struct pipe_fence_handle *fence;
HRESULT hr;
struct pipe_blit_info blit;
+ int target_width, target_height, target_depth;
DBG("present: This=%p pSourceRect=%p pDestRect=%p "
"pDirtyRegion=%p hDestWindowOverride=%p"
if (This->params.SwapEffect == D3DSWAPEFFECT_DISCARD)
handle_draw_cursor_and_hud(This, resource);
+ ID3DPresent_GetWindowInfo(This->present, hDestWindowOverride, &target_width, &target_height, &target_depth);
+ (void)target_depth;
+
pipe = NineDevice9_GetPipe(This->base.device);
if (This->present_buffers[0]) {
blit.src.box.width = resource->width0;
blit.src.box.height = resource->height0;
+ /* Reallocate a new presentation buffer if the target window
+ * size has changed */
+ if (target_width != This->present_buffers[0]->width0 ||
+ target_height != This->present_buffers[0]->height0) {
+ struct pipe_resource *new_resource;
+ D3DWindowBuffer *new_handle;
+
+ create_present_buffer(This, target_width, target_height, &new_resource, &new_handle);
+ /* Switch to the new buffer */
+ if (new_handle) {
+ /* WaitBufferReleased also waits the presentation feedback,
+ * while IsBufferReleased doesn't. DestroyD3DWindowBuffer unfortunately
+ * checks it to release immediately all data, else the release
+ * is postponed for This->present release. To avoid leaks (we may handle
+ * a lot of resize), call WaitBufferReleased. */
+ ID3DPresent_WaitBufferReleased(This->present, This->present_handles[0]);
+ ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[0]);
+ This->present_handles[0] = new_handle;
+ pipe_resource_reference(&This->present_buffers[0], new_resource);
+ pipe_resource_reference(&new_resource, NULL);
+ }
+ }
+
resource = This->present_buffers[0];
blit.dst.resource = resource;
blit.dst.box.height = resource->height0;
blit.mask = PIPE_MASK_RGBA;
- blit.filter = PIPE_TEX_FILTER_NEAREST;
+ blit.filter = (blit.dst.box.width == blit.src.box.width &&
+ blit.dst.box.height == blit.src.box.height) ?
+ PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR;
blit.scissor_enable = FALSE;
blit.alpha_blend = FALSE;