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mesa: minor tweak to printf string
author
Brian Paul
<brianp@vmware.com>
Tue, 13 Oct 2009 22:33:17 +0000
(16:33 -0600)
committer
Brian Paul
<brianp@vmware.com>
Tue, 13 Oct 2009 22:33:36 +0000
(16:33 -0600)
src/mesa/shader/shader_api.c
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diff --git
a/src/mesa/shader/shader_api.c
b/src/mesa/shader/shader_api.c
index ce196493231ad9b59dd701e072ad09bea64cfc01..6de97984e6d8d827e7ecde265efdffcad2a47478 100644
(file)
--- a/
src/mesa/shader/shader_api.c
+++ b/
src/mesa/shader/shader_api.c
@@
-1526,7
+1526,7
@@
_mesa_use_program(GLcontext *ctx, GLuint program)
/* debug code */
if (0) {
GLuint i;
- _mesa_printf("Use Shader %u\n", shProg->Name);
+ _mesa_printf("Use Shader
Program
%u\n", shProg->Name);
for (i = 0; i < shProg->NumShaders; i++) {
_mesa_printf(" shader %u, type 0x%x, checksum %u\n",
shProg->Shaders[i]->Name,