r300_ioctl.c \
r300_cmdbuf.c \
r300_state.c \
+ r300_render.c \
\
r200_context.c \
r200_ioctl.c \
#include "r300_cmdbuf.h"
+// Set this to 1 for extremely verbose debugging of command buffers
+#define DEBUG_CMDBUF 0
+
+
/**
* Send the current command buffer via ioctl to the hardware.
*/
fprintf(stderr, "%s from %s - %i cliprects\n",
__FUNCTION__, caller, r300->radeon.numClipRects);
- if (RADEON_DEBUG & DEBUG_VERBOSE)
+ if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_VERBOSE)
for (i = start; i < r300->cmdbuf.count_used; ++i)
fprintf(stderr, "%d: %08x\n", i,
r300->cmdbuf.cmd_buf[i]);
dest = r300->cmdbuf.cmd_buf + r300->cmdbuf.count_used;
- if (RADEON_DEBUG & DEBUG_STATE) {
+ if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
foreach(atom, &r300->hw.atomlist) {
if ((atom->dirty || r300->hw.all_dirty) == dirty) {
int dwords = (*atom->check)(r300, atom);
r300->hw.unk4288.cmd[0] = cmducs(0x4288, 5);
ALLOC_STATE( unk42A0, always, 2, "unk42A0", 0 );
r300->hw.unk42A0.cmd[0] = cmducs(0x42A0, 1);
- ALLOC_STATE( unk42B4, always, 3, "unk42B4", 0 );
- r300->hw.unk42B4.cmd[0] = cmducs(0x42B4, 2);
+ ALLOC_STATE( unk42B4, always, 2, "unk42B4", 0 );
+ r300->hw.unk42B4.cmd[0] = cmducs(0x42B4, 1);
+ ALLOC_STATE( cul, always, R300_CUL_CMDSIZE, "cul", 0 );
+ r300->hw.cul.cmd[R300_CUL_CMD_0] = cmducs(R300_RE_CULL_CNTL, 1);
ALLOC_STATE( unk42C0, always, 3, "unk42C0", 0 );
r300->hw.unk42C0.cmd[0] = cmducs(0x42C0, 2);
ALLOC_STATE( rc, always, R300_RC_CMDSIZE, "rc", 0 );
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4288);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42A0);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42B4);
+ insert_at_tail(&r300->hw.atomlist, &r300->hw.cul);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42C0);
insert_at_tail(&r300->hw.atomlist, &r300->hw.rc);
insert_at_tail(&r300->hw.atomlist, &r300->hw.ri);
NULL
};
-#if 0
-extern const struct tnl_pipeline_stage _r300_render_stage;
-extern const struct tnl_pipeline_stage _r300_tcl_stage;
+extern struct tnl_pipeline_stage _r300_render_stage;
static const struct tnl_pipeline_stage *r300_pipeline[] = {
/* Try and go straight to t&l
*/
- &_r300_tcl_stage,
+// &_r300_tcl_stage,
/* Catch any t&l fallbacks
*/
&_tnl_render_stage, /* FALLBACK */
0,
};
-#endif
+
/* Create the device specific rendering context.
