* implementation accepts it for any texture specification commands, and
* - unsized or base internal format, if the implementation accepts
* it for texture or image specification.
+ *
+ * But also:
+ * "If the particualar <target> and <internalformat> combination do not make
+ * sense, or if a particular type of <target> is not supported by the
+ * implementation the "unsupported" answer should be given. This is not an
+ * error.
*/
GLint buffer[1];
- /* At this point an internalformat is valid if it is valid as a texture or
- * as a renderbuffer format. The checks are different because those methods
- * return different values when passing non supported internalformats */
- if (_mesa_base_tex_format(ctx, internalformat) < 0 &&
- _mesa_base_fbo_format(ctx, internalformat) == 0)
- return false;
+ if (target == GL_RENDERBUFFER) {
+ if (_mesa_base_fbo_format(ctx, internalformat) == 0) {
+ return false;
+ }
+ } else if (target == GL_TEXTURE_BUFFER) {
+ if (_mesa_validate_texbuffer_format(ctx, internalformat) ==
+ MESA_FORMAT_NONE) {
+ return false;
+ }
+ } else {
+ if (_mesa_base_tex_format(ctx, internalformat) < 0) {
+ return false;
+ }
+ }
/* Let the driver have the final word */
ctx->Driver.QueryInternalFormat(ctx, target, internalformat,
* and glGetRenderbufferParameteriv functions.
*/
if (pname == GL_INTERNALFORMAT_SHARED_SIZE) {
- if (_mesa_has_EXT_texture_shared_exponent(ctx) &&
- target != GL_TEXTURE_BUFFER &&
- target != GL_RENDERBUFFER &&
- texformat == MESA_FORMAT_R9G9B9E5_FLOAT) {
+ if (texformat == MESA_FORMAT_R9G9B9E5_FLOAT) {
buffer[0] = 5;
}
goto end;