glsl: Remove ir_unop_any.
authorMatt Turner <mattst88@gmail.com>
Mon, 30 Nov 2015 19:56:31 +0000 (11:56 -0800)
committerMatt Turner <mattst88@gmail.com>
Fri, 18 Dec 2015 18:20:12 +0000 (13:20 -0500)
The GLSL IR to TGSI/Mesa IR paths for any_nequal have the same
optimizations the ir_unop_any paths had.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/ir.cpp
src/glsl/ir.h
src/glsl/ir_constant_expression.cpp
src/glsl/ir_validate.cpp
src/glsl/lower_mat_op_to_vec.cpp
src/glsl/nir/glsl_to_nir.cpp
src/mesa/drivers/dri/i965/brw_fs_channel_expressions.cpp
src/mesa/program/ir_to_mesa.cpp
src/mesa/state_tracker/st_glsl_to_tgsi.cpp

index f989e9b6dfff43f43096dec1fc03c40e60b3c8a6..70227070ca7cc2f8d27321e4e545c7e204c93317 100644 (file)
@@ -307,10 +307,6 @@ ir_expression::ir_expression(int op, ir_rvalue *op0)
       this->type = glsl_type::uvec2_type;
       break;
 
-   case ir_unop_any:
-      this->type = glsl_type::bool_type;
-      break;
-
    case ir_unop_pack_snorm_2x16:
    case ir_unop_pack_snorm_4x8:
    case ir_unop_pack_unorm_2x16:
@@ -538,7 +534,6 @@ static const char *const operator_strs[] = {
    "bitcast_f2i",
    "bitcast_u2f",
    "bitcast_f2u",
-   "any",
    "trunc",
    "ceil",
    "floor",
index bdc932ef538aaacf6186f68b7b59d3e60ace1926..159f94d9edd8bdaa4c7ed10c6d0f13d852d524d2 100644 (file)
@@ -1355,7 +1355,6 @@ enum ir_expression_operation {
    ir_unop_bitcast_f2i, /**< Bit-identical float-to-int "conversion" */
    ir_unop_bitcast_u2f, /**< Bit-identical uint-to-float "conversion" */
    ir_unop_bitcast_f2u, /**< Bit-identical float-to-uint "conversion" */
-   ir_unop_any,
 
    /**
     * \name Unary floating-point rounding operations.
@@ -1726,7 +1725,6 @@ public:
    {
       return operation == ir_binop_all_equal ||
              operation == ir_binop_any_nequal ||
-             operation == ir_unop_any ||
              operation == ir_binop_dot ||
              operation == ir_quadop_vector;
    }
index ef7058516133aae479382c6070cee1b8d1c8b157..5bf5ce54f78d58ed0a752f2eb1a05485133dfeaa 100644 (file)
@@ -648,14 +648,6 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
         data.u[c] = bitcast_f2u(op[0]->value.f[c]);
       }
       break;
-   case ir_unop_any:
-      assert(op[0]->type->is_boolean());
-      data.b[0] = false;
-      for (unsigned c = 0; c < op[0]->type->components(); c++) {
-        if (op[0]->value.b[c])
-           data.b[0] = true;
-      }
-      break;
    case ir_unop_d2f:
       assert(op[0]->type->base_type == GLSL_TYPE_DOUBLE);
       for (unsigned c = 0; c < op[0]->type->components(); c++) {
index e63b5c318e3838384f0346e7b61abefb07fc84a7..dcc079cfe37afb4ec87b2ecfbf06982f628bad10 100644 (file)
@@ -320,11 +320,6 @@ ir_validate::visit_leave(ir_expression *ir)
       assert(ir->type->base_type == GLSL_TYPE_UINT);
       break;
 
