NumAluInstructions;
- program->NumNativeTexInstructions = ap.NumTexInstructions;
- program->NumNativeTexIndirections = ap.NumTexIndirections;
+ program->Base.NumAluInstructions = ap.Base.NumAluInstructions;
+ program->Base.NumTexInstructions = ap.Base.NumTexInstructions;
+ program->Base.NumTexIndirections = ap.Base.NumTexIndirections;
+ program->Base.NumNativeAluInstructions = ap.Base.NumAluInstructions;
+ program->Base.NumNativeTexInstructions = ap.Base.NumTexInstructions;
+ program->Base.NumNativeTexIndirections = ap.Base.NumTexIndirections;
program->Base.InputsRead = ap.Base.InputsRead;
program->Base.OutputsWritten = ap.Base.OutputsWritten;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
const struct gl_fragment_program *fp = ctx->FragmentProgram.Current;
switch (pname) {
case GL_PROGRAM_ALU_INSTRUCTIONS_ARB:
- *params = fp->NumNativeAluInstructions;
+ *params = fp->Base.NumNativeAluInstructions;
return;
case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
- *params = fp->NumAluInstructions;
+ *params = fp->Base.NumAluInstructions;
return;
case GL_PROGRAM_TEX_INSTRUCTIONS_ARB:
- *params = fp->NumTexInstructions;
+ *params = fp->Base.NumTexInstructions;
return;
case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
- *params = fp->NumNativeTexInstructions;
+ *params = fp->Base.NumNativeTexInstructions;
return;
case GL_PROGRAM_TEX_INDIRECTIONS_ARB:
- *params = fp->NumTexIndirections;
+ *params = fp->Base.NumTexIndirections;
return;
case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
- *params = fp->NumNativeTexIndirections;
+ *params = fp->Base.NumNativeTexIndirections;
return;
case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB:
*params = limits->MaxAluInstructions;
clone->NumNativeParameters = prog->NumNativeParameters;
clone->NumNativeAttributes = prog->NumNativeAttributes;
clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
+ clone->NumAluInstructions = prog->NumAluInstructions;
+ clone->NumTexInstructions = prog->NumTexInstructions;
+ clone->NumTexIndirections = prog->NumTexIndirections;
+ clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
+ clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
+ clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
switch (prog->Target) {
case GL_VERTEX_PROGRAM_ARB:
const struct gl_fragment_program *fp
= (const struct gl_fragment_program *) prog;
struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
- fpc->NumAluInstructions = fp->NumAluInstructions;
- fpc->NumTexInstructions = fp->NumTexInstructions;
- fpc->NumTexIndirections = fp->NumTexIndirections;
- fpc->NumNativeAluInstructions = fp->NumNativeAluInstructions;
- fpc->NumNativeTexInstructions = fp->NumNativeTexInstructions;
- fpc->NumNativeTexIndirections = fp->NumNativeTexIndirections;
fpc->FogOption = fp->FogOption;
fpc->UsesKill = fp->UsesKill;
}