On the Android Antutu benchmark we ran into an assert in ISL where the
(base layer + num layers) > total layers. It turns out the core of
mesa forgot to clear the _Layer variable, potentially leaving an
inconsistent value.
v2: Pull setting u->_Layer out of the conditional blocks (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
if (texObj && _mesa_tex_target_is_layered(texObj->Target)) {
u->Layered = layered;
u->Layer = layer;
- u->_Layer = (u->Layered ? 0 : u->Layer);
} else {
u->Layered = GL_FALSE;
u->Layer = 0;
}
+ u->_Layer = (u->Layered ? 0 : u->Layer);
_mesa_reference_texobj(&u->TexObj, texObj);
}