cl_u32(&vc4->rcl, vc4->clear_depth);
cl_u8(&vc4->rcl, vc4->clear_stencil);
+ /* The rendering mode config determines the pointer that's used for
+ * VC4_PACKET_STORE_MS_TILE_BUFFER address computations. The kernel
+ * could handle a no-relocation rendering mode config and deny those
+ * packets, but instead we just tell the kernel we're doing our color
+ * rendering to the Z buffer, and just don't emit any of those
+ * packets.
+ */
+ struct vc4_surface *render_surf = csurf ? csurf : zsurf;
+ struct vc4_resource *render_tex = vc4_resource(render_surf->base.texture);
+
cl_start_reloc(&vc4->rcl, 1);
cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
- cl_reloc(vc4, &vc4->rcl, ctex->bo, csurf->offset);
+ cl_reloc(vc4, &vc4->rcl, render_tex->bo, render_surf->offset);
cl_u16(&vc4->rcl, width);
cl_u16(&vc4->rcl, height);
- cl_u16(&vc4->rcl, ((csurf->tiling <<
+ cl_u16(&vc4->rcl, ((render_surf->tiling <<
VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT) |
- (vc4_rt_format_is_565(csurf->base.format) ?
+ (vc4_rt_format_is_565(render_surf->base.format) ?
VC4_RENDER_CONFIG_FORMAT_BGR565 :
VC4_RENDER_CONFIG_FORMAT_RGBA8888) |
VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE));
vc4_simulator_flush(struct vc4_context *vc4, struct drm_vc4_submit_cl *args)
{
struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
- struct vc4_resource *ctex = vc4_resource(csurf->base.texture);
- uint32_t winsys_stride = ctex->bo->simulator_winsys_stride;
- uint32_t sim_stride = ctex->slices[0].stride;
+ struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
+ uint32_t winsys_stride = ctex ? ctex->bo->simulator_winsys_stride : 0;
+ uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
uint32_t row_len = MIN2(sim_stride, winsys_stride);
struct exec_info exec;
struct drm_device local_dev = {
memset(&exec, 0, sizeof(exec));
- if (ctex->bo->simulator_winsys_map) {
+ if (ctex && ctex->bo->simulator_winsys_map) {
#if 0
fprintf(stderr, "%dx%d %d %d %d\n",
ctex->base.b.width0, ctex->base.b.height0,
free(exec.exec_bo);
- if (ctex->bo->simulator_winsys_map) {
+ if (ctex && ctex->bo->simulator_winsys_map) {
for (int y = 0; y < ctex->base.b.height0; y++) {
memcpy(ctex->bo->simulator_winsys_map + y * winsys_stride,
ctex->bo->map + y * sim_stride,