#include "lp_texture.h"
#include "lp_tile_cache.h"
-#define NUM_ENTRIES 50
-
-
-/** XXX move these */
-#define MAX_WIDTH 2048
-#define MAX_HEIGHT 2048
-
-
-struct llvmpipe_tile_cache
-{
- struct pipe_screen *screen;
- struct pipe_surface *surface; /**< the surface we're caching */
- struct pipe_transfer *transfer;
- void *transfer_map;
-
- struct pipe_texture *texture; /**< if caching a texture */
- unsigned timestamp;
-
- struct llvmpipe_cached_tile entries[NUM_ENTRIES];
- uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32];
- float clear_color[4]; /**< for color bufs */
- uint clear_val; /**< for z+stencil, or packed color clear value */
- boolean depth_stencil; /**< Is the surface a depth/stencil format? */
-
- struct pipe_transfer *tex_trans;
- void *tex_trans_map;
- int tex_face, tex_level, tex_z;
-
- struct llvmpipe_cached_tile tile; /**< scratch tile for clears */
-};
/**
if (tc) {
tc->screen = screen;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
- tc->entries[pos].x =
- tc->entries[pos].y = -1;
+ tc->entries[pos].addr.bits.invalid = 1;
}
+ tc->last_tile = &tc->entries[0]; /* any tile */
}
return tc;
}
uint i;
_debug_printf("INV %d %d\n", tc->timestamp, lpt->timestamp);
for (i = 0; i < NUM_ENTRIES; i++) {
- tc->entries[i].x = -3;
+ tc->entries[i].addr.bits.invalid = 1;
}
tc->timestamp = lpt->timestamp;
/* mark as entries as invalid/empty */
/* XXX we should try to avoid this when the teximage hasn't changed */
for (i = 0; i < NUM_ENTRIES; i++) {
- tc->entries[i].x = -1;
+ tc->entries[i].addr.bits.invalid = 1;
}
tc->tex_face = -1; /* any invalid value here */
/* caching a drawing transfer */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct llvmpipe_cached_tile *tile = tc->entries + pos;
- if (tile->x >= 0) {
+ if (!tile->addr.bits.invalid) {
if (tc->depth_stencil) {
pipe_put_tile_raw(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
- tile->x = tile->y = -1; /* mark as empty */
+ tile->addr.bits.invalid = 1; /* mark as empty */
inuse++;
}
}
else if (tc->texture) {
/* caching a texture, mark all entries as empty */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
- tc->entries[pos].x = -1;
+ tc->entries[pos].addr.bits.invalid = 1;
}
tc->tex_face = -1;
}
lp_get_cached_tile(struct llvmpipe_tile_cache *tc, int x, int y)
{
struct pipe_transfer *pt = tc->transfer;
-
+
/* tile pos in framebuffer: */
- const int tile_x = x & ~(TILE_SIZE - 1);
- const int tile_y = y & ~(TILE_SIZE - 1);
-
+ union tile_address addr = tile_address( x, y, 0, 0, 0 );
/* cache pos/entry: */
const int pos = CACHE_POS(x, y);
struct llvmpipe_cached_tile *tile = tc->entries + pos;
- if (tile_x != tile->x ||
- tile_y != tile->y) {
+ if (addr.value != tile->addr.value) {
- if (tile->x >= 0) {
+ if (tile->addr.bits.invalid == 0) {
/* put dirty tile back in framebuffer */
if (tc->depth_stencil) {
pipe_put_tile_raw(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
}
- tile->x = tile_x;
- tile->y = tile_y;
+ tile->addr = addr;
if (is_clear_flag_set(tc->clear_flags, x, y)) {
/* don't get tile from framebuffer, just clear it */
/* get new tile data from transfer */
if (tc->depth_stencil) {
pipe_get_tile_raw(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_get_tile_rgba(pt,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->addr.bits.x * TILE_SIZE,
+ tile->addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
}
* XXX There's probably lots of ways in which we can improve this.
*/
static INLINE uint
-tex_cache_pos(int x, int y, int z, int face, int level)
+tex_cache_pos( union tile_address addr )
{
- uint entry = x + y * 9 + z * 3 + face + level * 7;
+ uint entry = (addr.bits.x +
+ addr.bits.y * 9 +
+ addr.bits.z * 3 +
+ addr.bits.face +
+ addr.bits.level * 7);
+
return entry % NUM_ENTRIES;
}
-
/**
* Similar to lp_get_cached_tile() but for textures.
* Tiles are read-only and indexed with more params.
