#ifndef ASM_FILL_H
#define ASM_FILL_H
-static const char solid_fill_asm[] =
- "MOV %s, CONST[0]\n";
-
-
-static const char linear_grad_asm[] =
- "MOV TEMP[0].xy, IN[0]\n"
- "MOV TEMP[0].z, CONST[1].yyyy\n"
- "DP3 TEMP[1], CONST[2], TEMP[0]\n"
- "DP3 TEMP[2], CONST[3], TEMP[0]\n"
- "DP3 TEMP[3], CONST[4], TEMP[0]\n"
- "RCP TEMP[3], TEMP[3]\n"
- "MUL TEMP[1], TEMP[1], TEMP[3]\n"
- "MUL TEMP[2], TEMP[2], TEMP[3]\n"
- "MOV TEMP[4].x, TEMP[1]\n"
- "MOV TEMP[4].y, TEMP[2]\n"
- "MUL TEMP[0], CONST[0].yyyy, TEMP[4].yyyy\n"
- "MAD TEMP[1], CONST[0].xxxx, TEMP[4].xxxx, TEMP[0]\n"
- "MUL TEMP[2], TEMP[1], CONST[0].zzzz\n"
- "TEX %s, TEMP[2], SAMP[0], 1D\n";
-
-static const char radial_grad_asm[] =
- "MOV TEMP[0].xy, IN[0]\n"
- "MOV TEMP[0].z, CONST[1].yyyy\n"
- "DP3 TEMP[1], CONST[2], TEMP[0]\n"
- "DP3 TEMP[2], CONST[3], TEMP[0]\n"
- "DP3 TEMP[3], CONST[4], TEMP[0]\n"
- "RCP TEMP[3], TEMP[3]\n"
- "MUL TEMP[1], TEMP[1], TEMP[3]\n"
- "MUL TEMP[2], TEMP[2], TEMP[3]\n"
- "MOV TEMP[5].x, TEMP[1]\n"
- "MOV TEMP[5].y, TEMP[2]\n"
- "MUL TEMP[0], CONST[0].yyyy, TEMP[5].yyyy\n"
- "MAD TEMP[1], CONST[0].xxxx, TEMP[5].xxxx, TEMP[0]\n"
- "ADD TEMP[1], TEMP[1], TEMP[1]\n"
- "MUL TEMP[3], TEMP[5].yyyy, TEMP[5].yyyy\n"
- "MAD TEMP[4], TEMP[5].xxxx, TEMP[5].xxxx, TEMP[3]\n"
- "MOV TEMP[4], -TEMP[4]\n"
- "MUL TEMP[2], CONST[0].zzzz, TEMP[4]\n"
- "MUL TEMP[0], CONST[1].wwww, TEMP[2]\n"
- "MUL TEMP[3], TEMP[1], TEMP[1]\n"
- "SUB TEMP[2], TEMP[3], TEMP[0]\n"
- "RSQ TEMP[2], |TEMP[2]|\n"
- "RCP TEMP[2], TEMP[2]\n"
- "SUB TEMP[1], TEMP[2], TEMP[1]\n"
- "ADD TEMP[0], CONST[0].zzzz, CONST[0].zzzz\n"
- "RCP TEMP[0], TEMP[0]\n"
- "MUL TEMP[2], TEMP[1], TEMP[0]\n"
- "TEX %s, TEMP[2], SAMP[0], 1D\n";
-
-static const char pattern_asm[] =
- "MOV TEMP[0].xy, IN[0]\n"
- "MOV TEMP[0].z, CONST[1].yyyy\n"
- "DP3 TEMP[1], CONST[2], TEMP[0]\n"
- "DP3 TEMP[2], CONST[3], TEMP[0]\n"
- "DP3 TEMP[3], CONST[4], TEMP[0]\n"
- "RCP TEMP[3], TEMP[3]\n"
- "MUL TEMP[1], TEMP[1], TEMP[3]\n"
- "MUL TEMP[2], TEMP[2], TEMP[3]\n"
- "MOV TEMP[4].x, TEMP[1]\n"
- "MOV TEMP[4].y, TEMP[2]\n"
- "RCP TEMP[0], CONST[1].zwzw\n"
- "MOV TEMP[1], TEMP[4]\n"
- "MUL TEMP[1].x, TEMP[1], TEMP[0]\n"
- "MUL TEMP[1].y, TEMP[1], TEMP[0]\n"
- "TEX %s, TEMP[1], SAMP[0], 2D\n";
-
-
-static const char mask_asm[] =
- "TEX TEMP[1], IN[0], SAMP[1], 2D\n"
- "MUL TEMP[0].w, TEMP[0].wwww, TEMP[1].wwww\n"
- "MOV %s, TEMP[0]\n";
-
-
-static const char image_normal_asm[] =
- "TEX %s, IN[1], SAMP[3], 2D\n";
-
-static const char image_multiply_asm[] =
- "TEX TEMP[1], IN[1], SAMP[3], 2D\n"
- "MUL %s, TEMP[0], TEMP[1]\n";
-
-static const char image_stencil_asm[] =
- "TEX TEMP[1], IN[1], SAMP[3], 2D\n"
- "MUL %s, TEMP[0], TEMP[1]\n";
-
-
-#define EXTENDED_BLEND_OVER \
- "SUB TEMP[3], CONST[1].yyyy, TEMP[1].wwww\n" \
- "SUB TEMP[4], CONST[1].yyyy, TEMP[0].wwww\n" \
- "MUL TEMP[3], TEMP[0], TEMP[3]\n" \
- "MUL TEMP[4], TEMP[1], TEMP[4]\n" \
- "ADD TEMP[3], TEMP[3], TEMP[4]\n"
-
-static const char blend_multiply_asm[] =
- "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
- EXTENDED_BLEND_OVER
- "MUL TEMP[4], TEMP[0], TEMP[1]\n"
- "ADD TEMP[1], TEMP[4], TEMP[3]\n"/*result.rgb*/
- "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
- "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
- "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
- "MOV %s, TEMP[1]\n";
-#if 1
