/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
}
/* skip fragments with zero coverage */
- while (startX >= 0) {
+ while (startX > 0) {
coverage = compute_coveragef(pMin, pMax, pMid, startX, iy);
if (coverage > 0.0F)
break;
/* (cx,cy) = center of fragment */
const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
SWspanarrays *array = span.array;
+ ASSERT(ix >= 0);
#ifdef DO_INDEX
array->coverage[ix] = (GLfloat) compute_coveragei(pMin, pMax, pMid, ix, iy);
#else