This is a reference to the spirv_data object stored in gl_shader, which
stores shader SPIR-V data that is needed during linking too.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
struct exec_list *packed_varyings;
struct exec_list *fragdata_arrays;
struct glsl_symbol_table *symbols;
+
+ /**
+ * ARB_gl_spirv related data.
+ *
+ * This is actually a reference to the gl_shader::spirv_data, which
+ * stores information that is also needed during linking.
+ */
+ struct gl_shader_spirv_data *spirv_data;
};
_mesa_delete_linked_shader(struct gl_context *ctx,
struct gl_linked_shader *sh)
{
+ _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
_mesa_reference_program(ctx, &sh->Program, NULL);
ralloc_free(sh);
}