-static const char blend_screen_asm[] =
- "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
- "ADD TEMP[3], TEMP[0], TEMP[1]\n"
- "MUL TEMP[2], TEMP[0], TEMP[1]\n"
- "SUB %s, TEMP[3], TEMP[2]\n";
-#else
-static const char blend_screen_asm[] =
- "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
- "MOV %s, TEMP[1]\n";
-#endif
-
-static const char blend_darken_asm[] =
- "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
- EXTENDED_BLEND_OVER
- "MUL TEMP[4], TEMP[0], TEMP[1].wwww\n"
- "MUL TEMP[5], TEMP[1], TEMP[0].wwww\n"
- "MIN TEMP[4], TEMP[4], TEMP[5]\n"
- "ADD TEMP[1], TEMP[3], TEMP[4]\n"
- "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
- "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
- "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
- "MOV %s, TEMP[1]\n";
-
-static const char blend_lighten_asm[] =
- "TEX TEMP[1], IN[0], SAMP[2], 2D\n"
- EXTENDED_BLEND_OVER
- "MUL TEMP[4], TEMP[0], TEMP[1].wwww\n"
- "MUL TEMP[5], TEMP[1], TEMP[0].wwww\n"
- "MAX TEMP[4], TEMP[4], TEMP[5]\n"
- "ADD TEMP[1], TEMP[3], TEMP[4]\n"
- "MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
- "ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
- "SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
- "MOV %s, TEMP[1]\n";
-
-
-static const char premultiply_asm[] =
- "MUL TEMP[0].xyz, TEMP[0], TEMP[0].wwww\n";
-
-static const char unpremultiply_asm[] =
- "TEX TEMP[0], IN[0], SAMP[1], 2D\n";
-
-
-static const char color_bw_asm[] =
- "ADD TEMP[1], CONST[1].yyyy, CONST[1].yyyy\n"
- "RCP TEMP[2], TEMP[1]\n"
- "ADD TEMP[1], CONST[1].yyyy, TEMP[2]\n"
- "ADD TEMP[2].x, TEMP[0].xxxx, TEMP[0].yyyy\n"
- "ADD TEMP[2].x, TEMP[0].zzzz, TEMP[0].xxxx\n"
- "SGE TEMP[0].xyz, TEMP[2].xxxx, TEMP[1]\n"
- "SGE TEMP[0].w, TEMP[0].wwww, TEMP[2].yyyy\n"
- "MOV %s, TEMP[0]\n";
+#include "tgsi/tgsi_ureg.h"
+
+typedef void (* ureg_func)( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant);
+
+static INLINE void
+solid_fill( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_MOV(ureg, *out, constant[0]);
+}
+
+static INLINE void
+linear_grad( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+
+ ureg_MOV(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_XY),
+ in[0]);
+ ureg_MOV(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
+ ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
+ ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
+ ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
+ ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
+ ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
+ ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_X), ureg_src(temp[1]));
+ ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
+ ureg_MUL(ureg, temp[0],
+ ureg_scalar(constant[0], TGSI_SWIZZLE_Y),
+ ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_Y));
+ ureg_MAD(ureg, temp[1],
+ ureg_scalar(constant[0], TGSI_SWIZZLE_X),
+ ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_X),
+ ureg_src(temp[0]));
+ ureg_MUL(ureg, temp[2], ureg_src(temp[1]),
+ ureg_scalar(constant[0], TGSI_SWIZZLE_Z));
+ ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
+}
+
+static INLINE void
+radial_grad( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+
+ ureg_MOV(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_XY), in[0]);
+ ureg_MOV(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
+ ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
+ ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
+ ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
+ ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
+ ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
+ ureg_MOV(ureg, ureg_writemask(temp[5], TGSI_WRITEMASK_X), ureg_src(temp[1]));
+ ureg_MOV(ureg, ureg_writemask(temp[5], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
+ ureg_MUL(ureg, temp[0], ureg_scalar(constant[0], TGSI_SWIZZLE_Y),
+ ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_Y));
+ ureg_MAD(ureg, temp[1],
+ ureg_scalar(constant[0], TGSI_SWIZZLE_X),
+ ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_X), ureg_src(temp[0]));
+ ureg_ADD(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[1]));
+ ureg_MUL(ureg, temp[3],
+ ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_Y),
+ ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_Y));
+ ureg_MAD(ureg, temp[4],
+ ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_X),
+ ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_X),
+ ureg_src(temp[3]));
+ ureg_MOV(ureg, temp[4], ureg_negate(ureg_src(temp[4])));
+ ureg_MUL(ureg, temp[2],
+ ureg_scalar(constant[0], TGSI_SWIZZLE_Z),
+ ureg_src(temp[4]));
+ ureg_MUL(ureg, temp[0],
+ ureg_scalar(constant[1], TGSI_SWIZZLE_W),
+ ureg_src(temp[2]));
+ ureg_MUL(ureg, temp[3], ureg_src(temp[1]), ureg_src(temp[1]));
+
+ ureg_SUB(ureg, temp[2], ureg_src(temp[3]), ureg_src(temp[0]));
+ ureg_RSQ(ureg, temp[2], ureg_abs(ureg_src(temp[2])));
+ ureg_RCP(ureg, temp[2], ureg_src(temp[2]));
+ ureg_SUB(ureg, temp[1], ureg_src(temp[2]), ureg_src(temp[1]));
+ ureg_ADD(ureg, temp[0],
+ ureg_scalar(constant[0], TGSI_SWIZZLE_Z),
+ ureg_scalar(constant[0], TGSI_SWIZZLE_Z));
+ ureg_RCP(ureg, temp[0], ureg_src(temp[0]));
+ ureg_MUL(ureg, temp[2], ureg_src(temp[1]), ureg_src(temp[0]));
+ ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
+
+}
+
+
+static INLINE void
+pattern( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_MOV(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_XY),
+ in[0]);
+ ureg_MOV(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
+ ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
+ ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
+ ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
+ ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
+ ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
+ ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_X), ureg_src(temp[1]));
+ ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
+ ureg_RCP(ureg, temp[0],
+ ureg_swizzle(constant[1],
+ TGSI_SWIZZLE_Z,
+ TGSI_SWIZZLE_W,
+ TGSI_SWIZZLE_Z,
+ TGSI_SWIZZLE_W));
+ ureg_MOV(ureg, temp[1], ureg_src(temp[4]));
+ ureg_MUL(ureg,
+ ureg_writemask(temp[1], TGSI_WRITEMASK_X),
+ ureg_src(temp[1]),
+ ureg_src(temp[0]));
+ ureg_MUL(ureg,
+ ureg_writemask(temp[1], TGSI_WRITEMASK_Y),
+ ureg_src(temp[1]),
+ ureg_src(temp[0]));
+ ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, ureg_src(temp[1]), sampler[0]);
+}
+
+static INLINE void
+mask( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[1]);
+ ureg_MUL(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+ ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
+
+static INLINE void