*/
_swsetup_CreateContext(ctx);
_ae_create_context(ctx);
-#if 0
/* Install the customized pipeline:
*/
_tnl_destroy_pipeline(ctx);
- _tnl_install_pipeline(ctx, r200_pipeline);
- ctx->Driver.FlushVertices = r200FlushVertices;
-#endif
+ _tnl_install_pipeline(ctx, r300_pipeline);
/* Try and keep materials and vertices separate:
*/
/* plug in a few more device driver functions */
/* XXX these should really go right after _mesa_init_driver_functions() */
r200InitPixelFuncs(ctx);
- r200InitTnlFuncs(ctx);
r200InitSwtcl(ctx);
#endif
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
#define R300_PS_POINTSIZE 1
#define R300_PS_CMDSIZE 2
+#define R300_CUL_CMD_0 0
+#define R300_CUL_CULL 1
+#define R300_CUL_CMDSIZE 2
+
#define R300_RC_CMD_0 0
#define R300_RC_CNTL_0 1
#define R300_RC_CNTL_1 2
struct r300_state_atom unk4288; /* (4288) */
struct r300_state_atom unk42A0; /* (42A0) */
struct r300_state_atom unk42B4; /* (42B4) */
+ struct r300_state_atom cul; /* cull cntl (42B8) */
struct r300_state_atom unk42C0; /* (42C0) */
struct r300_state_atom rc; /* rs control (4300) */
struct r300_state_atom ri; /* rs interpolators (4310) */
R300_STATECHANGE(r300, zc);
if (flags & CLEARBUFFER_DEPTH) {
r300->hw.zc.cmd[R300_ZC_CNTL_0] = 0x6; // test and write
- r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_RB3D_Z_TEST_ALWAYS;
+ r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_ALWAYS;
/*
R300_STATECHANGE(r300, zb);
r300->hw.zb.cmd[R300_ZB_OFFSET] =
--- /dev/null
+/**************************************************************************
+
+Copyright (C) 2004 Nicolai Haehnle.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Nicolai Haehnle <prefect_@gmx.net>
+ */
+
+#include "glheader.h"
+#include "state.h"
+#include "imports.h"
+#include "enums.h"
+#include "macros.h"
+#include "context.h"
+#include "dd.h"
+#include "simple_list.h"
+
+#include "api_arrayelt.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "array_cache/acache.h"
+#include "tnl/tnl.h"
+
+#include "radeon_ioctl.h"
+#include "radeon_state.h"
+#include "r300_context.h"
+#include "r300_ioctl.h"
+#include "r300_state.h"
+#include "r300_reg.h"
+#include "r300_program.h"
+
+
+/**********************************************************************
+* Hardware rasterization
+*
+* When we fell back to software TCL, we still try to use the
+* rasterization hardware for rendering.
+**********************************************************************/
+
+
+/**
+ * Called by the pipeline manager to render a batch of primitives.
+ * We can return true to pass on to the next stage (i.e. software
+ * rasterization) or false to indicate that the pipeline has finished
+ * after we render something.
+ */
+static GLboolean r300_run_render(GLcontext *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ if (RADEON_DEBUG == DEBUG_PRIMS)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ return GL_TRUE;
+
+#if 0
+ mgaContextPtr mmesa = MGA_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+
+ /* Don't handle clipping or indexed vertices or vertex manipulations.
+ */
+ if (mmesa->RenderIndex != 0 ||
+ !mga_validate_render( ctx, VB )) {
+ return GL_TRUE;
+ }
+
+ tnl->Driver.Render.Start( ctx );
+ mmesa->SetupNewInputs = ~0;
+
+ for (i = 0 ; i < VB->PrimitiveCount ; i++)
+ {
+ GLuint prim = VB->Primitive[i].mode;
+ GLuint start = VB->Primitive[i].start;
+ GLuint length = VB->Primitive[i].count;
+
+ if (!length)
+ continue;
+
+ mga_render_tab_verts[prim & PRIM_MODE_MASK]( ctx, start, start + length,
+ prim);
+ }
+
+ tnl->Driver.Render.Finish( ctx );
+
+ return GL_FALSE; /* finished the pipe */
+#endif
+}
+
+
+/**
+ * Called by the pipeline manager once before rendering.