-   case ir_unop_any:
-      assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
-      assert(ir->type == glsl_type::bool_type);
-      break;
-
    case ir_unop_trunc:
    case ir_unop_round_even:
    case ir_unop_ceil:
index dda754f91494f026c3961c6ba9cad75a6b19362d..e96cda216dda595cf24b7595fb6fdaad82e300dd 100644 (file)
@@ -277,7 +277,11 @@ ir_mat_op_to_vec_visitor::do_equal_mat_mat(ir_dereference *result,
    }
 
    ir_rvalue *const val = new(this->mem_ctx) ir_dereference_variable(tmp_bvec);
-   ir_expression *any = new(this->mem_ctx) ir_expression(ir_unop_any, val);
+   uint8_t vec_elems = val->type->vector_elements;
+   ir_expression *any =
+      new(this->mem_ctx) ir_expression(ir_binop_any_nequal, val,
+                                       new(this->mem_ctx) ir_constant(false,
+                                                                      vec_elems));
 
    if (test_equal)
       any = new(this->mem_ctx) ir_expression(ir_unop_logic_not, any);
index db8b0cae8144316036f55344cdfdc5b64c727c88..84ec4af4bf496b7300eda31371418d8af6cb184c 100644 (file)
@@ -1417,24 +1417,6 @@ nir_visitor::visit(ir_expression *ir)
       /* no-op */
       result = nir_imov(&b, srcs[0]);
       break;
-   case ir_unop_any:
-      switch (ir->operands[0]->type->vector_elements) {
-      case 2:
-         result = supports_ints ? nir_bany2(&b, srcs[0])
-                                : nir_fany2(&b, srcs[0]);
-         break;
-      case 3:
-         result = supports_ints ? nir_bany3(&b, srcs[0])
-                                : nir_fany3(&b, srcs[0]);
-         break;
-      case 4:
-         result = supports_ints ? nir_bany4(&b, srcs[0])
-                                : nir_fany4(&b, srcs[0]);
-         break;
-      default:
-         unreachable("not reached");
-      }
-      break;
    case ir_unop_trunc: result = nir_ftrunc(&b, srcs[0]); break;
    case ir_unop_ceil:  result = nir_fceil(&b, srcs[0]); break;
    case ir_unop_floor: result = nir_ffloor(&b, srcs[0]); break;
index b3fb0c6fd6e085d0b764a4017a316757ff307de2..78a82406ad7ea6d01bae15c1a8c78ccfd2f1652b 100644 (file)
@@ -288,23 +288,6 @@ ir_channel_expressions_visitor::visit_leave(ir_assignment *ir)
       }
       break;
 
-   case ir_unop_any: {
-      ir_expression *temp;
-      temp = new(mem_ctx) ir_expression(ir_binop_logic_or,
-                                       element_type,
-                                       get_element(op_var[0], 0),
-                                       get_element(op_var[0], 1));
-
-      for (i = 2; i < vector_elements; i++) {
-        temp = new(mem_ctx) ir_expression(ir_binop_logic_or,
-                                          element_type,
-                                          get_element(op_var[0], i),
-                                          temp);
-      }
-      assign(ir, 0, temp);
-      break;
-   }
-
    case ir_binop_dot: {
       ir_expression *last = NULL;
       for (i = 0; i < vector_elements; i++) {
index 66dea0bbdc24f7561517f0868093705d90e8c942..852655df105c57e47ee8e70da787c86b9c4d8407 100644 (file)
@@ -1145,32 +1145,6 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
       }
       break;
 
-   case ir_unop_any: {
-      assert(ir->operands[0]->type->is_vector());
-
-      /* After the dot-product, the value will be an integer on the
-       * range [0,4].  Zero stays zero, and positive values become 1.0.
-       */
-      ir_to_mesa_instruction *const dp =
-        emit_dp(ir, result_dst, op[0], op[0],
-                ir->operands[0]->type->vector_elements);
-      if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
-        /* The clamping to [0,1] can be done for free in the fragment
-         * shader with a saturate.
-         */
-        dp->saturate = true;
-      } else {
-        /* Negating the result of the dot-product gives values on the range
-         * [-4, 0].  Zero stays zero, and negative values become 1.0.  This
-         * is achieved using SLT.
-         */
-        src_reg slt_src = result_src;
-        slt_src.negate = ~slt_src.negate;
-        emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0));
-      }
-      break;
-   }
-
    case ir_binop_logic_xor:
       emit(ir, OPCODE_SNE, result_dst, op[0], op[1]);
       break;
index b6a0e6b4f4feb59a1a0554586a3fca32cffc8eb9..89ad6cd8c287fe92cdd6beb0189a1cdd1ad82aea 100644 (file)
@@ -1776,89 +1776,6 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir)
       }
       break;
 