+image_normal( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, in[1], sampler[3]);
+}
+
+
+static INLINE void
+image_multiply( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
+ ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1]));
+}
+
+
+static INLINE void
+image_stencil( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
+ ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1]));
+}
+
+#define EXTENDED_BLENDER_OVER_FUNC \
+ ureg_SUB(ureg, temp[3], \
+ ureg_scalar(constant[1], TGSI_SWIZZLE_Y), \
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); \
+ ureg_SUB(ureg, temp[3], \
+ ureg_scalar(constant[1], TGSI_SWIZZLE_Y), \
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W)); \
+ ureg_MUL(ureg, temp[3], ureg_src(temp[0]), ureg_src(temp[3])); \
+ ureg_MUL(ureg, temp[4], ureg_src(temp[1]), ureg_src(temp[4])); \
+ ureg_ADD(ureg, temp[3], ureg_src(temp[3]), ureg_src(temp[4]));
+
+
+static INLINE void
+blend_multiply( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
+ EXTENDED_BLENDER_OVER_FUNC
+ ureg_MUL(ureg, temp[4], ureg_src(temp[0]), ureg_src(temp[1]));
+ ureg_ADD(ureg, temp[1], ureg_src(temp[4]), ureg_src(temp[3]));
+
+ ureg_MUL(ureg, temp[2], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+ ureg_ADD(ureg, temp[3], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+ ureg_SUB(ureg, ureg_writemask(temp[1], TGSI_WRITEMASK_W),
+ ureg_src(temp[3]), ureg_src(temp[2]));
+
+ ureg_MOV(ureg, *out, ureg_src(temp[1]));
+}
+
+static INLINE void
+blend_screen( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
+ ureg_ADD(ureg, temp[3], ureg_src(temp[0]), ureg_src(temp[1]));
+ ureg_MUL(ureg, temp[2], ureg_src(temp[0]), ureg_src(temp[1]));
+ ureg_SUB(ureg, *out, ureg_src(temp[3]), ureg_src(temp[2]));
+}
+
+static INLINE void
+blend_darken( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
+ EXTENDED_BLENDER_OVER_FUNC
+ ureg_MUL(ureg, temp[4], ureg_src(temp[0]),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+ ureg_MUL(ureg, temp[5], ureg_src(temp[1]),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
+ ureg_MIN(ureg, temp[4], ureg_src(temp[4]), ureg_src(temp[5]));
+ ureg_ADD(ureg, temp[1], ureg_src(temp[3]), ureg_src(temp[4]));
+
+ ureg_MUL(ureg, temp[2], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+ ureg_ADD(ureg, temp[3], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+ ureg_SUB(ureg, ureg_writemask(temp[1], TGSI_WRITEMASK_W),
+ ureg_src(temp[3]), ureg_src(temp[2]));
+
+ ureg_MOV(ureg, *out, ureg_src(temp[1]));
+}
+
+static INLINE void
+blend_lighten( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
+ EXTENDED_BLENDER_OVER_FUNC
+ ureg_MUL(ureg, temp[4], ureg_src(temp[0]),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+ ureg_MUL(ureg, temp[5], ureg_src(temp[1]),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
+ ureg_MAX(ureg, temp[4], ureg_src(temp[4]), ureg_src(temp[5]));
+ ureg_ADD(ureg, temp[1], ureg_src(temp[3]), ureg_src(temp[4]));
+
+ ureg_MUL(ureg, temp[2], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+ ureg_ADD(ureg, temp[3], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+ ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
+ ureg_SUB(ureg, ureg_writemask(temp[1], TGSI_WRITEMASK_W),
+ ureg_src(temp[3]), ureg_src(temp[2]));
+
+ ureg_MOV(ureg, *out, ureg_src(temp[1]));
+}
+
+static INLINE void
