* \return integer texture index
*/
static void
-wrap_nearest_repeat(const float s[4], unsigned size, int icoord[4])
+wrap_nearest_repeat(float s, unsigned size, int *icoord)
{
- uint ch;
/* s limited to [0,1) */
/* i limited to [0,size-1] */
- for (ch = 0; ch < 4; ch++) {
- int i = util_ifloor(s[ch] * size);
- icoord[ch] = repeat(i, size);
- }
+ int i = util_ifloor(s * size);
+ *icoord = repeat(i, size);
}
static void
-wrap_nearest_clamp(const float s[4], unsigned size, int icoord[4])
+wrap_nearest_clamp(float s, unsigned size, int *icoord)
{
- uint ch;
/* s limited to [0,1] */
/* i limited to [0,size-1] */
- for (ch = 0; ch < 4; ch++) {
- if (s[ch] <= 0.0F)
- icoord[ch] = 0;
- else if (s[ch] >= 1.0F)
- icoord[ch] = size - 1;
- else
- icoord[ch] = util_ifloor(s[ch] * size);
- }
+ if (s <= 0.0F)
+ *icoord = 0;
+ else if (s >= 1.0F)
+ *icoord = size - 1;
+ else
+ *icoord = util_ifloor(s * size);
}
static void
-wrap_nearest_clamp_to_edge(const float s[4], unsigned size, int icoord[4])
+wrap_nearest_clamp_to_edge(float s, unsigned size, int *icoord)
{
- uint ch;
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
- for (ch = 0; ch < 4; ch++) {
- if (s[ch] < min)
- icoord[ch] = 0;
- else if (s[ch] > max)
- icoord[ch] = size - 1;
- else
- icoord[ch] = util_ifloor(s[ch] * size);
- }
+ if (s < min)
+ *icoord = 0;
+ else if (s > max)
+ *icoord = size - 1;
+ else
+ *icoord = util_ifloor(s * size);
}
static void
-wrap_nearest_clamp_to_border(const float s[4], unsigned size, int icoord[4])
+wrap_nearest_clamp_to_border(float s, unsigned size, int *icoord)
{
- uint ch;
/* s limited to [min,max] */
/* i limited to [-1, size] */
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
- for (ch = 0; ch < 4; ch++) {
- if (s[ch] <= min)
- icoord[ch] = -1;
- else if (s[ch] >= max)
- icoord[ch] = size;
- else
- icoord[ch] = util_ifloor(s[ch] * size);
- }
+ if (s <= min)
+ *icoord = -1;
+ else if (s >= max)
+ *icoord = size;
+ else
+ *icoord = util_ifloor(s * size);
}
static void
-wrap_nearest_mirror_repeat(const float s[4], unsigned size, int icoord[4])
+wrap_nearest_mirror_repeat(float s, unsigned size, int *icoord)
{
- uint ch;
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
- for (ch = 0; ch < 4; ch++) {
- const int flr = util_ifloor(s[ch]);
- float u = frac(s[ch]);
- if (flr & 1)
- u = 1.0F - u;
- if (u < min)
- icoord[ch] = 0;
- else if (u > max)
- icoord[ch] = size - 1;
- else
- icoord[ch] = util_ifloor(u * size);
- }
+ const int flr = util_ifloor(s);
+ float u = frac(s);
+ if (flr & 1)
+ u = 1.0F - u;
+ if (u < min)
+ *icoord = 0;
+ else if (u > max)
+ *icoord = size - 1;
+ else
+ *icoord = util_ifloor(u * size);
}
static void
-wrap_nearest_mirror_clamp(const float s[4], unsigned size, int icoord[4])
-{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- /* s limited to [0,1] */
- /* i limited to [0,size-1] */
- const float u = fabsf(s[ch]);
- if (u <= 0.0F)
- icoord[ch] = 0;
- else if (u >= 1.0F)
- icoord[ch] = size - 1;
- else
- icoord[ch] = util_ifloor(u * size);
- }
+wrap_nearest_mirror_clamp(float s, unsigned size, int *icoord)
+{
+ /* s limited to [0,1] */
+ /* i limited to [0,size-1] */
+ const float u = fabsf(s);
+ if (u <= 0.0F)
+ *icoord = 0;
+ else if (u >= 1.0F)
+ *icoord = size - 1;
+ else
+ *icoord = util_ifloor(u * size);
}
static void
-wrap_nearest_mirror_clamp_to_edge(const float s[4], unsigned size,
- int icoord[4])
+wrap_nearest_mirror_clamp_to_edge(float s, unsigned size, int *icoord)
{
- uint ch;
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
- for (ch = 0; ch < 4; ch++) {
- const float u = fabsf(s[ch]);
- if (u < min)
- icoord[ch] = 0;
- else if (u > max)
- icoord[ch] = size - 1;
- else
- icoord[ch] = util_ifloor(u * size);
- }
+ const float u = fabsf(s);
+ if (u < min)
+ *icoord = 0;
+ else if (u > max)
+ *icoord = size - 1;
+ else
+ *icoord = util_ifloor(u * size);
}
static void
-wrap_nearest_mirror_clamp_to_border(const float s[4], unsigned size,
- int icoord[4])
+wrap_nearest_mirror_clamp_to_border(float s, unsigned size, int *icoord)
{
- uint ch;
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
- for (ch = 0; ch < 4; ch++) {
- const float u = fabsf(s[ch]);
- if (u < min)
- icoord[ch] = -1;
- else if (u > max)
- icoord[ch] = size;
- else
- icoord[ch] = util_ifloor(u * size);
- }
+ const float u = fabsf(s);
+ if (u < min)
+ *icoord = -1;
+ else if (u > max)
+ *icoord = size;
+ else
+ *icoord = util_ifloor(u * size);
}
/**
- * Used to compute texel locations for linear sampling for four texcoords.
