uint num_texcoords;
int psize_slot;
+
+ int point_coord_fs_input; /**< input for pointcoord (and fog) */
};
v->data[j][3] = tc[3];
}
}
+
+ if (wide->point_coord_fs_input >= 0) {
+ /* put gl_PointCoord into extra vertex output's zw components */
+ uint k = wide->stage.draw->extra_vp_outputs.slot;
+ v->data[k][2] = tc[0];
+ v->data[k][3] = tc[1];
+ }
}
}
}
wide->num_texcoords = j;
+
+ /* find fragment shader PointCoord/Fog input */
+ wide->point_coord_fs_input = 0; /* XXX fix this! */
+
+ /* setup extra vp output */
+ draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_FOG;
+ draw->extra_vp_outputs.semantic_index = 0;
+ draw->extra_vp_outputs.slot = draw->vs.num_vs_outputs;
+ }
+ else {
+ wide->point_coord_fs_input = -1;
+ draw->extra_vp_outputs.slot = 0;
}
wide->psize_slot = -1;