#include "radeon_common.h"
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+#define DBG(...) do { \
+ if (RADEON_DEBUG & FILE_DEBUG_FLAG) \
+ _mesa_printf(__VA_ARGS__); \
+} while(0)
+
static struct gl_framebuffer *
radeon_new_framebuffer(GLcontext *ctx, GLuint name)
{
_mesa_free(rrb);
}
-static void
-radeon_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
- GLuint width, GLuint height)
-{
-
-}
-
static void *
radeon_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
int cpp;
ASSERT(rb->Name != 0);
+ switch (internalFormat) {
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ rb->_ActualFormat = GL_RGB5;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->RedBits = 5;
+ rb->GreenBits = 6;
+ rb->BlueBits = 5;
+ cpp = 2;
+ break;
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ rb->_ActualFormat = GL_RGB8;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->RedBits = 8;
+ rb->GreenBits = 8;
+ rb->BlueBits = 8;
+ rb->AlphaBits = 0;
+ cpp = 4;
+ break;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ rb->_ActualFormat = GL_RGBA8;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ rb->RedBits = 8;
+ rb->GreenBits = 8;
+ rb->BlueBits = 8;
+ rb->AlphaBits = 8;
+ cpp = 4;
+ break;
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ /* alloc a depth+stencil buffer */
+ rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+ rb->StencilBits = 8;
+ cpp = 4;
+ break;
+ case GL_DEPTH_COMPONENT16:
+ rb->_ActualFormat = GL_DEPTH_COMPONENT16;
+ rb->DataType = GL_UNSIGNED_SHORT;
+ rb->DepthBits = 16;
+ cpp = 2;
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+ rb->DepthBits = 24;
+ cpp = 4;
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
+ rb->DepthBits = 24;
+ rb->StencilBits = 8;
+ cpp = 4;
+ break;
+ default:
+ _mesa_problem(ctx,
+ "Unexpected format in intel_alloc_renderbuffer_storage");
+ return GL_FALSE;
+ }
+ radeonFlush(ctx);
+
+ if (rrb->bo)
+ radeon_bo_unref(rrb->bo);
+
+
if (software_buffer) {
return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
width, height);
}
else {
/* TODO Alloc a BO */
+
+ // rrb->bo = radeon_bo_open();
+ rb->Width = width;
+ rb->Height = height;
return GL_TRUE;
}
}
+
+/**
+ * Called for each hardware renderbuffer when a _window_ is resized.
+ * Just update fields.
+ * Not used for user-created renderbuffers!
+ */
+static GLboolean
+radeon_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ ASSERT(rb->Name == 0);
+ rb->Width = width;
+ rb->Height = height;
+ rb->_ActualFormat = internalFormat;
+
+ return GL_TRUE;
+}
+
+
+static void
+radeon_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLuint width, GLuint height)
+{
+ struct radeon_framebuffer *radeon_fb = (struct radeon_framebuffer*)fb;
+ int i;
+
+ _mesa_resize_framebuffer(ctx, fb, width, height);
+
+ fb->Initialized = GL_TRUE; /* XXX remove someday */
+
+ if (fb->Name != 0) {
+ return;
+ }
+
+ /* Make sure all window system renderbuffers are up to date */
+ for (i = 0; i < 2; i++) {
+ struct gl_renderbuffer *rb = &radeon_fb->color_rb[i]->base;
+
+ /* only resize if size is changing */
+ if (rb && (rb->Width != width || rb->Height != height)) {
+ rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
+ }
+ }
+}
+
+
+/** Dummy function for gl_renderbuffer::AllocStorage() */
+static GLboolean
+radeon_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ _mesa_problem(ctx, "radeon_op_alloc_storage should never be called.");
+ return GL_FALSE;
+}
+
+struct gl_renderbuffer *
+radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv)
+{
+ struct radeon_renderbuffer *rrb;
+
+ rrb = CALLOC_STRUCT(radeon_renderbuffer);
+ if (!rrb)
+ return NULL;
+
+ _mesa_init_renderbuffer(&rrb->base, 0);
+ rrb->base.ClassID = RADEON_RB_CLASS;
+
+ /* XXX format junk */
+ switch (format) {
+ case GL_RGB5:
+ rrb->base._ActualFormat = GL_RGB5;
+ rrb->base._BaseFormat = GL_RGBA;
+ rrb->base.RedBits = 5;
+ rrb->base.GreenBits = 6;
+ rrb->base.BlueBits = 5;
