This fixes clip distance fetches as they are single item loads
with a const_index like float[1].
Fixes:
dEQP-VK.clipping.user_defined.*.vert_geom.[0-6]
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
param = shader_io_get_unique_index(instr->variables[0]->var->data.location);
args[0] = ctx->esgs_ring;
args[1] = vtx_offset;
- args[2] = LLVMConstInt(ctx->i32, (param * 4 + i) * 256, false);
+ args[2] = LLVMConstInt(ctx->i32, (param * 4 + i + const_index) * 256, false);
args[3] = ctx->i32zero;
args[4] = ctx->i32one; /* OFFEN */
args[5] = ctx->i32zero; /* IDXEN */