+ * Used to compute texel locations for linear sampling
* \param wrapMode PIPE_TEX_WRAP_x
- * \param s the texcoords
+ * \param s the texcoord
* \param size the texture image size
- * \param icoord0 returns first texture indexes
- * \param icoord1 returns second texture indexes (usually icoord0 + 1)
- * \param w returns blend factor/weight between texture indexes
- * \param icoord returns the computed integer texture coords
+ * \param icoord0 returns first texture index
+ * \param icoord1 returns second texture index (usually icoord0 + 1)
+ * \param w returns blend factor/weight between texture indices
+ * \param icoord returns the computed integer texture coord
*/
static void
-wrap_linear_repeat(const float s[4], unsigned size,
- int icoord0[4], int icoord1[4], float w[4])
-{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- float u = s[ch] * size - 0.5F;
- icoord0[ch] = repeat(util_ifloor(u), size);
- icoord1[ch] = repeat(icoord0[ch] + 1, size);
- w[ch] = frac(u);
- }
+wrap_linear_repeat(float s, unsigned size,
+ int *icoord0, int *icoord1, float *w)
+{
+ float u = s * size - 0.5F;
+ *icoord0 = repeat(util_ifloor(u), size);
+ *icoord1 = repeat(*icoord0 + 1, size);
+ *w = frac(u);
}
static void
-wrap_linear_clamp(const float s[4], unsigned size,
- int icoord0[4], int icoord1[4], float w[4])
-{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- float u = CLAMP(s[ch], 0.0F, 1.0F);
- u = u * size - 0.5f;
- icoord0[ch] = util_ifloor(u);
- icoord1[ch] = icoord0[ch] + 1;
- w[ch] = frac(u);
- }
+wrap_linear_clamp(float s, unsigned size,
+ int *icoord0, int *icoord1, float *w)
+{
+ float u = CLAMP(s, 0.0F, 1.0F);
+ u = u * size - 0.5f;
+ *icoord0 = util_ifloor(u);
+ *icoord1 = *icoord0 + 1;
+ *w = frac(u);
}
static void
-wrap_linear_clamp_to_edge(const float s[4], unsigned size,
- int icoord0[4], int icoord1[4], float w[4])
-{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- float u = CLAMP(s[ch], 0.0F, 1.0F);
- u = u * size - 0.5f;
- icoord0[ch] = util_ifloor(u);
- icoord1[ch] = icoord0[ch] + 1;
- if (icoord0[ch] < 0)
- icoord0[ch] = 0;
- if (icoord1[ch] >= (int) size)
- icoord1[ch] = size - 1;
- w[ch] = frac(u);
- }
+wrap_linear_clamp_to_edge(float s, unsigned size,
+ int *icoord0, int *icoord1, float *w)
+{
+ float u = CLAMP(s, 0.0F, 1.0F);
+ u = u * size - 0.5f;
+ *icoord0 = util_ifloor(u);
+ *icoord1 = *icoord0 + 1;
+ if (*icoord0 < 0)
+ *icoord0 = 0;
+ if (*icoord1 >= (int) size)
+ *icoord1 = size - 1;
+ *w = frac(u);
}
static void
-wrap_linear_clamp_to_border(const float s[4], unsigned size,
- int icoord0[4], int icoord1[4], float w[4])
+wrap_linear_clamp_to_border(float s, unsigned size,
+ int *icoord0, int *icoord1, float *w)
{
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- float u = CLAMP(s[ch], min, max);
- u = u * size - 0.5f;
- icoord0[ch] = util_ifloor(u);
- icoord1[ch] = icoord0[ch] + 1;
- w[ch] = frac(u);
- }
+ float u = CLAMP(s, min, max);
+ u = u * size - 0.5f;
+ *icoord0 = util_ifloor(u);
+ *icoord1 = *icoord0 + 1;
+ *w = frac(u);
}
static void
-wrap_linear_mirror_repeat(const float s[4], unsigned size,
- int icoord0[4], int icoord1[4], float w[4])
-{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- const int flr = util_ifloor(s[ch]);
- float u = frac(s[ch]);
- if (flr & 1)
- u = 1.0F - u;
- u = u * size - 0.5F;
- icoord0[ch] = util_ifloor(u);
- icoord1[ch] = icoord0[ch] + 1;
- if (icoord0[ch] < 0)
- icoord0[ch] = 0;
- if (icoord1[ch] >= (int) size)
- icoord1[ch] = size - 1;
- w[ch] = frac(u);
- }
+wrap_linear_mirror_repeat(float s, unsigned size,
+ int *icoord0, int *icoord1, float *w)
+{
+ const int flr = util_ifloor(s);
+ float u = frac(s);
+ if (flr & 1)
+ u = 1.0F - u;
+ u = u * size - 0.5F;
+ *icoord0 = util_ifloor(u);
+ *icoord1 = *icoord0 + 1;
+ if (*icoord0 < 0)
+ *icoord0 = 0;
+ if (*icoord1 >= (int) size)
+ *icoord1 = size - 1;
+ *w = frac(u);
}
static void
-wrap_linear_mirror_clamp(const float s[4], unsigned size,
- int icoord0[4], int icoord1[4], float w[4])
-{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- float u = fabsf(s[ch]);
- if (u >= 1.0F)
- u = (float) size;
- else
- u *= size;
- u -= 0.5F;
- icoord0[ch] = util_ifloor(u);
- icoord1[ch] = icoord0[ch] + 1;
- w[ch] = frac(u);
- }
+wrap_linear_mirror_clamp(float s, unsigned size,
+ int *icoord0, int *icoord1, float *w)
+{
+ float u = fabsf(s);
+ if (u >= 1.0F)
+ u = (float) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *icoord0 = util_ifloor(u);
+ *icoord1 = *icoord0 + 1;
+ *w = frac(u);
}
static void
-wrap_linear_mirror_clamp_to_edge(const float s[4], unsigned size,
- int icoord0[4], int icoord1[4], float w[4])
-{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- float u = fabsf(s[ch]);
- if (u >= 1.0F)
- u = (float) size;
- else
- u *= size;
- u -= 0.5F;
- icoord0[ch] = util_ifloor(u);
- icoord1[ch] = icoord0[ch] + 1;
- if (icoord0[ch] < 0)
- icoord0[ch] = 0;
- if (icoord1[ch] >= (int) size)
- icoord1[ch] = size - 1;
- w[ch] = frac(u);
- }
+wrap_linear_mirror_clamp_to_edge(float s, unsigned size,
+ int *icoord0, int *icoord1, float *w)
+{
+ float u = fabsf(s);
+ if (u >= 1.0F)
+ u = (float) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *icoord0 = util_ifloor(u);
+ *icoord1 = *icoord0 + 1;
+ if (*icoord0 < 0)
+ *icoord0 = 0;
+ if (*icoord1 >= (int) size)
+ *icoord1 = size - 1;
+ *w = frac(u);
}
static void
-wrap_linear_mirror_clamp_to_border(const float s[4], unsigned size,
- int icoord0[4], int icoord1[4], float w[4])
+wrap_linear_mirror_clamp_to_border(float s, unsigned size,
+ int *icoord0, int *icoord1, float *w)
{
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- float u = fabsf(s[ch]);
- if (u <= min)
- u = min * size;
- else if (u >= max)
- u = max * size;
- else
- u *= size;
- u -= 0.5F;
- icoord0[ch] = util_ifloor(u);
- icoord1[ch] = icoord0[ch] + 1;
- w[ch] = frac(u);
- }
+ float u = fabsf(s);
+ if (u <= min)
+ u = min * size;
+ else if (u >= max)
+ u = max * size;
+ else
+ u *= size;
+ u -= 0.5F;
+ *icoord0 = util_ifloor(u);
+ *icoord1 = *icoord0 + 1;
+ *w = frac(u);
}
* PIPE_TEX_WRAP_CLAMP for nearest sampling, unnormalized coords.
