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v3d: Disable shader-db cycle estimates until we sort out TMU estimates.
author
Eric Anholt
<eric@anholt.net>
Mon, 16 Jul 2018 20:57:03 +0000
(13:57 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 16 Jul 2018 21:39:59 +0000
(14:39 -0700)
I keep having to ignore these shader-db changes since I don't trust them,
so just disable the reports entirely.
src/broadcom/compiler/vir_to_qpu.c
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diff --git
a/src/broadcom/compiler/vir_to_qpu.c
b/src/broadcom/compiler/vir_to_qpu.c
index 83b1936cbd9d76b5bc91b6bb21e55e6b33776c7a..2c0349bb3b77704344d67f9cb508363d22263d8e 100644
(file)
--- a/
src/broadcom/compiler/vir_to_qpu.c
+++ b/
src/broadcom/compiler/vir_to_qpu.c
@@
-405,7
+405,10
@@
v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers)
c->qpu_inst_count);
}
- if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
+ /* The QPU cycle estimates are pretty broken (see waddr_latency()), so
+ * don't report them for now.
+ */
+ if (false) {
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d estimated cycles\n",
vir_get_stage_name(c),
c->program_id, c->variant_id,