+premultiply( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_MUL(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_XYZ),
+ ureg_src(temp[0]),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
+}
+
+static INLINE void
+unpremultiply( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_TEX(ureg, temp[0], TGSI_TEXTURE_2D, in[0], sampler[1]);
+}
+
+
+static INLINE void
+color_bw( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_ADD(ureg, temp[1],
+ ureg_scalar(constant[1], TGSI_SWIZZLE_Y),
+ ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
+ ureg_RCP(ureg, temp[2], ureg_src(temp[1]));
+ ureg_ADD(ureg, temp[1],
+ ureg_scalar(constant[1], TGSI_SWIZZLE_Y),
+ ureg_src(temp[2]));
+ ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_Y));
+ ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_Z),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X));
+ ureg_SGE(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_XYZ),
+ ureg_scalar(ureg_src(temp[2]), TGSI_SWIZZLE_X),
+ ureg_src(temp[1]));
+ ureg_SGE(ureg,
+ ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+ ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
+ ureg_scalar(ureg_src(temp[2]), TGSI_SWIZZLE_Y));
+ ureg_MOV(ureg, *out, ureg_src(temp[0]));
+}
struct shader_asm_info {
VGint id;
- VGint num_tokens;
- const char * txt;
+ ureg_func func;
VGboolean needs_position;
static const struct shader_asm_info shaders_asm[] = {
/* fills */
- {VEGA_SOLID_FILL_SHADER, 40, solid_fill_asm,
+ {VEGA_SOLID_FILL_SHADER, solid_fill,
VG_FALSE, 0, 1, 0, 0, 0, 0},
- {VEGA_LINEAR_GRADIENT_SHADER, 200, linear_grad_asm,
+ {VEGA_LINEAR_GRADIENT_SHADER, linear_grad,
VG_TRUE, 0, 5, 0, 1, 0, 5},
- {VEGA_RADIAL_GRADIENT_SHADER, 200, radial_grad_asm,
+ {VEGA_RADIAL_GRADIENT_SHADER, radial_grad,
VG_TRUE, 0, 5, 0, 1, 0, 6},
- {VEGA_PATTERN_SHADER, 100, pattern_asm,
+ {VEGA_PATTERN_SHADER, pattern,
VG_TRUE, 1, 4, 0, 1, 0, 5},
/* image draw modes */
- {VEGA_IMAGE_NORMAL_SHADER, 200, image_normal_asm,
+ {VEGA_IMAGE_NORMAL_SHADER, image_normal,
VG_TRUE, 0, 0, 3, 1, 0, 0},
- {VEGA_IMAGE_MULTIPLY_SHADER, 200, image_multiply_asm,
+ {VEGA_IMAGE_MULTIPLY_SHADER, image_multiply,
VG_TRUE, 0, 0, 3, 1, 0, 2},
- {VEGA_IMAGE_STENCIL_SHADER, 200, image_stencil_asm,
+ {VEGA_IMAGE_STENCIL_SHADER, image_stencil,
VG_TRUE, 0, 0, 3, 1, 0, 2},
- {VEGA_MASK_SHADER, 100, mask_asm,
+ {VEGA_MASK_SHADER, mask,
VG_TRUE, 0, 0, 1, 1, 0, 2},
/* extra blend modes */
- {VEGA_BLEND_MULTIPLY_SHADER, 200, blend_multiply_asm,
+ {VEGA_BLEND_MULTIPLY_SHADER, blend_multiply,
VG_TRUE, 1, 1, 2, 1, 0, 5},
- {VEGA_BLEND_SCREEN_SHADER, 200, blend_screen_asm,
+ {VEGA_BLEND_SCREEN_SHADER, blend_screen,
VG_TRUE, 0, 0, 2, 1, 0, 4},
- {VEGA_BLEND_DARKEN_SHADER, 200, blend_darken_asm,
+ {VEGA_BLEND_DARKEN_SHADER, blend_darken,
VG_TRUE, 1, 1, 2, 1, 0, 6},
- {VEGA_BLEND_LIGHTEN_SHADER, 200, blend_lighten_asm,
+ {VEGA_BLEND_LIGHTEN_SHADER, blend_lighten,
VG_TRUE, 1, 1, 2, 1, 0, 6},
/* premultiply */
- {VEGA_PREMULTIPLY_SHADER, 100, premultiply_asm,
+ {VEGA_PREMULTIPLY_SHADER, premultiply,
VG_FALSE, 0, 0, 0, 0, 0, 1},
- {VEGA_UNPREMULTIPLY_SHADER, 100, unpremultiply_asm,
+ {VEGA_UNPREMULTIPLY_SHADER, unpremultiply,
VG_FALSE, 0, 0, 0, 0, 0, 1},
/* color transform to black and white */
- {VEGA_BW_SHADER, 150, color_bw_asm,
+ {VEGA_BW_SHADER, color_bw,
VG_FALSE, 1, 1, 0, 0, 0, 3},
};
#endif