+ rrb->base.DataType = GL_UNSIGNED_BYTE;
+ break;
+ case GL_RGBA8:
+ rrb->base._ActualFormat = GL_RGBA8;
+ rrb->base._BaseFormat = GL_RGBA;
+ rrb->base.RedBits = 8;
+ rrb->base.GreenBits = 8;
+ rrb->base.BlueBits = 8;
+ rrb->base.AlphaBits = 8;
+ rrb->base.DataType = GL_UNSIGNED_BYTE;
+ break;
+ case GL_STENCIL_INDEX8_EXT:
+ rrb->base._ActualFormat = GL_STENCIL_INDEX8_EXT;
+ rrb->base._BaseFormat = GL_STENCIL_INDEX;
+ rrb->base.StencilBits = 8;
+ rrb->base.DataType = GL_UNSIGNED_BYTE;
+ break;
+ case GL_DEPTH_COMPONENT16:
+ rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
+ rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
+ rrb->base.DepthBits = 16;
+ rrb->base.DataType = GL_UNSIGNED_SHORT;
+ break;
+ case GL_DEPTH_COMPONENT24:
+ rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
+ rrb->base.DepthBits = 24;
+ rrb->base.DataType = GL_UNSIGNED_INT;
+ break;
+ case GL_DEPTH24_STENCIL8_EXT:
+ rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ rrb->base.DepthBits = 24;
+ rrb->base.StencilBits = 8;
+ rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ break;
+ default:
+ fprintf(stderr, "%s: Unknown format 0x%04x\n", __FUNCTION__, format);
+ _mesa_delete_renderbuffer(&rrb->base);
+ return NULL;
+ }
+
+ rrb->dPriv = driDrawPriv;
+ rrb->base.InternalFormat = format;
+
+ rrb->base.Delete = radeon_delete_renderbuffer;
+ rrb->base.AllocStorage = radeon_alloc_window_storage;
+ rrb->base.GetPointer = radeon_get_pointer;
+
+ radeonSetSpanFunctions(rrb);
+
+ rrb->bo = NULL;
+ return &rrb->base;
+}
+
static struct gl_renderbuffer *
radeon_new_renderbuffer(GLcontext * ctx, GLuint name)
{
return &rrb->base;
}
+
static void
radeon_bind_framebuffer(GLcontext * ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
radeon_draw_buffer(ctx, fb);
}
+
+static GLboolean
+radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb,
+ struct gl_texture_image *texImage)
+{
+ if (texImage->TexFormat == &_mesa_texformat_argb8888) {
+ rrb->base._ActualFormat = GL_RGBA8;
+ rrb->base._BaseFormat = GL_RGBA;
+ rrb->base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to RGBA8 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
+ rrb->base._ActualFormat = GL_RGB5;
+ rrb->base._BaseFormat = GL_RGB;
+ rrb->base.DataType = GL_UNSIGNED_SHORT;
+ DBG("Render to RGB5 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_z16) {
+ rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
+ rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
+ rrb->base.DataType = GL_UNSIGNED_SHORT;
+ DBG("Render to DEPTH16 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
+ rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ DBG("Render to DEPTH_STENCIL texture OK\n");
+ }
+ else {
+ DBG("Render to texture BAD FORMAT %d\n",
+ texImage->TexFormat->MesaFormat);
+ return GL_FALSE;
+ }
+
+ rrb->base.InternalFormat = rrb->base._ActualFormat;
+ rrb->base.Width = texImage->Width;
+ rrb->base.Height = texImage->Height;
+ rrb->base.RedBits = texImage->TexFormat->RedBits;
+ rrb->base.GreenBits = texImage->TexFormat->GreenBits;
+ rrb->base.BlueBits = texImage->TexFormat->BlueBits;
+ rrb->base.AlphaBits = texImage->TexFormat->AlphaBits;
+ rrb->base.DepthBits = texImage->TexFormat->DepthBits;
+
+ rrb->base.Delete = radeon_delete_renderbuffer;
+ rrb->base.AllocStorage = radeon_nop_alloc_storage;
+
+ return GL_TRUE;
+}
+
+
static struct radeon_renderbuffer *
radeon_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
{
+ const GLuint name = ~0; /* not significant, but distinct for debugging */
+ struct radeon_renderbuffer *rrb;
+
+ /* make an radeon_renderbuffer to wrap the texture image */
+ rrb = CALLOC_STRUCT(radeon_renderbuffer);
+ if (!rrb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
+ return NULL;
+ }
+ _mesa_init_renderbuffer(&rrb->base, name);
+ rrb->base.ClassID = RADEON_RB_CLASS;
+
+ if (!radeon_update_wrapper(ctx, rrb, texImage)) {
+ _mesa_free(rrb);
+ return NULL;
+ }
