int fog_temp_i = 0;
int free_inputs;
int array_count = 0;
+ int u_temp_used;
vp->native = GL_FALSE;
vp->translated = GL_TRUE;
dofogfix = 0;
}
+ u_temp_used = (R200_VSF_MAX_TEMPS - 1) - u_temp_i;
if (mesa_vp->Base.NumNativeTemporaries <
- (mesa_vp->Base.NumTemporaries + (R200_VSF_MAX_TEMPS - 1 - u_temp_i))) {
+ (mesa_vp->Base.NumTemporaries + u_temp_used)) {
mesa_vp->Base.NumNativeTemporaries =
- mesa_vp->Base.NumTemporaries + (R200_VSF_MAX_TEMPS - 1 - u_temp_i);
+ mesa_vp->Base.NumTemporaries + u_temp_used;
}
- if (u_temp_i < mesa_vp->Base.NumTemporaries) {
+ if ((mesa_vp->Base.NumTemporaries + u_temp_used) > R200_VSF_MAX_TEMPS) {
if (R200_DEBUG & DEBUG_FALLBACKS) {
- fprintf(stderr, "Ran out of temps, num temps %d, us %d\n", mesa_vp->Base.NumTemporaries, u_temp_i);
+ fprintf(stderr, "Ran out of temps, num temps %d, us %d\n", mesa_vp->Base.NumTemporaries, u_temp_used);
}
return GL_FALSE;
}
#define FREE_TEMPS() \
do { \
- if(u_temp_i < vp->num_temporaries) { \
- WARN_ONCE("Ran out of temps, num temps %d, us %d\n", vp->num_temporaries, u_temp_i); \
+ int u_temp_used = (VSF_MAX_FRAGMENT_TEMPS - 1) - u_temp_i; \
+ if((vp->num_temporaries + u_temp_used) > VSF_MAX_FRAGMENT_TEMPS) { \
+ WARN_ONCE("Ran out of temps, num temps %d, us %d\n", vp->num_temporaries, u_temp_used); \
vp->native = GL_FALSE; \
} \
u_temp_i=VSF_MAX_FRAGMENT_TEMPS-1; \