*/
static void
-wrap_nearest_unorm_clamp(const float s[4], unsigned size, int icoord[4])
+wrap_nearest_unorm_clamp(float s, unsigned size, int *icoord)
{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- int i = util_ifloor(s[ch]);
- icoord[ch]= CLAMP(i, 0, (int) size-1);
- }
+ int i = util_ifloor(s);
+ *icoord = CLAMP(i, 0, (int) size-1);
}
* PIPE_TEX_WRAP_CLAMP_TO_BORDER for nearest sampling, unnormalized coords.
*/
static void
-wrap_nearest_unorm_clamp_to_border(const float s[4], unsigned size,
- int icoord[4])
+wrap_nearest_unorm_clamp_to_border(float s, unsigned size, int *icoord)
{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- icoord[ch]= util_ifloor( CLAMP(s[ch], -0.5F, (float) size + 0.5F) );
- }
+ *icoord = util_ifloor( CLAMP(s, -0.5F, (float) size + 0.5F) );
}
* PIPE_TEX_WRAP_CLAMP_TO_EDGE for nearest sampling, unnormalized coords.
*/
static void
-wrap_nearest_unorm_clamp_to_edge(const float s[4], unsigned size,
- int icoord[4])
+wrap_nearest_unorm_clamp_to_edge(float s, unsigned size, int *icoord)
{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- icoord[ch]= util_ifloor( CLAMP(s[ch], 0.5F, (float) size - 0.5F) );
- }
+ *icoord = util_ifloor( CLAMP(s, 0.5F, (float) size - 0.5F) );
}
* PIPE_TEX_WRAP_CLAMP for linear sampling, unnormalized coords.
*/
static void
-wrap_linear_unorm_clamp(const float s[4], unsigned size,
- int icoord0[4], int icoord1[4], float w[4])
-{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- /* Not exactly what the spec says, but it matches NVIDIA output */
- float u = CLAMP(s[ch] - 0.5F, 0.0f, (float) size - 1.0f);
- icoord0[ch] = util_ifloor(u);
- icoord1[ch] = icoord0[ch] + 1;
- w[ch] = frac(u);
- }
+wrap_linear_unorm_clamp(float s, unsigned size,
+ int *icoord0, int *icoord1, float *w)
+{
+ /* Not exactly what the spec says, but it matches NVIDIA output */
+ float u = CLAMP(s - 0.5F, 0.0f, (float) size - 1.0f);
+ *icoord0 = util_ifloor(u);
+ *icoord1 = *icoord0 + 1;
+ *w = frac(u);
}
* PIPE_TEX_WRAP_CLAMP_TO_BORDER for linear sampling, unnormalized coords.
*/
static void
-wrap_linear_unorm_clamp_to_border(const float s[4], unsigned size,
- int icoord0[4], int icoord1[4], float w[4])
-{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- float u = CLAMP(s[ch], -0.5F, (float) size + 0.5F);
- u -= 0.5F;
- icoord0[ch] = util_ifloor(u);
- icoord1[ch] = icoord0[ch] + 1;
- if (icoord1[ch] > (int) size - 1)
- icoord1[ch] = size - 1;
- w[ch] = frac(u);
- }
+wrap_linear_unorm_clamp_to_border(float s, unsigned size,
+ int *icoord0, int *icoord1, float *w)
+{
+ float u = CLAMP(s, -0.5F, (float) size + 0.5F);
+ u -= 0.5F;
+ *icoord0 = util_ifloor(u);
+ *icoord1 = *icoord0 + 1;
+ if (*icoord1 > (int) size - 1)
+ *icoord1 = size - 1;
+ *w = frac(u);
}
* PIPE_TEX_WRAP_CLAMP_TO_EDGE for linear sampling, unnormalized coords.
*/
static void
-wrap_linear_unorm_clamp_to_edge(const float s[4], unsigned size,
- int icoord0[4], int icoord1[4], float w[4])
-{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- float u = CLAMP(s[ch], +0.5F, (float) size - 0.5F);
- u -= 0.5F;
- icoord0[ch] = util_ifloor(u);
- icoord1[ch] = icoord0[ch] + 1;
- if (icoord1[ch] > (int) size - 1)
- icoord1[ch] = size - 1;
- w[ch] = frac(u);
- }
+wrap_linear_unorm_clamp_to_edge(float s, unsigned size,
+ int *icoord0, int *icoord1, float *w)
+{
+ float u = CLAMP(s, +0.5F, (float) size - 0.5F);
+ u -= 0.5F;
+ *icoord0 = util_ifloor(u);
+ *icoord1 = *icoord0 + 1;
+ if (*icoord1 > (int) size - 1)
+ *icoord1 = size - 1;
+ *w = frac(u);
}
* Do coordinate to array index conversion. For array textures.
*/
static INLINE void
-wrap_array_layer(const float coord[4], unsigned size, int layer[4])
+wrap_array_layer(float coord, unsigned size, int *layer)
{
- uint ch;
- for (ch = 0; ch < 4; ch++) {
- int c = util_ifloor(coord[ch] + 0.5F);
- layer[ch] = CLAMP(c, 0, size - 1);
- }
+ int c = util_ifloor(coord + 0.5F);
+ *layer = CLAMP(c, 0, size - 1);
}
* \param rgba the quad to put the texel/color into
*
* XXX maybe move this into sp_tex_tile_cache.c and merge with the
- * sp_get_cached_tile_tex() function. Also, get 4 texels instead of 1...
+ * sp_get_cached_tile_tex() function.
