/* nv50_state_validate.c */
/* @words: check for space before emitting relocs */
-extern boolean nv50_state_validate(struct nv50_context *, unsigned words);
+extern boolean nv50_state_validate(struct nv50_context *, uint32_t state_mask,
+ unsigned space_words);
/* nv50_surface.c */
extern void nv50_clear(struct pipe_context *, unsigned buffers,
if (!ctx_to->blend)
ctx_to->dirty &= ~NV50_NEW_BLEND;
if (!ctx_to->rast)
+#ifdef NV50_SCISSORS_CLIPPING
+ ctx_to->dirty &= ~(NV50_NEW_RASTERIZER | NV50_NEW_SCISSOR);
+#else
ctx_to->dirty &= ~NV50_NEW_RASTERIZER;
+#endif
if (!ctx_to->zsa)
ctx_to->dirty &= ~NV50_NEW_ZSA;
#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
boolean
-nv50_state_validate(struct nv50_context *nv50, unsigned words)
+nv50_state_validate(struct nv50_context *nv50, uint32_t mask, unsigned words)
{
+ uint32_t state_mask;
unsigned i;
if (nv50->screen->cur_ctx != nv50)
nv50_switch_pipe_context(nv50);
- if (nv50->dirty) {
+ state_mask = nv50->dirty & mask;
+
+ if (state_mask) {
for (i = 0; i < validate_list_len; ++i) {
struct state_validate *validate = &validate_list[i];
- if (nv50->dirty & validate->states)
+ if (state_mask & validate->states)
validate->func(nv50);
}
- nv50->dirty = 0;
+ nv50->dirty &= ~state_mask;
}
MARK_RING(nv50->screen->base.channel, words, 0);
struct nouveau_channel *chan = nv50->screen->base.channel;
struct pipe_framebuffer_state *fb = &nv50->framebuffer;
unsigned i;
- const unsigned dirty = nv50->dirty;
uint32_t mode = 0;
/* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
- nv50->dirty &= NV50_NEW_FRAMEBUFFER;
- if (!nv50_state_validate(nv50, 9 + (fb->nr_cbufs * 2)))
+ if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
return;
if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
OUT_RING (chan, (i << 6) | 0x3c);
}
-
- nv50->dirty = dirty & ~NV50_NEW_FRAMEBUFFER;
}
nv50_blitctx_prepare_state(blit);
- nv50_state_validate(nv50, 36);
+ nv50_state_validate(nv50, ~0, 36);
x_range =
(float)(info->src.x1 - info->src.x0) /
if (nv50->vbo_user && !(nv50->dirty & (NV50_NEW_VERTEX | NV50_NEW_ARRAYS)))
nv50_update_user_vbufs(nv50);
- nv50_state_validate(nv50, 8); /* 8 as minimum, we use flush_notify here */
+ nv50_state_validate(nv50, ~0, 8); /* 8 as minimum, we use flush_notify */
chan->flush_notify = nv50_draw_vbo_flush_notify;
extern void nvc0_init_state_functions(struct nvc0_context *);
/* nvc0_state_validate.c */
-extern boolean nvc0_state_validate(struct nvc0_context *);
+extern boolean nvc0_state_validate(struct nvc0_context *, uint32_t state_mask,
+ unsigned space_words);
/* nvc0_surface.c */
extern void nvc0_clear(struct pipe_context *, unsigned buffers,
if (!ctx_to->blend)
ctx_to->dirty &= ~NVC0_NEW_BLEND;
if (!ctx_to->rast)
- ctx_to->dirty &= ~NVC0_NEW_RASTERIZER;
+ ctx_to->dirty &= ~(NVC0_NEW_RASTERIZER | NVC0_NEW_SCISSOR);
if (!ctx_to->zsa)
ctx_to->dirty &= ~NVC0_NEW_ZSA;
#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
boolean
-nvc0_state_validate(struct nvc0_context *nvc0)
+nvc0_state_validate(struct nvc0_context *nvc0, uint32_t mask, unsigned words)
{
+ uint32_t state_mask;
unsigned i;
if (nvc0->screen->cur_ctx != nvc0)
nvc0_switch_pipe_context(nvc0);
- if (nvc0->dirty) {
+ state_mask = nvc0->dirty & mask;
+
+ if (state_mask) {
for (i = 0; i < validate_list_len; ++i) {
struct state_validate *validate = &validate_list[i];
- if (nvc0->dirty & validate->states)
+ if (state_mask & validate->states)
validate->func(nvc0);
}
- nvc0->dirty = 0;
+ nvc0->dirty &= ~state_mask;
}
+ MARK_RING(nvc0->screen->base.channel, words, 0);
+
nvc0_bufctx_emit_relocs(nvc0);
return TRUE;
struct nouveau_channel *chan = nvc0->screen->base.channel;
struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
unsigned i;
- const unsigned dirty = nvc0->dirty;
uint32_t mode = 0;
/* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
- nvc0->dirty &= NVC0_NEW_FRAMEBUFFER;
- if (!nvc0_state_validate(nvc0))
+ if (!nvc0_state_validate(nvc0, NVC0_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
return;
if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
OUT_RING (chan, (i << 6) | 0x3c);
}
-
- nvc0->dirty = dirty & ~NVC0_NEW_FRAMEBUFFER;
}
void
if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS)))
nvc0_update_user_vbufs(nvc0);
- nvc0_state_validate(nvc0);
+ /* 8 as minimum to avoid immediate double validation of new buffers */
+ nvc0_state_validate(nvc0, ~0, 8);
chan->flush_notify = nvc0_draw_vbo_flush_notify;