#include <unistd.h>
#include <fcntl.h>
+#include "util/mesa-sha1.h"
+
#include "anv_private.h"
/*
anv_free2(&device->alloc, pAllocator, set_layout);
}
+static void
+sha1_update_descriptor_set_layout(struct mesa_sha1 *ctx,
+ const struct anv_descriptor_set_layout *layout)
+{
+ size_t size = sizeof(*layout) +
+ sizeof(layout->binding[0]) * layout->binding_count;
+ _mesa_sha1_update(ctx, layout, size);
+}
+
/*
* Pipeline layouts. These have nothing to do with the pipeline. They are
* just muttiple descriptor set layouts pasted together
}
}
+ struct mesa_sha1 *ctx = _mesa_sha1_init();
+ for (unsigned s = 0; s < layout->num_sets; s++) {
+ sha1_update_descriptor_set_layout(ctx, layout->set[s].layout);
+ _mesa_sha1_update(ctx, &layout->set[s].dynamic_offset_start,
+ sizeof(layout->set[s].dynamic_offset_start));
+ }
+ _mesa_sha1_update(ctx, &layout->num_sets, sizeof(layout->num_sets));
+ for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
+ _mesa_sha1_update(ctx, &layout->stage[s].has_dynamic_offsets,
+ sizeof(layout->stage[s].has_dynamic_offsets));
+ }
+ _mesa_sha1_final(ctx, layout->sha1);
+
*pPipelineLayout = anv_pipeline_layout_to_handle(layout);
return VK_SUCCESS;
populate_vs_prog_key(&pipeline->device->info, &key);
if (module->size > 0) {
- anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
+ anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
+ pipeline->layout, spec_info);
kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}
populate_gs_prog_key(&pipeline->device->info, &key);
if (module->size > 0) {
- anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
+ anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
+ pipeline->layout, spec_info);
kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}
populate_wm_prog_key(&pipeline->device->info, info, extra, &key);
if (module->size > 0) {
- anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
+ anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
+ pipeline->layout, spec_info);
pipeline->ps_ksp0 =
anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}
populate_cs_prog_key(&pipeline->device->info, &key);
if (module->size > 0) {
- anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info);
+ anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
+ pipeline->layout, spec_info);
kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map);
}
anv_hash_shader(unsigned char *hash, const void *key, size_t key_size,
struct anv_shader_module *module,
const char *entrypoint,
+ const struct anv_pipeline_layout *pipeline_layout,
const VkSpecializationInfo *spec_info)
{
struct mesa_sha1 *ctx;
_mesa_sha1_update(ctx, key, key_size);
_mesa_sha1_update(ctx, module->sha1, sizeof(module->sha1));
_mesa_sha1_update(ctx, entrypoint, strlen(entrypoint));
+ if (pipeline_layout) {
+ _mesa_sha1_update(ctx, pipeline_layout->sha1,
+ sizeof(pipeline_layout->sha1));
+ }
/* hash in shader stage, pipeline layout? */
if (spec_info) {
_mesa_sha1_update(ctx, spec_info->pMapEntries,
struct {
bool has_dynamic_offsets;
} stage[MESA_SHADER_STAGES];
+
+ unsigned char sha1[20];
};
struct anv_buffer {
void anv_hash_shader(unsigned char *hash, const void *key, size_t key_size,
struct anv_shader_module *module,
const char *entrypoint,
+ const struct anv_pipeline_layout *pipeline_layout,
const VkSpecializationInfo *spec_info);
static inline gl_shader_stage