mesa: minor tweak to printf string
authorBrian Paul <brianp@vmware.com>
Tue, 13 Oct 2009 22:33:17 +0000 (16:33 -0600)
committerBrian Paul <brianp@vmware.com>
Tue, 13 Oct 2009 22:33:36 +0000 (16:33 -0600)
src/mesa/shader/shader_api.c

index ce196493231ad9b59dd701e072ad09bea64cfc01..6de97984e6d8d827e7ecde265efdffcad2a47478 100644 (file)
@@ -1526,7 +1526,7 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
       /* debug code */
       if (0) {
          GLuint i;
-         _mesa_printf("Use Shader %u\n", shProg->Name);
+         _mesa_printf("Use Shader Program %u\n", shProg->Name);
          for (i = 0; i < shProg->NumShaders; i++) {
             _mesa_printf(" shader %u, type 0x%x, checksum %u\n",
                          shProg->Shaders[i]->Name,