*/
static void
-print_sample(const char *function, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+print_sample(const char *function, const float *rgba)
+{
+ debug_printf("%s %g %g %g %g\n",
+ function,
+ rgba[0], rgba[TGSI_NUM_CHANNELS], rgba[2*TGSI_NUM_CHANNELS], rgba[3*TGSI_NUM_CHANNELS]);
+}
+
+
+static void
+print_sample_4(const char *function, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
debug_printf("%s %g %g %g %g, %g %g %g %g, %g %g %g %g, %g %g %g %g\n",
function,
rgba[0][3], rgba[1][3], rgba[2][3], rgba[3][3]);
}
-
/* Some image-filter fastpaths:
*/
static INLINE void
img_filter_2d_linear_repeat_POT(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
- unsigned j;
- unsigned level = samp->level;
unsigned xpot = pot_level_size(samp->xpot, level);
unsigned ypot = pot_level_size(samp->ypot, level);
unsigned xmax = (xpot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, xpot) - 1; */
unsigned ymax = (ypot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, ypot) - 1; */
union tex_tile_address addr;
+ int c;
- addr.value = 0;
- addr.bits.level = samp->level;
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- int c;
- float u = s[j] * xpot - 0.5F;
- float v = t[j] * ypot - 0.5F;
+ float u = s * xpot - 0.5F;
+ float v = t * ypot - 0.5F;
- int uflr = util_ifloor(u);
- int vflr = util_ifloor(v);
+ int uflr = util_ifloor(u);
+ int vflr = util_ifloor(v);
- float xw = u - (float)uflr;
- float yw = v - (float)vflr;
+ float xw = u - (float)uflr;
+ float yw = v - (float)vflr;
- int x0 = uflr & (xpot - 1);
- int y0 = vflr & (ypot - 1);
+ int x0 = uflr & (xpot - 1);
+ int y0 = vflr & (ypot - 1);
- const float *tx[4];
+ const float *tx[4];
- /* Can we fetch all four at once:
- */
- if (x0 < xmax && y0 < ymax) {
- get_texel_quad_2d_no_border_single_tile(samp, addr, x0, y0, tx);
- }
- else {
- unsigned x1 = (x0 + 1) & (xpot - 1);
- unsigned y1 = (y0 + 1) & (ypot - 1);
- get_texel_quad_2d_no_border(samp, addr, x0, y0, x1, y1, tx);
- }
+ addr.value = 0;
+ addr.bits.level = level;
- /* interpolate R, G, B, A */
- for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp_2d(xw, yw,
- tx[0][c], tx[1][c],
- tx[2][c], tx[3][c]);
- }
+ /* Can we fetch all four at once:
+ */
+ if (x0 < xmax && y0 < ymax) {
+ get_texel_quad_2d_no_border_single_tile(samp, addr, x0, y0, tx);
+ }
+ else {
+ unsigned x1 = (x0 + 1) & (xpot - 1);
+ unsigned y1 = (y0 + 1) & (ypot - 1);
+ get_texel_quad_2d_no_border(samp, addr, x0, y0, x1, y1, tx);
+ }
+
+ /* interpolate R, G, B, A */
+ for (c = 0; c < TGSI_QUAD_SIZE; c++) {
+ rgba[TGSI_NUM_CHANNELS*c] = lerp_2d(xw, yw,
+ tx[0][c], tx[1][c],
+ tx[2][c], tx[3][c]);
}
if (DEBUG_TEX) {
static INLINE void
img_filter_2d_nearest_repeat_POT(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float rgba[TGSI_QUAD_SIZE])
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
- unsigned j;
- unsigned level = samp->level;
unsigned xpot = pot_level_size(samp->xpot, level);
unsigned ypot = pot_level_size(samp->ypot, level);
+ const float *out;
union tex_tile_address addr;
+ int c;
- addr.value = 0;
- addr.bits.level = samp->level;
-
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- int c;
-
- float u = s[j] * xpot;
- float v = t[j] * ypot;
+ float u = s * xpot;
+ float v = t * ypot;
- int uflr = util_ifloor(u);
- int vflr = util_ifloor(v);
+ int uflr = util_ifloor(u);
+ int vflr = util_ifloor(v);
- int x0 = uflr & (xpot - 1);
- int y0 = vflr & (ypot - 1);
+ int x0 = uflr & (xpot - 1);
+ int y0 = vflr & (ypot - 1);
- const float *out = get_texel_2d_no_border(samp, addr, x0, y0);
+ addr.value = 0;
+ addr.bits.level = level;
- for (c = 0; c < 4; c++) {
- rgba[c][j] = out[c];
- }
- }
+ out = get_texel_2d_no_border(samp, addr, x0, y0);
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = out[c];
if (DEBUG_TEX) {
print_sample(__FUNCTION__, rgba);
static INLINE void
img_filter_2d_nearest_clamp_POT(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float rgba[TGSI_QUAD_SIZE])
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
- unsigned j;
- unsigned level = samp->level;
unsigned xpot = pot_level_size(samp->xpot, level);
unsigned ypot = pot_level_size(samp->ypot, level);
union tex_tile_address addr;
+ int c;
- addr.value = 0;
- addr.bits.level = samp->level;
-
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- int c;
-
- float u = s[j] * xpot;
- float v = t[j] * ypot;
-
- int x0, y0;
- const float *out;
-
- x0 = util_ifloor(u);
- if (x0 < 0)
- x0 = 0;
- else if (x0 > xpot - 1)
- x0 = xpot - 1;
+ float u = s * xpot;
+ float v = t * ypot;
- y0 = util_ifloor(v);
- if (y0 < 0)
- y0 = 0;
- else if (y0 > ypot - 1)
- y0 = ypot - 1;
-
- out = get_texel_2d_no_border(samp, addr, x0, y0);
+ int x0, y0;
+ const float *out;
- for (c = 0; c < 4; c++) {
- rgba[c][j] = out[c];
- }
- }
+ addr.value = 0;
+ addr.bits.level = level;
+
+ x0 = util_ifloor(u);
+ if (x0 < 0)
+ x0 = 0;
+ else if (x0 > xpot - 1)
+ x0 = xpot - 1;
+
+ y0 = util_ifloor(v);
+ if (y0 < 0)
+ y0 = 0;
+ else if (y0 > ypot - 1)
+ y0 = ypot - 1;
+
+ out = get_texel_2d_no_border(samp, addr, x0, y0);
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = out[c];
if (DEBUG_TEX) {
print_sample(__FUNCTION__, rgba);
static void
img_filter_1d_nearest(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
- enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
+ enum tgsi_sampler_control control,
+ float rgba[TGSI_QUAD_SIZE])
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- unsigned level0, j;
int width;
- int x[4];
+ int x;
union tex_tile_address addr;
+ const float *out;
+ int c;
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
+ width = u_minify(texture->width0, level);
assert(width > 0);
addr.value = 0;
- addr.bits.level = samp->level;
+ addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, x);
+ samp->nearest_texcoord_s(s, width, &x);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float *out = get_texel_2d(samp, addr, x[j], 0);
- int c;
- for (c = 0; c < 4; c++) {
- rgba[c][j] = out[c];
- }
- }
+ out = get_texel_2d(samp, addr, x, 0);
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = out[c];
if (DEBUG_TEX) {
print_sample(__FUNCTION__, rgba);
static void
img_filter_1d_array_nearest(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- unsigned level0, j;
int width;
- int x[4], layer[4];
+ int x, layer;
union tex_tile_address addr;
+ const float *out;
+ int c;
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
+ width = u_minify(texture->width0, level);
assert(width > 0);
addr.value = 0;
- addr.bits.level = samp->level;
+ addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, x);
- wrap_array_layer(t, texture->array_size, layer);
+ samp->nearest_texcoord_s(s, width, &x);
+ wrap_array_layer(t, texture->array_size, &layer);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float *out = get_texel_1d_array(samp, addr, x[j], layer[j]);
- int c;
- for (c = 0; c < 4; c++) {
- rgba[c][j] = out[c];
- }
- }
+ out = get_texel_1d_array(samp, addr, x, layer);
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = out[c];
if (DEBUG_TEX) {
print_sample(__FUNCTION__, rgba);
static void
img_filter_2d_nearest(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- unsigned level0, j;
int width, height;
- int x[4], y[4];
+ int x, y;
union tex_tile_address addr;
+ const float *out;
+ int c;
-
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
- height = u_minify(texture->height0, level0);
+ width = u_minify(texture->width0, level);
+ height = u_minify(texture->height0, level);
assert(width > 0);
assert(height > 0);
addr.value = 0;
- addr.bits.level = samp->level;
+ addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, x);
- samp->nearest_texcoord_t(t, height, y);
+ samp->nearest_texcoord_s(s, width, &x);
+ samp->nearest_texcoord_t(t, height, &y);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float *out = get_texel_2d(samp, addr, x[j], y[j]);
- int c;
- for (c = 0; c < 4; c++) {
- rgba[c][j] = out[c];
- }
- }
+ out = get_texel_2d(samp, addr, x, y);
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = out[c];
if (DEBUG_TEX) {
print_sample(__FUNCTION__, rgba);
static void
img_filter_2d_array_nearest(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- unsigned level0, j;
int width, height;
- int x[4], y[4], layer[4];
+ int x, y, layer;
union tex_tile_address addr;
+ const float *out;
+ int c;
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
- height = u_minify(texture->height0, level0);
+ width = u_minify(texture->width0, level);
+ height = u_minify(texture->height0, level);
assert(width > 0);
assert(height > 0);
addr.value = 0;
- addr.bits.level = samp->level;
+ addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, x);
- samp->nearest_texcoord_t(t, height, y);
- wrap_array_layer(p, texture->array_size, layer);
+ samp->nearest_texcoord_s(s, width, &x);
+ samp->nearest_texcoord_t(t, height, &y);
+ wrap_array_layer(p, texture->array_size, &layer);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float *out = get_texel_2d_array(samp, addr, x[j], y[j], layer[j]);
- int c;
- for (c = 0; c < 4; c++) {
- rgba[c][j] = out[c];
- }
- }
+ out = get_texel_2d_array(samp, addr, x, y, layer);
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = out[c];
if (DEBUG_TEX) {
print_sample(__FUNCTION__, rgba);
static void
img_filter_cube_nearest(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- const unsigned *faces = samp->faces; /* zero when not cube-mapping */
- unsigned level0, j;
int width, height;
- int x[4], y[4];
+ int x, y;
union tex_tile_address addr;
+ const float *out;
+ int c;
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
- height = u_minify(texture->height0, level0);
+ width = u_minify(texture->width0, level);
+ height = u_minify(texture->height0, level);
assert(width > 0);
assert(height > 0);
addr.value = 0;
- addr.bits.level = samp->level;
+ addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, x);
- samp->nearest_texcoord_t(t, height, y);
+ samp->nearest_texcoord_s(s, width, &x);
+ samp->nearest_texcoord_t(t, height, &y);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float *out = get_texel_2d(samp, face(addr, faces[j]), x[j], y[j]);
- int c;
- for (c = 0; c < 4; c++) {
- rgba[c][j] = out[c];
- }
- }
+ out = get_texel_2d(samp, face(addr, face_id), x, y);
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = out[c];
if (DEBUG_TEX) {
print_sample(__FUNCTION__, rgba);
static void
img_filter_3d_nearest(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- unsigned level0, j;
int width, height, depth;
- int x[4], y[4], z[4];
+ int x, y, z;
union tex_tile_address addr;
+ const float *out;
+ int c;
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
- height = u_minify(texture->height0, level0);
- depth = u_minify(texture->depth0, level0);
+ width = u_minify(texture->width0, level);
+ height = u_minify(texture->height0, level);
+ depth = u_minify(texture->depth0, level);
assert(width > 0);
assert(height > 0);
assert(depth > 0);
- samp->nearest_texcoord_s(s, width, x);
- samp->nearest_texcoord_t(t, height, y);
- samp->nearest_texcoord_p(p, depth, z);
+ samp->nearest_texcoord_s(s, width, &x);
+ samp->nearest_texcoord_t(t, height, &y);
+ samp->nearest_texcoord_p(p, depth, &z);
addr.value = 0;
- addr.bits.level = samp->level;
+ addr.bits.level = level;
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float *out = get_texel_3d(samp, addr, x[j], y[j], z[j]);
- int c;
- for (c = 0; c < 4; c++) {
- rgba[c][j] = out[c];
- }
- }
+ out = get_texel_3d(samp, addr, x, y, z);
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = out[c];
}
static void
img_filter_1d_linear(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- unsigned level0, j;
int width;
- int x0[4], x1[4];
- float xw[4]; /* weights */
+ int x0, x1;
+ float xw; /* weights */
union tex_tile_address addr;
+ const float *tx0, *tx1;
+ int c;
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
+ width = u_minify(texture->width0, level);
assert(width > 0);
addr.value = 0;
- addr.bits.level = samp->level;
+ addr.bits.level = level;
- samp->linear_texcoord_s(s, width, x0, x1, xw);
+ samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float *tx0 = get_texel_2d(samp, addr, x0[j], 0);
- const float *tx1 = get_texel_2d(samp, addr, x1[j], 0);
- int c;
+ tx0 = get_texel_2d(samp, addr, x0, 0);
+ tx1 = get_texel_2d(samp, addr, x1, 0);
- /* interpolate R, G, B, A */
- for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp(xw[j], tx0[c], tx1[c]);
- }
- }
+ /* interpolate R, G, B, A */
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = lerp(xw, tx0[c], tx1[c]);
}
static void
img_filter_1d_array_linear(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- unsigned level0, j;
int width;
- int x0[4], x1[4], layer[4];
- float xw[4]; /* weights */
+ int x0, x1, layer;
+ float xw; /* weights */
union tex_tile_address addr;
+ const float *tx0, *tx1;
+ int c;
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
+ width = u_minify(texture->width0, level);
assert(width > 0);
addr.value = 0;
- addr.bits.level = samp->level;
+ addr.bits.level = level;
- samp->linear_texcoord_s(s, width, x0, x1, xw);
