const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
switch (param) {
+ /* non-boolean caps */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return 14;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
+ case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
+ return 65536;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 330;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 8;
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ return 1;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ return 4;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ return 64;
+ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+ case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ return 1024;
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 256;
+ case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+ return 1; /* 256 for binding as RT, but that's not possible in GL */
+ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+ return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return NV50_MAX_VIEWPORTS;
+ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+ return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
+ case PIPE_CAP_ENDIANNESS:
+ return PIPE_ENDIAN_LITTLE;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
+
+ /* supported caps */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
- return 1;
- case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
- return 65536;
- case PIPE_CAP_SEAMLESS_CUBE_MAP:
- return 1; /* nv50_screen(pscreen)->tesla->oclass >= NVA0_3D_CLASS; */
- case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
- return 0;
- case PIPE_CAP_CUBE_MAP_ARRAY:
- return nv50_screen(pscreen)->tesla->oclass >= NVA3_3D_CLASS;
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_POINT_SPRITE:
- return 1;
case PIPE_CAP_SM3:
- return 1;
- case PIPE_CAP_GLSL_FEATURE_LEVEL:
- return 330;
- case PIPE_CAP_MAX_RENDER_TARGETS:
- return 8;
- case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
- return 1;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
- return 1;
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_OCCLUSION_QUERY:
- return 1;
- case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
- return 4;
- case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
- case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
- return 64;
- case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
- case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
- return 1024;
- case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
- return (class_3d >= NVA0_3D_CLASS) ? 1 : 0;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
- return 1;
- case PIPE_CAP_INDEP_BLEND_FUNC:
- return nv50_screen(pscreen)->tesla->oclass >= NVA3_3D_CLASS;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- return 1;
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
- return 0;
- case PIPE_CAP_SHADER_STENCIL_EXPORT:
- return 0;
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_START_INSTANCE:
- return 1;
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- return 0; /* state trackers will know better */
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 1;
- case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
- return 256;
- case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- return 1; /* 256 for binding as RT, but that's not possible in GL */
- case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
- return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ return 1; /* class_3d >= NVA0_3D_CLASS; */
+ /* supported on nva0+ */
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ return class_3d >= NVA0_3D_CLASS;
+ /* supported on nva3+ */
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ case PIPE_CAP_SAMPLE_SHADING:
+ return class_3d >= NVA3_3D_CLASS;
+
+ /* unsupported caps */
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_TGSI_TEXCOORD:
- return 0;
- case PIPE_CAP_TEXTURE_MULTISAMPLE:
- return 1;
- case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
- return 1;
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
- return 0;
- case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
- case PIPE_CAP_ENDIANNESS:
- return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_TGSI_VS_LAYER:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
- return 0;
- case PIPE_CAP_MAX_VIEWPORTS:
- return NV50_MAX_VIEWPORTS;
- case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
- return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
- case PIPE_CAP_TEXTURE_QUERY_LOD:
- case PIPE_CAP_SAMPLE_SHADING:
- return class_3d >= NVA3_3D_CLASS;
- default:
- NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
+ case PIPE_CAP_COMPUTE:
return 0;
}
+
+ NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
+ return 0;
}
static int