+ * We check the GL state here to
+ * a) decide whether we can do the current state in hardware and
+ * b) update hardware registers
+ */
+#define FALLBACK_IF(expr) \
+do { \
+ if (expr) { \
+ if (RADEON_DEBUG & DEBUG_FALLBACKS) \
+ fprintf(stderr, "%s: fallback:%s\n", \
+ __FUNCTION__, #expr); \
+ stage->active = GL_FALSE; \
+ return; \
+ } \
+} while(0)
+
+static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+ int i;
+
+ if (RADEON_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ /* We only support rendering in hardware for now */
+ if (ctx->RenderMode != GL_RENDER) {
+ stage->active = GL_FALSE;
+ return;
+ }
+
+ // I failed to figure out how dither works in hardware,
+ // let's just ignore it for now
+ //FALLBACK_IF(ctx->Color.DitherFlag);
+
+ /* I'm almost certain I forgot something here */
+ FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST
+ FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND
+ FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG
+ FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH
+ FALLBACK_IF(ctx->Line.StippleFlag); // GL_LINE_STIPPLE
+ FALLBACK_IF(ctx->Point.SmoothFlag); // GL_POINT_SMOOTH
+ if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite)
+ FALLBACK_IF(ctx->Point.PointSprite); // GL_POINT_SPRITE_NV
+ FALLBACK_IF(ctx->Polygon.OffsetPoint); // GL_POLYGON_OFFSET_POINT
+ FALLBACK_IF(ctx->Polygon.OffsetLine); // GL_POLYGON_OFFSET_LINE
+ FALLBACK_IF(ctx->Polygon.OffsetFill); // GL_POLYGON_OFFSET_FILL
+ FALLBACK_IF(ctx->Polygon.SmoothFlag); // GL_POLYGON_SMOOTH
+ FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE
+ FALLBACK_IF(ctx->Stencil.Enabled); // GL_STENCIL_TEST
+ FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
+ FALLBACK_IF(ctx->Texture.Unit[i].Enabled);
+
+ stage->active = GL_FALSE;
+}
+
+
+static void dtr(struct tnl_pipeline_stage *stage)
+{
+ (void)stage;
+}
+
+const struct tnl_pipeline_stage _r300_render_stage = {
+ "r300 hw rasterize",
+ _NEW_ALL, /* re-check (always re-check for now) */
+ 0, /* re-run (always runs) */
+ GL_TRUE, /* active */
+ 0, 0, /* inputs (set in check_render), outputs */
+ 0, 0, /* changed_inputs, private */
+ dtr, /* destructor */
+ r300_check_render, /* check */
+ r300_run_render /* run */
+};
#include "r300_program.h"
+/**
+ * Update our tracked culling state based on Mesa's state.
+ */
+static void r300UpdateCulling(GLcontext* ctx)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+ uint32_t val = 0;
+
+ R300_STATECHANGE(r300, cul);
+ if (ctx->Polygon.CullFlag) {
+ if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
+ val = R300_CULL_FRONT|R300_CULL_BACK;
+ else if (ctx->Polygon.CullFaceMode == GL_FRONT)
+ val = R300_CULL_FRONT;
+ else
+ val = R300_CULL_BACK;
+
+ if (ctx->Polygon.FrontFace == GL_CW)
+ val |= R300_FRONT_FACE_CW;
+ else
+ val |= R300_FRONT_FACE_CCW;
+ }
+
+ r300->hw.cul.cmd[R300_CUL_CULL] = val;
+}
+
+
/**
* Handle glEnable()/glDisable().
+ *
+ * \note Mesa already filters redundant calls to glEnable/glDisable.
*/
static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+ uint32_t newval;
+
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(cap),
state ? "GL_TRUE" : "GL_FALSE");
switch (cap) {
+ case GL_DEPTH_TEST:
+ R300_STATECHANGE(r300, zc);
+
+ if (state) {
+ if (ctx->Depth.Mask)
+ newval = R300_RB3D_Z_TEST_AND_WRITE;
+ else
+ newval = R300_RB3D_Z_TEST;
+ } else
+ newval = 0;
+
+ r300->hw.zc.cmd[R300_ZC_CNTL_0] = newval;
+ break;
+
+ case GL_CULL_FACE:
+ r300UpdateCulling(ctx);
+ break;
+
default:
radeonEnable(ctx, cap, state);
return;
}
+/**
+ * Change the culling mode.