- wrap_array_layer(t, texture->array_size, layer);
+ samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ wrap_array_layer(t, texture->array_size, &layer);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float *tx0 = get_texel_1d_array(samp, addr, x0[j], layer[j]);
- const float *tx1 = get_texel_1d_array(samp, addr, x1[j], layer[j]);
- int c;
+ tx0 = get_texel_1d_array(samp, addr, x0, layer);
+ tx1 = get_texel_1d_array(samp, addr, x1, layer);
- /* interpolate R, G, B, A */
- for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp(xw[j], tx0[c], tx1[c]);
- }
- }
+ /* interpolate R, G, B, A */
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = lerp(xw, tx0[c], tx1[c]);
}
static void
img_filter_2d_linear(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- unsigned level0, j;
int width, height;
- int x0[4], y0[4], x1[4], y1[4];
- float xw[4], yw[4]; /* weights */
+ int x0, y0, x1, y1;
+ float xw, yw; /* weights */
union tex_tile_address addr;
+ const float *tx0, *tx1, *tx2, *tx3;
+ int c;
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
- height = u_minify(texture->height0, level0);
+ width = u_minify(texture->width0, level);
+ height = u_minify(texture->height0, level);
assert(width > 0);
assert(height > 0);
addr.value = 0;
- addr.bits.level = samp->level;
+ addr.bits.level = level;
- samp->linear_texcoord_s(s, width, x0, x1, xw);
- samp->linear_texcoord_t(t, height, y0, y1, yw);
+ samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float *tx0 = get_texel_2d(samp, addr, x0[j], y0[j]);
- const float *tx1 = get_texel_2d(samp, addr, x1[j], y0[j]);
- const float *tx2 = get_texel_2d(samp, addr, x0[j], y1[j]);
- const float *tx3 = get_texel_2d(samp, addr, x1[j], y1[j]);
- int c;
+ tx0 = get_texel_2d(samp, addr, x0, y0);
+ tx1 = get_texel_2d(samp, addr, x1, y0);
+ tx2 = get_texel_2d(samp, addr, x0, y1);
+ tx3 = get_texel_2d(samp, addr, x1, y1);
- /* interpolate R, G, B, A */
- for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp_2d(xw[j], yw[j],
- tx0[c], tx1[c],
- tx2[c], tx3[c]);
- }
- }
+ /* interpolate R, G, B, A */
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = lerp_2d(xw, yw,
+ tx0[c], tx1[c],
+ tx2[c], tx3[c]);
}
static void
img_filter_2d_array_linear(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- unsigned level0, j;
int width, height;
- int x0[4], y0[4], x1[4], y1[4], layer[4];
- float xw[4], yw[4]; /* weights */
+ int x0, y0, x1, y1, layer;
+ float xw, yw; /* weights */
union tex_tile_address addr;
+ const float *tx0, *tx1, *tx2, *tx3;
+ int c;
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
- height = u_minify(texture->height0, level0);
+ width = u_minify(texture->width0, level);
+ height = u_minify(texture->height0, level);
assert(width > 0);
assert(height > 0);
addr.value = 0;
- addr.bits.level = samp->level;
+ addr.bits.level = level;
- samp->linear_texcoord_s(s, width, x0, x1, xw);
- samp->linear_texcoord_t(t, height, y0, y1, yw);
- wrap_array_layer(p, texture->array_size, layer);
+ samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ wrap_array_layer(p, texture->array_size, &layer);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float *tx0 = get_texel_2d_array(samp, addr, x0[j], y0[j], layer[j]);
- const float *tx1 = get_texel_2d_array(samp, addr, x1[j], y0[j], layer[j]);
- const float *tx2 = get_texel_2d_array(samp, addr, x0[j], y1[j], layer[j]);
- const float *tx3 = get_texel_2d_array(samp, addr, x1[j], y1[j], layer[j]);
- int c;
+ tx0 = get_texel_2d_array(samp, addr, x0, y0, layer);
+ tx1 = get_texel_2d_array(samp, addr, x1, y0, layer);
+ tx2 = get_texel_2d_array(samp, addr, x0, y1, layer);
+ tx3 = get_texel_2d_array(samp, addr, x1, y1, layer);
- /* interpolate R, G, B, A */
- for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp_2d(xw[j], yw[j],
- tx0[c], tx1[c],
- tx2[c], tx3[c]);
- }
- }
+ /* interpolate R, G, B, A */
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = lerp_2d(xw, yw,
+ tx0[c], tx1[c],
+ tx2[c], tx3[c]);
}
static void
img_filter_cube_linear(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- const unsigned *faces = samp->faces; /* zero when not cube-mapping */
- unsigned level0, j;
int width, height;
- int x0[4], y0[4], x1[4], y1[4];
- float xw[4], yw[4]; /* weights */
- union tex_tile_address addr;
+ int x0, y0, x1, y1;
+ float xw, yw; /* weights */
+ union tex_tile_address addr, addrj;
+ const float *tx0, *tx1, *tx2, *tx3;
+ int c;
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
- height = u_minify(texture->height0, level0);
+ width = u_minify(texture->width0, level);
+ height = u_minify(texture->height0, level);
assert(width > 0);
assert(height > 0);
addr.value = 0;
- addr.bits.level = samp->level;
+ addr.bits.level = level;
- samp->linear_texcoord_s(s, width, x0, x1, xw);
- samp->linear_texcoord_t(t, height, y0, y1, yw);
+ samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- union tex_tile_address addrj = face(addr, faces[j]);
- const float *tx0 = get_texel_2d(samp, addrj, x0[j], y0[j]);
- const float *tx1 = get_texel_2d(samp, addrj, x1[j], y0[j]);
- const float *tx2 = get_texel_2d(samp, addrj, x0[j], y1[j]);
- const float *tx3 = get_texel_2d(samp, addrj, x1[j], y1[j]);
- int c;
+ addrj = face(addr, face_id);
+ tx0 = get_texel_2d(samp, addrj, x0, y0);
+ tx1 = get_texel_2d(samp, addrj, x1, y0);
+ tx2 = get_texel_2d(samp, addrj, x0, y1);
+ tx3 = get_texel_2d(samp, addrj, x1, y1);
- /* interpolate R, G, B, A */
- for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp_2d(xw[j], yw[j],
- tx0[c], tx1[c],
- tx2[c], tx3[c]);
- }
- }
+ /* interpolate R, G, B, A */
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = lerp_2d(xw, yw,
+ tx0[c], tx1[c],
+ tx2[c], tx3[c]);
}
static void
img_filter_3d_linear(struct tgsi_sampler *tgsi_sampler,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+ float *rgba)
{
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- unsigned level0, j;
int width, height, depth;
- int x0[4], x1[4], y0[4], y1[4], z0[4], z1[4];
- float xw[4], yw[4], zw[4]; /* interpolation weights */
+ int x0, x1, y0, y1, z0, z1;
+ float xw, yw, zw; /* interpolation weights */
union tex_tile_address addr;
+ const float *tx00, *tx01, *tx02, *tx03, *tx10, *tx11, *tx12, *tx13;
+ int c;
- level0 = samp->level;
- width = u_minify(texture->width0, level0);
- height = u_minify(texture->height0, level0);
- depth = u_minify(texture->depth0, level0);
+ width = u_minify(texture->width0, level);
+ height = u_minify(texture->height0, level);
+ depth = u_minify(texture->depth0, level);
addr.value = 0;
- addr.bits.level = level0;
+ addr.bits.level = level;
assert(width > 0);