+
+ return rrb;
+
}
static void
radeon_render_texture(GLcontext * ctx,
return GL_TRUE;
}
-static GLboolean
-radeon_alloc_window_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum intFormat, GLuint w, GLuint h)
-{
- rb->Width = w;
- rb->Height = h;
- rb->_ActualFormat = intFormat;
-
- return GL_TRUE;
-}
-
-
-static struct radeon_renderbuffer *
-radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv)
-{
- struct radeon_renderbuffer *ret;
- ret = CALLOC_STRUCT(radeon_renderbuffer);
- if (!ret)
- return NULL;
-
- _mesa_init_renderbuffer(&ret->base, 0);
- ret->base.ClassID = RADEON_RB_CLASS;
-
- /* XXX format junk */
- switch (format) {
- case GL_RGB5:
- ret->base._ActualFormat = GL_RGB5;
- ret->base._BaseFormat = GL_RGBA;
- ret->base.RedBits = 5;
- ret->base.GreenBits = 6;
- ret->base.BlueBits = 5;
- ret->base.DataType = GL_UNSIGNED_BYTE;
- break;
- case GL_RGBA8:
- ret->base._ActualFormat = GL_RGBA8;
- ret->base._BaseFormat = GL_RGBA;
- ret->base.RedBits = 8;
- ret->base.GreenBits = 8;
- ret->base.BlueBits = 8;
- ret->base.AlphaBits = 8;
- ret->base.DataType = GL_UNSIGNED_BYTE;
- break;
- case GL_STENCIL_INDEX8_EXT:
- ret->base._ActualFormat = GL_STENCIL_INDEX8_EXT;
- ret->base._BaseFormat = GL_STENCIL_INDEX;
- ret->base.StencilBits = 8;
- ret->base.DataType = GL_UNSIGNED_BYTE;
- break;
- case GL_DEPTH_COMPONENT16:
- ret->base._ActualFormat = GL_DEPTH_COMPONENT16;
- ret->base._BaseFormat = GL_DEPTH_COMPONENT;
- ret->base.DepthBits = 16;
- ret->base.DataType = GL_UNSIGNED_SHORT;
- break;
- case GL_DEPTH_COMPONENT24:
- ret->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- ret->base._BaseFormat = GL_DEPTH_COMPONENT;
- ret->base.DepthBits = 24;
- ret->base.DataType = GL_UNSIGNED_INT;
- break;
- case GL_DEPTH24_STENCIL8_EXT:
- ret->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- ret->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
- ret->base.DepthBits = 24;
- ret->base.StencilBits = 8;
- ret->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- break;
- default:
- fprintf(stderr, "%s: Unknown format 0x%04x\n", __FUNCTION__, format);
- _mesa_delete_renderbuffer(&ret->base);
- return NULL;
- }
-
- ret->dPriv = driDrawPriv;
- ret->base.InternalFormat = format;
-
- ret->base.AllocStorage = radeon_alloc_window_storage;
-
- radeonSetSpanFunctions(ret);
-
- ret->bo = NULL;
- return ret;
-}
/**
* Create the Mesa framebuffer and renderbuffers for a given window/drawable.
depthFormat = GL_DEPTH_COMPONENT24;
/* front color renderbuffer */
- rfb->color_rb[0] = radeon_create_renderbuffer(rgbFormat, driDrawPriv);
+ rfb->color_rb[0] = radeon_renderbuffer(radeon_create_renderbuffer(rgbFormat, driDrawPriv));
_mesa_add_renderbuffer(&rfb->base, BUFFER_FRONT_LEFT, &rfb->color_rb[0]->base);
rfb->color_rb[0]->has_surface = 1;
/* back color renderbuffer */
if (mesaVis->doubleBufferMode) {
- rfb->color_rb[1] = radeon_create_renderbuffer(rgbFormat, driDrawPriv);
+ rfb->color_rb[1] = radeon_renderbuffer(radeon_create_renderbuffer(rgbFormat, driDrawPriv));
_mesa_add_renderbuffer(&rfb->base, BUFFER_BACK_LEFT, &rfb->color_rb[1]->base);
rfb->color_rb[1]->has_surface = 1;
}
/* depth renderbuffer */
if (depthFormat != GL_NONE) {
- struct radeon_renderbuffer *depth =
- radeon_create_renderbuffer(depthFormat, driDrawPriv);
+ struct radeon_renderbuffer *depth = radeon_renderbuffer(
+ radeon_create_renderbuffer(depthFormat, driDrawPriv));
_mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base);
depth->has_surface = screen->depthHasSurface;
}
/* stencil renderbuffer */
if (mesaVis->stencilBits > 0 && !swStencil) {
- struct radeon_renderbuffer *stencil =
- radeon_create_renderbuffer(GL_STENCIL_INDEX8_EXT, driDrawPriv);
+ struct radeon_renderbuffer *stencil = radeon_renderbuffer(
+ radeon_create_renderbuffer(GL_STENCIL_INDEX8_EXT, driDrawPriv));
_mesa_add_renderbuffer(&rfb->base, BUFFER_STENCIL, &stencil->base);
stencil->has_surface = screen->depthHasSurface;
}