*/
const struct llvmpipe_cached_tile *
-lp_get_cached_tile_tex(struct llvmpipe_tile_cache *tc,
- int x, int y, int z,
- int face, int level)
+lp_find_cached_tile_tex(struct llvmpipe_tile_cache *tc,
+ union tile_address addr )
{
struct pipe_screen *screen = tc->screen;
- /* tile pos in framebuffer: */
- const int tile_x = x & ~(TILE_SIZE - 1);
- const int tile_y = y & ~(TILE_SIZE - 1);
- /* cache pos/entry: */
- const uint pos = tex_cache_pos(x / TILE_SIZE, y / TILE_SIZE, z,
- face, level);
- struct llvmpipe_cached_tile *tile = tc->entries + pos;
+ struct llvmpipe_cached_tile *tile;
+
+ tile = tc->entries + tex_cache_pos( addr );
- if (tile_x != tile->x ||
- tile_y != tile->y ||
- z != tile->z ||
- face != tile->face ||
- level != tile->level) {
+ if (addr.value != tile->addr.value) {
/* cache miss. Most misses are because we've invaldiated the
* texture cache previously -- most commonly on binding a new
_debug_printf("miss at %u: x=%d y=%d z=%d face=%d level=%d\n"
" tile %u: x=%d y=%d z=%d face=%d level=%d\n",
pos, x/TILE_SIZE, y/TILE_SIZE, z, face, level,
- pos, tile->x, tile->y, tile->z, tile->face, tile->level);
+ pos, tile->addr.bits.x, tile->addr.bits.y, tile->z, tile->face, tile->level);
#endif
/* check if we need to get a new transfer */
if (!tc->tex_trans ||
- tc->tex_face != face ||
- tc->tex_level != level ||
- tc->tex_z != z) {
+ tc->tex_face != addr.bits.face ||
+ tc->tex_level != addr.bits.level ||
+ tc->tex_z != addr.bits.z) {
/* get new transfer (view into texture) */
if (tc->tex_trans) {
tc->tex_trans = NULL;
}
- tc->tex_trans = screen->get_tex_transfer(screen, tc->texture, face, level, z,
- PIPE_TRANSFER_READ, 0, 0,
- tc->texture->width[level],
- tc->texture->height[level]);
+ tc->tex_trans =
+ screen->get_tex_transfer(screen, tc->texture,
+ addr.bits.face,
+ addr.bits.level,
+ addr.bits.z,
+ PIPE_TRANSFER_READ, 0, 0,
+ tc->texture->width[addr.bits.level],
+ tc->texture->height[addr.bits.level]);
+
tc->tex_trans_map = screen->transfer_map(screen, tc->tex_trans);
- tc->tex_face = face;
- tc->tex_level = level;
- tc->tex_z = z;
+ tc->tex_face = addr.bits.face;
+ tc->tex_level = addr.bits.level;
+ tc->tex_z = addr.bits.z;
}
/* get tile from the transfer (view into texture) */
pipe_get_tile_rgba(tc->tex_trans,
- tile_x, tile_y, TILE_SIZE, TILE_SIZE,
+ addr.bits.x * TILE_SIZE,
+ addr.bits.y * TILE_SIZE,
+ TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
- tile->x = tile_x;
- tile->y = tile_y;
- tile->z = z;
- tile->face = face;
- tile->level = level;
+ tile->addr = addr;
}
+ tc->last_tile = tile;
return tile;
}
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct llvmpipe_cached_tile *tile = tc->entries + pos;
- tile->x = tile->y = -1;
+ tile->addr.bits.invalid = 1;
}
}
#define TILE_SIZE 64
+/* If we need to support > 4096, just expand this to be a 64 bit
+ * union, or consider tiling in Z as well.
+ */
+union tile_address {
+ struct {
+ unsigned x:6; /* 4096 / TILE_SIZE */
+ unsigned y:6; /* 4096 / TILE_SIZE */
+ unsigned z:12; /* 4096 -- z not tiled */
+ unsigned face:3;
+ unsigned level:4;
+ unsigned invalid:1;
+ } bits;
+ unsigned value;
+};
+
struct llvmpipe_cached_tile
{
- int x, y; /**< pos of tile in window coords */
- int z, face, level; /**< Extra texture indexes */
+ union tile_address addr;
union {
float color[TILE_SIZE][TILE_SIZE][4];
uint color32[TILE_SIZE][TILE_SIZE];
} data;
};
+#define NUM_ENTRIES 50
+
+
+/** XXX move these */
+#define MAX_WIDTH 2048
+#define MAX_HEIGHT 2048
+
+
+struct llvmpipe_tile_cache
+{
+ struct pipe_screen *screen;
+ struct pipe_surface *surface; /**< the surface we're caching */
+ struct pipe_transfer *transfer;
+ void *transfer_map;
+
+ struct pipe_texture *texture; /**< if caching a texture */
+ unsigned timestamp;
+
+ struct llvmpipe_cached_tile entries[NUM_ENTRIES];
+ uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32];
+ float clear_color[4]; /**< for color bufs */
+ uint clear_val; /**< for z+stencil, or packed color clear value */
+ boolean depth_stencil; /**< Is the surface a depth/stencil format? */
+
+ struct pipe_transfer *tex_trans;
+ void *tex_trans_map;
+ int tex_face, tex_level, tex_z;
+
+ struct llvmpipe_cached_tile tile; /**< scratch tile for clears */
+
+ struct llvmpipe_cached_tile *last_tile; /**< most recently retrieved tile */
+};
+
extern struct llvmpipe_tile_cache *
lp_create_tile_cache( struct pipe_screen *screen );
lp_get_cached_tile(struct llvmpipe_tile_cache *tc, int x, int y);
extern const struct llvmpipe_cached_tile *
-lp_get_cached_tile_tex(struct llvmpipe_tile_cache *tc, int x, int y, int z,
- int face, int level);
+lp_find_cached_tile_tex(struct llvmpipe_tile_cache *tc,
+ union tile_address addr );
+
+static INLINE const union tile_address
+tile_address( unsigned x,
+ unsigned y,
+ unsigned z,
+ unsigned face,
+ unsigned level )
+{
+ union tile_address addr;
+
+ addr.value = 0;
+ addr.bits.x = x / TILE_SIZE;
+ addr.bits.y = y / TILE_SIZE;
+ addr.bits.z = z;
+ addr.bits.face = face;
+ addr.bits.level = level;
+
+ return addr;
+}
+
+/* Quickly retrieve tile if it matches last lookup.
+ */
+static INLINE const struct llvmpipe_cached_tile *
+lp_get_cached_tile_tex(struct llvmpipe_tile_cache *tc,
+ union tile_address addr )
+{
+ if (tc->last_tile->addr.value == addr.value)
+ return tc->last_tile;
+
+ return lp_find_cached_tile_tex( tc, addr );
+}
+
+
#endif /* LP_TILE_CACHE_H */