sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.normalized_coords = 1;
* Setup sampler state
* Note: we should only have to set the min/max LOD clamps to ensure
* we grab texels from the right mipmap level. But some hardware
- * has trouble with min clamping so we also setting the lod_bias to
+ * has trouble with min clamping so we also set the lod_bias to
* try to work around that.
*/
sampler.min_lod = sampler.max_lod = srcLevel;
simple_viewport(pipe, pt->width[dstLevel], pt->height[dstLevel]);
- /*
- * Setup src texture, override pt->first_level so we sample from
- * the right mipmap level.
- */
- /*pt->first_level = srcLevel;*/
pipe->set_sampler_textures(pipe, 1, &pt);
draw_quad(st->ctx);
pipe->flush(pipe, PIPE_FLUSH_WAIT);
+
+ /*pipe->texture_update(pipe, pt); not really needed */
+
pipe->delete_sampler_state(pipe, sampler_cso);
}
- /* restore first_level */
- /*pt->first_level = first_level_save;*/
-
/* restore pipe state */
#if 0
cso_set_rasterizer(st->cso_context, &st->state.rasterizer);