struct gl_texture_object *tObj =
_mesa_lookup_texture(rmesa->radeon.glCtx, texname);
radeonTexObjPtr t = radeon_tex_obj(tObj);
- uint32_t pitch_val, size;
+ int firstlevel = t->mt ? t->mt->firstLevel : 0;
+ const struct gl_texture_image *firstImage;
+ uint32_t pitch_val, size, row_align;
if (!tObj)
return;
if (!offset)
return;
- size = pitch;//h * w * (depth / 8);
+ firstImage = t->base.Image[0][firstlevel];
+ row_align = rmesa->radeon.texture_row_align - 1;
+ size = ((firstImage->Width * (depth / 8) + row_align) & ~row_align) * firstImage->Height;
if (t->bo) {
radeon_bo_unref(t->bo);
t->bo = NULL;