}
static const GLubyte *
-intelGetString(struct gl_context * ctx, GLenum name)
+intel_get_string(struct gl_context * ctx, GLenum name)
{
const struct brw_context *const brw = brw_context(ctx);
}
static void
-intelInvalidateState(struct gl_context * ctx, GLuint new_state)
+intel_update_state(struct gl_context * ctx, GLuint new_state)
{
struct brw_context *brw = brw_context(ctx);
brw->need_throttle = true;
}
-void
-intelFinish(struct gl_context * ctx)
+static void
+intel_finish(struct gl_context * ctx)
{
struct brw_context *brw = brw_context(ctx);
functions->Viewport = intel_viewport;
functions->Flush = intel_glFlush;
- functions->Finish = intelFinish;
- functions->GetString = intelGetString;
- functions->UpdateState = intelInvalidateState;
+ functions->Finish = intel_finish;
+ functions->GetString = intel_get_string;
+ functions->UpdateState = intel_update_state;
intelInitTextureFuncs(functions);
intelInitTextureImageFuncs(functions);