info.has_user_indices = false;
}
- /* set the constant buffer */
- draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
+ /* set constant buffers */
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
st->state.constants[PIPE_SHADER_VERTEX].ptr,
st->state.constants[PIPE_SHADER_VERTEX].size);
+ const struct gl_program *prog = &vp->Base.Base;
+ struct pipe_transfer *ubo_transfer[PIPE_MAX_CONSTANT_BUFFERS] = {0};
+ assert(prog->info.num_ubos <= ARRAY_SIZE(ubo_transfer));
+
+ for (unsigned i = 0; i < prog->info.num_ubos; i++) {
+ struct gl_buffer_binding *binding =
+ &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
+ struct st_buffer_object *st_obj = st_buffer_object(binding->BufferObject);
+ struct pipe_resource *buf = st_obj->buffer;
+
+ if (!buf)
+ continue;
+
+ unsigned offset = binding->Offset;
+ unsigned size = buf->width0 - offset;
+
+ /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
+ * Take the minimum just to be sure.
+ */
+ if (!binding->AutomaticSize)
+ size = MIN2(size, (unsigned) binding->Size);
+
+ void *ptr = pipe_buffer_map_range(pipe, buf, offset, size,
+ PIPE_TRANSFER_READ, &ubo_transfer[i]);
+
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i, ptr,
+ size);
+ }
/* draw here */
for (i = 0; i < nr_prims; i++) {
draw_vbo(draw, &info);
}
+ for (unsigned i = 0; i < prog->info.num_ubos; i++) {
+ if (ubo_transfer[i]) {
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i,
+ NULL, 0);
+ pipe_buffer_unmap(pipe, ubo_transfer[i]);
+ }
+ }
/*
* unmap vertex/index buffers