assert(height > 0);
assert(depth > 0);
- samp->linear_texcoord_s(s, width, x0, x1, xw);
- samp->linear_texcoord_t(t, height, y0, y1, yw);
- samp->linear_texcoord_p(p, depth, z0, z1, zw);
+ samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ samp->linear_texcoord_p(p, depth, &z0, &z1, &zw);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- int c;
- const float *tx00 = get_texel_3d(samp, addr, x0[j], y0[j], z0[j]);
- const float *tx01 = get_texel_3d(samp, addr, x1[j], y0[j], z0[j]);
- const float *tx02 = get_texel_3d(samp, addr, x0[j], y1[j], z0[j]);
- const float *tx03 = get_texel_3d(samp, addr, x1[j], y1[j], z0[j]);
+ tx00 = get_texel_3d(samp, addr, x0, y0, z0);
+ tx01 = get_texel_3d(samp, addr, x1, y0, z0);
+ tx02 = get_texel_3d(samp, addr, x0, y1, z0);
+ tx03 = get_texel_3d(samp, addr, x1, y1, z0);
- const float *tx10 = get_texel_3d(samp, addr, x0[j], y0[j], z1[j]);
- const float *tx11 = get_texel_3d(samp, addr, x1[j], y0[j], z1[j]);
- const float *tx12 = get_texel_3d(samp, addr, x0[j], y1[j], z1[j]);
- const float *tx13 = get_texel_3d(samp, addr, x1[j], y1[j], z1[j]);
+ tx10 = get_texel_3d(samp, addr, x0, y0, z1);
+ tx11 = get_texel_3d(samp, addr, x1, y0, z1);
+ tx12 = get_texel_3d(samp, addr, x0, y1, z1);
+ tx13 = get_texel_3d(samp, addr, x1, y1, z1);
/* interpolate R, G, B, A */
- for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp_3d(xw[j], yw[j], zw[j],
- tx00[c], tx01[c],
- tx02[c], tx03[c],
- tx10[c], tx11[c],
- tx12[c], tx13[c]);
- }
- }
+ for (c = 0; c < TGSI_QUAD_SIZE; c++)
+ rgba[TGSI_NUM_CHANNELS*c] = lerp_3d(xw, yw, zw,
+ tx00[c], tx01[c],
+ tx02[c], tx03[c],
+ tx10[c], tx11[c],
+ tx12[c], tx13[c]);
}
{
struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- int level0;
- float lambda;
+ int j;
float lod[TGSI_QUAD_SIZE];
if (control == tgsi_sampler_lod_bias) {
- lambda = samp->compute_lambda(samp, s, t, p) + samp->sampler->lod_bias;
+ float lambda = samp->compute_lambda(samp, s, t, p) + samp->sampler->lod_bias;
compute_lod(samp->sampler, lambda, c0, lod);
} else {
assert(control == tgsi_sampler_lod_explicit);
memcpy(lod, c0, sizeof(lod));
}
- /* XXX: Take into account all lod values.
- */
- lambda = lod[0];
- level0 = samp->view->u.tex.first_level + (int)lambda;
+ for (j = 0; j < TGSI_QUAD_SIZE; j++) {
+ int level0 = samp->view->u.tex.first_level + (int)lod[j];
- if (lambda < 0.0) {
- samp->level = samp->view->u.tex.first_level;
- samp->mag_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba);
- }
- else if (level0 >= texture->last_level) {
- samp->level = texture->last_level;
- samp->min_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba);
- }
- else {
- float levelBlend = frac(lambda);
- float rgba0[4][4];
- float rgba1[4][4];
- int c,j;
+ if (lod[j] < 0.0)
+ samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]);
- samp->level = level0;
- samp->min_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba0);
+ else if (level0 >= texture->last_level)
+ samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], texture->last_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]);
- samp->level = level0+1;
- samp->min_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba1);
+ else {
+ float levelBlend = frac(lod[j]);
+ float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
+ int c;
+
+ samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][0]);
+ samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0+1, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][1]);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp(levelBlend, rgba0[c][j], rgba1[c][j]);
+ rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]);
}
}
}
if (DEBUG_TEX) {
- print_sample(__FUNCTION__, rgba);
+ print_sample_4(__FUNCTION__, rgba);
}
}
{
struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- float lambda;
float lod[TGSI_QUAD_SIZE];
+ int j;
if (control == tgsi_sampler_lod_bias) {
- lambda = samp->compute_lambda(samp, s, t, p) + samp->sampler->lod_bias;
+ float lambda = samp->compute_lambda(samp, s, t, p) + samp->sampler->lod_bias;
compute_lod(samp->sampler, lambda, c0, lod);
} else {
assert(control == tgsi_sampler_lod_explicit);
memcpy(lod, c0, sizeof(lod));
}
- /* XXX: Take into account all lod values.
- */
- lambda = lod[0];
-
- if (lambda < 0.0) {
- samp->level = samp->view->u.tex.first_level;
- samp->mag_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba);
- }
- else {
- samp->level = samp->view->u.tex.first_level + (int)(lambda + 0.5F) ;
- samp->level = MIN2(samp->level, (int)texture->last_level);
- samp->min_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba);
+ for (j = 0; j < TGSI_QUAD_SIZE; j++) {
+ if (lod[j] < 0.0)
+ samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]);
+ else {
+ float level = samp->view->u.tex.first_level + (int)(lod[j] + 0.5F) ;
+ level = MIN2(level, (int)texture->last_level);
+ samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]);
+ }
}
if (DEBUG_TEX) {
- print_sample(__FUNCTION__, rgba);
+ print_sample_4(__FUNCTION__, rgba);
}
}
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
- float lambda;
float lod[TGSI_QUAD_SIZE];
+ int j;
if (control == tgsi_sampler_lod_bias) {
- lambda = samp->compute_lambda(samp, s, t, p) + samp->sampler->lod_bias;
+ float lambda = samp->compute_lambda(samp, s, t, p) + samp->sampler->lod_bias;
compute_lod(samp->sampler, lambda, c0, lod);
} else {
assert(control == tgsi_sampler_lod_explicit);
memcpy(lod, c0, sizeof(lod));
}
- /* XXX: Take into account all lod values.
- */
- lambda = lod[0];
-
- samp->level = samp->view->u.tex.first_level;
- if (lambda < 0.0) {
- samp->mag_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba);
- }
- else {
- samp->min_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba);
+ for (j = 0; j < TGSI_QUAD_SIZE; j++) {
+ if (lod[j] < 0.0) {
+ samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]);
+ }
+ else {
+ samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]);
+ }
}
}
+static void
+mip_filter_none_no_filter_select(struct tgsi_sampler *tgsi_sampler,
+ const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE],
+ const float c0[TGSI_QUAD_SIZE],
+ enum tgsi_sampler_control control,
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+{
+ struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
+ int j;
+
+ for (j = 0; j < TGSI_QUAD_SIZE; j++)
+ samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]);
+}
+
+
/* For anisotropic filtering */
#define WEIGHT_LUT_SIZE 1024
/**
* Elliptical weighted average (EWA) filter for producing high quality
* anisotropic filtered results.