+ *
+ * \note Mesa already filters redundant calls to this function.
+ */
+static void r300CullFace(GLcontext* ctx, GLenum mode)
+{
+ (void)mode;
+
+ r300UpdateCulling(ctx);
+}
+
+
+/**
+ * Change the polygon orientation.
+ *
+ * \note Mesa already filters redundant calls to this function.
+ */
+static void r300FrontFace(GLcontext* ctx, GLenum mode)
+{
+ (void)mode;
+
+ r300UpdateCulling(ctx);
+}
+
+
+/**
+ * Change the depth testing function.
+ *
+ * \note Mesa already filters redundant calls to this function.
+ */
+static void r300DepthFunc(GLcontext* ctx, GLenum func)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+
+ R300_STATECHANGE(r300, zc);
+
+ switch(func) {
+ case GL_NEVER:
+ r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_NEVER;
+ break;
+ case GL_LESS:
+ r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_LESS;
+ break;
+ case GL_EQUAL:
+ r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_EQUAL;
+ break;
+ case GL_LEQUAL:
+ r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_LEQUAL;
+ break;
+ case GL_GREATER:
+ r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_GREATER;
+ break;
+ case GL_NOTEQUAL:
+ r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_NEQUAL;
+ break;
+ case GL_GEQUAL:
+ r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_GEQUAL;
+ break;
+ case GL_ALWAYS:
+ r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_ALWAYS;
+ break;
+ }
+}
+
+
+/**
+ * Enable/Disable depth writing.
+ *
+ * \note Mesa already filters redundant calls to this function.
+ */
+static void r300DepthMask(GLcontext* ctx, GLboolean mask)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+
+ if (!ctx->Depth.Test)
+ return;
+
+ R300_STATECHANGE(r300, zc);
+ r300->hw.zc.cmd[R300_ZC_CNTL_0] = mask
+ ? R300_RB3D_Z_TEST_AND_WRITE : R300_RB3D_Z_TEST;
+}
+
+
/**
* Handle glColorMask()
*/
r300PackFloat32(v[MAT_TZ]);
}
- r300->hw.cmk.cmd[R300_CMK_COLORMASK] =
- (ctx->Color.ColorMask[BCOMP] ? R300_COLORMASK0_B : 0) |
- (ctx->Color.ColorMask[GCOMP] ? R300_COLORMASK0_G : 0) |
- (ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) |
- (ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0);
+ r300ColorMask(ctx,
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP]);
+
+ r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
+ r300DepthMask(ctx, ctx->Depth.Mask);
+ r300DepthFunc(ctx, ctx->Depth.Func);
+
+ r300UpdateCulling(ctx);
//BEGIN: TODO
r300->hw.unk2080.cmd[1] = 0x0030045A;
r300->hw.unk42A0.cmd[1] = 0x00000000;
r300->hw.unk42B4.cmd[1] = 0x00000000;
- r300->hw.unk42B4.cmd[2] = 0x00000000;
r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
r300->hw.unk42C0.cmd[2] = 0x00000000;
r300->hw.unk4E88.cmd[1] = 0;
- r300->hw.zc.cmd[R300_ZC_CNTL_0] = 0;
- r300->hw.zc.cmd[R300_ZC_CNTL_1] = 0;
-
r300->hw.unk4F08.cmd[1] = 0x00FFFF00;
r300->hw.unk4F10.cmd[1] = 0x00000002; // depthbuffer format?
functions->UpdateState = r300InvalidateState;
functions->Enable = r300Enable;
functions->ColorMask = r300ColorMask;
+ functions->DepthFunc = r300DepthFunc;
+ functions->DepthMask = r300DepthMask;
+ functions->CullFace = r300CullFace;
+ functions->FrontFace = r300FrontFace;
}