last_level) |
S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(swizzle)) |
S_00A00C_TYPE(type);
-
- if (type == V_008F1C_SQ_RSRC_IMG_1D ||
- type == V_008F1C_SQ_RSRC_IMG_2D ||
- type == V_008F1C_SQ_RSRC_IMG_2D_MSAA) {
- /* 1D, 2D, and 2D_MSAA can set a custom pitch for shader
- * resources starting with gfx10.3 (ignored if pitch <=
- * width). Other texture targets can't. CB and DB can't set a
- * custom pitch for any target.
- * */
- if (device->physical_device->rad_info.chip_class >= GFX10_3)
- state[4] = S_00A010_DEPTH(image->planes[0].surface.u.gfx9.surf_pitch - 1);
- else
- state[4] = 0;
- } else {
- /* Depth is the the last accessible layer on gfx9+. The hw doesn't need
- * to know the total number of layers.
- */
- state[4] = S_00A010_DEPTH(type == V_008F1C_SQ_RSRC_IMG_3D ? depth - 1 : last_layer) |
- S_00A010_BASE_ARRAY(first_layer);
- }
-
+ /* Depth is the the last accessible layer on gfx9+. The hw doesn't need
+ * to know the total number of layers.
+ */
+ state[4] = S_00A010_DEPTH(type == V_008F1C_SQ_RSRC_IMG_3D ? depth - 1 : last_layer) |
+ S_00A010_BASE_ARRAY(first_layer);
state[5] = S_00A014_ARRAY_PITCH(0) |
S_00A014_MAX_MIP(image->info.samples > 1 ?
util_logbase2(image->info.samples) :