- * Based on the Higher Quality Elliptical Weighted Avarage Filter
+ * Based on the Higher Quality Elliptical Weighted Average Filter
* published by Paul S. Heckbert in his Master's Thesis
* "Fundamentals of Texture Mapping and Image Warping" (1989)
*/
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
+ unsigned level,
enum tgsi_sampler_control control,
const float dudx, const float dvdx,
const float dudy, const float dvdy,
const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- unsigned level0 = samp->level > 0 ? samp->level : 0;
+ // ??? Won't the image filters blow up if level is negative?
+ unsigned level0 = level > 0 ? level : 0;
float scaling = 1.0 / (1 << level0);
int width = u_minify(texture->width0, level0);
int height = u_minify(texture->height0, level0);
* img_filter_2d_nearest or one of the
* accelerated img_filter_2d_nearest_XXX functions.
*/
- samp->min_img_filter(tgsi_sampler, s_buffer, t_buffer, p, NULL,
- tgsi_sampler_lod_bias, rgba_temp);
for (jj = 0; jj < buffer_next; jj++) {
+ samp->min_img_filter(tgsi_sampler, s_buffer[jj], t_buffer[jj], p[jj], level, samp->faces[j],
+ tgsi_sampler_lod_bias, &rgba_temp[0][jj]);
num[0] += weight_buffer[jj] * rgba_temp[0][jj];
num[1] += weight_buffer[jj] * rgba_temp[1][jj];
num[2] += weight_buffer[jj] * rgba_temp[2][jj];
}
/* if the tex coord buffer contains unread values, we will read
- * them now. Note that in most cases we have to read more pixel
- * values than required, however, as the img_filter_2d_nearest
- * function(s) does not have a count parameter, we need to read
- * the whole quad and ignore the unused values
+ * them now.
*/
if (buffer_next > 0) {
unsigned jj;
* img_filter_2d_nearest or one of the
* accelerated img_filter_2d_nearest_XXX functions.
*/
- samp->min_img_filter(tgsi_sampler, s_buffer, t_buffer, p, NULL,
- tgsi_sampler_lod_bias, rgba_temp);
for (jj = 0; jj < buffer_next; jj++) {
+ samp->min_img_filter(tgsi_sampler, s_buffer[jj], t_buffer[jj], p[jj], level, samp->faces[j],
+ tgsi_sampler_lod_bias, &rgba_temp[0][jj]);
num[0] += weight_buffer[jj] * rgba_temp[0][jj];
num[1] += weight_buffer[jj] * rgba_temp[1][jj];
num[2] += weight_buffer[jj] * rgba_temp[2][jj];
rgba[2]=0;
rgba[3]=0;*/
/* not enough pixels in resampling, resort to direct interpolation */
- samp->min_img_filter(tgsi_sampler, s, t, p, NULL,
- tgsi_sampler_lod_bias, rgba_temp);
+ samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level, samp->faces[j],
+ tgsi_sampler_lod_bias, &rgba_temp[0][j]);
den = 1;
num[0] = rgba_temp[0][j];
num[1] = rgba_temp[1][j];
* simply return the average of the whole image.
*/
if (level0 >= (int) texture->last_level) {
- samp->level = texture->last_level;
- samp->min_img_filter(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba);
+ int j;
+ for (j = 0; j < TGSI_QUAD_SIZE; j++)
+ samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], texture->last_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]);
}
else {
/* don't bother interpolating between multiple LODs; it doesn't
* seem to be worth the extra running time.
*/
- samp->level = level0;
- img_filter_2d_ewa(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias,
+ img_filter_2d_ewa(tgsi_sampler, s, t, p, level0, tgsi_sampler_lod_bias,
dudx, dvdx, dudy, dvdy, rgba);
}
if (DEBUG_TEX) {
- print_sample(__FUNCTION__, rgba);
+ print_sample_4(__FUNCTION__, rgba);
}
}
{
struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler);
const struct pipe_resource *texture = samp->view->texture;
- int level0;
+ int j;
float lambda;
float lod[TGSI_QUAD_SIZE];
memcpy(lod, c0, sizeof(lod));
}
- /* XXX: Take into account all lod values.
- */
- lambda = lod[0];
- level0 = samp->view->u.tex.first_level + (int)lambda;
-
- /* Catches both negative and large values of level0:
- */
- if ((unsigned)level0 >= texture->last_level) {
- if (level0 < 0)
- samp->level = samp->view->u.tex.first_level;
- else
- samp->level = texture->last_level;
+ for (j = 0; j < TGSI_QUAD_SIZE; j++) {
+ int level0 = samp->view->u.tex.first_level + (int)lod[j];
- img_filter_2d_linear_repeat_POT(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba);
- }
- else {
- float levelBlend = frac(lambda);
- float rgba0[4][4];
- float rgba1[4][4];
- int c,j;
+ /* Catches both negative and large values of level0:
+ */
+ if ((unsigned)level0 >= texture->last_level) {
+ if (level0 < 0)
+ img_filter_2d_linear_repeat_POT(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]);
+ else
+ img_filter_2d_linear_repeat_POT(tgsi_sampler, s[j], t[j], p[j], samp->view->texture->last_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]);
- samp->level = level0;
- img_filter_2d_linear_repeat_POT(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba0);
+ }
+ else {
+ float levelBlend = frac(lod[j]);
+ float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
+ int c;
- samp->level = level0+1;
- img_filter_2d_linear_repeat_POT(tgsi_sampler, s, t, p, NULL, tgsi_sampler_lod_bias, rgba1);
+ img_filter_2d_linear_repeat_POT(tgsi_sampler, s[j], t[j], p[j], level0, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][j]);
+ img_filter_2d_linear_repeat_POT(tgsi_sampler, s[j], t[j], p[j], level0+1, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][j]);
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp(levelBlend, rgba0[c][j], rgba1[c][j]);
- }
+ for (c = 0; c < TGSI_NUM_CHANNELS; c++)
+ rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]);
}
}
if (DEBUG_TEX) {
- print_sample(__FUNCTION__, rgba);
+ print_sample_4(__FUNCTION__, rgba);
}
}
}
-static filter_func
+static img_filter_func
get_img_filter(const union sp_sampler_key key,
unsigned filter,
const struct pipe_sampler_state *sampler)
samp->cache = tex_cache;
samp->xpot = util_logbase2( texture->width0 );
samp->ypot = util_logbase2( texture->height0 );
- samp->level = view->u.tex.first_level;
}
switch (sampler->min_mip_filter) {
case PIPE_TEX_MIPFILTER_NONE:
if (sampler->min_img_filter == sampler->mag_img_filter)
- samp->mip_filter = samp->min_img_filter;
+ samp->mip_filter = mip_filter_none_no_filter_select;
else
samp->mip_filter = mip_filter_none;
break;