-   case ir_unop_any: {
-      assert(ir->operands[0]->type->is_vector());
-
-      if (native_integers) {
-         int dst_swizzle = 0, op0_swizzle, i;
-         st_src_reg accum = op[0];
-
-         op0_swizzle = op[0].swizzle;
-         accum.swizzle = MAKE_SWIZZLE4(GET_SWZ(op0_swizzle, 0),
-                                       GET_SWZ(op0_swizzle, 0),
-                                       GET_SWZ(op0_swizzle, 0),
-                                       GET_SWZ(op0_swizzle, 0));
-         for (i = 0; i < 4; i++) {
-            if (result_dst.writemask & (1 << i)) {
-               dst_swizzle = MAKE_SWIZZLE4(i, i, i, i);
-               break;
-            }
-         }
-         assert(i != 4);
-         assert(ir->operands[0]->type->is_boolean());
-
-         /* OR all the components together, since they should be either 0 or ~0
-          */
-         switch (ir->operands[0]->type->vector_elements) {
-         case 4:
-            op[0].swizzle = MAKE_SWIZZLE4(GET_SWZ(op0_swizzle, 3),
-                                          GET_SWZ(op0_swizzle, 3),
-                                          GET_SWZ(op0_swizzle, 3),
-                                          GET_SWZ(op0_swizzle, 3));
-            emit_asm(ir, TGSI_OPCODE_OR, result_dst, accum, op[0]);
-            accum = st_src_reg(result_dst);
-            accum.swizzle = dst_swizzle;
-            /* fallthrough */
-         case 3:
-            op[0].swizzle = MAKE_SWIZZLE4(GET_SWZ(op0_swizzle, 2),
-                                          GET_SWZ(op0_swizzle, 2),
-                                          GET_SWZ(op0_swizzle, 2),
-                                          GET_SWZ(op0_swizzle, 2));
-            emit_asm(ir, TGSI_OPCODE_OR, result_dst, accum, op[0]);
-            accum = st_src_reg(result_dst);
-            accum.swizzle = dst_swizzle;
-            /* fallthrough */
-         case 2:
-            op[0].swizzle = MAKE_SWIZZLE4(GET_SWZ(op0_swizzle, 1),
-                                          GET_SWZ(op0_swizzle, 1),
-                                          GET_SWZ(op0_swizzle, 1),
-                                          GET_SWZ(op0_swizzle, 1));
-            emit_asm(ir, TGSI_OPCODE_OR, result_dst, accum, op[0]);
-            break;
-         default:
-            assert(!"Unexpected vector size");
-            break;
-         }
-      } else {
-         /* After the dot-product, the value will be an integer on the
-          * range [0,4].  Zero stays zero, and positive values become 1.0.
-          */
-         glsl_to_tgsi_instruction *const dp =
-            emit_dp(ir, result_dst, op[0], op[0],
-                    ir->operands[0]->type->vector_elements);
-         if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB &&
-             result_dst.type == GLSL_TYPE_FLOAT) {
-            /* The clamping to [0,1] can be done for free in the fragment
-             * shader with a saturate.
-             */
-            dp->saturate = true;
-         } else if (result_dst.type == GLSL_TYPE_FLOAT) {
-            /* Negating the result of the dot-product gives values on the range
-             * [-4, 0].  Zero stays zero, and negative values become 1.0.  This
-             * is achieved using SLT.
-             */
-            st_src_reg slt_src = result_src;
-            slt_src.negate = ~slt_src.negate;
-            emit_asm(ir, TGSI_OPCODE_SLT, result_dst, slt_src, st_src_reg_for_float(0.0));
-         }
-         else {
-            /* Use SNE 0 if integers are being used as boolean values. */
-            emit_asm(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_int(0));
-         }
-      }
-      break;
-   }
-
    case ir_binop_logic_xor:
       if (native_integers)
          emit_asm(ir, TGSI_OPCODE_XOR, result_dst, op[0], op[1]);